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The New Age of MMO Gamers.

Posted by singsofdeath Friday May 30 2008 at 3:58PM
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As a prefix, no, I'm not a person that has played UO from the very beginning and spent millions of hours inside it. I did dabble in UO a little back in the day, but since it was at a time in my life where many changes occured to me, I could never devote nearly enough time to such a game at that point. That changed when DAoC hit the shelves, which I played for  quite a while.

 

Anyway, the point of this Blog is a simple question. How have MMORPG Gamers changed over the years?

 

I ask this mainly due to one reason.

 

Today, the people, the community attached to all MMO's seem to be riddled with a vocal subsection that is increasingly loud in both volume and slander.

 

 

Let me go into a little more detail here. When I was first playing UO, even for the little time I did, I had a certain sense of the community. I talked to some people and listened to others talk, I read community sites and so on and so forth. In short, even in a short amount of time, you get a sort of picture of the community if you decide to look for it, and of course that was doubly so in the games that came after that for me.

 

Did I ever hear people slandering other games? Mhh, not that I can remember. Certainly not to the degree that it is done today. I can't remember one instance where, for example, people in DAoC were ranting constantly about how much UO is a crappy piece of game. Or vice versa. Sure, there were some remarks and maybe even the oddball thread dedicated to the issue, but it was kept in boundries, it was small.

 

And today. Look at what we have today. Seriously, you'd think the people playing MMO's are a bunch of zealots dedicated to their one true god (their game), and anything that is not their game has to be attacked, slandered, destroyed. Any person playing any other game has to be cleansed, has to be made miserable for even considering playing another game and enjoying it, has to be branded heretic to the true spirit of the God! The amount of the people with this kind of attitude is simply starting to stagger me lately.

 

It seems as though gamers these days are incapable of allowing others to have their fun without trying to make them look like idiots for obviously not seeing the Light. Anything not conforming to those gamers view of MMO's will be disregarded or ridiculed. No matter where you look, it seems the same, no matter which game you go to, if you look at the official boards (or unofficial in some cases), it's a festival of insulting each other.

 

So why is that? I realize that, even today, these people are not the majority, but they have grown so much louder (and more numerous) within recent years. Some will claim WoW is responsible for it all (because after all WoW is responsible for everything bad in terms of MMO's ^^), some will say that's just the effect of a growing community.

 

But why does it have to be that way? I'm not against competition. A healthy dose of competition is certainly needed to make things work overall, but does competition have to equal a state of continual warfare between gamers? Have we indeed reached a point where it is impossible that people simply realize that others might have differing views and allow them those views without trying to discredit them and make fun of them?

 

I look at these forums and even though realizing it only represents a small faction of the whole, it is sad to see the amount of pure venom running through the posts. People unable to accept that other people might be having fun in a game that they could not grow to like. Unable to cope with different opinions thus they must be attacked and destroyed by any means possible. And I am not talking about people giving honest reviews and posting negatives about any given game. Critique is a wonderful thing in itself, but you have to agree that what some people do these days goes beyond mere critique. It's pure hatred.

 

This is not just a subject for the huge flame-war around AoC and certainly not just aimed at those attacking this game. It is as much aimed at some of those "defending" it, at others attacking different games and still others "defending" those. It's an all out state of misery as I see it and I really have to ask myself...

 

What happened to the community to have changed so? Was I blind before? Is it the rapid growth? They say Growth sometimes hurts. If that is the case then I can only hope that eventually, these things will return to their smaller, quieter levels in the future. Until then, I'd urge certain people posting on these boards and on other MMO's boards, just take a moment to think before you post yet another attack that proves only one thing:

 

That you can't be happy with others having fun where you can't.

FunCom and PR....Paradox?

Posted by singsofdeath Monday May 19 2008 at 2:53PM
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I am puzzled.

 

First off, let me say I greatly enjoy playing Age of Conan. I am having tons of fun with my gf, exploring the world, killing things and players and generally enjoying the beauty of the game in itself. Second, I know there are many others like me. I talk with them in game, I see their comments in the OOC Chat, I read their posts in various forums. I am not alone with my enjoyment of the game.

 

Now, of course there are people who are complaining. There always will be, but from what I see and hear, I think the game got off to a rather decent start.

 

Which brings me to why I am so damn puzzled.

 

The decisions of the FunCom PR team are slowly reaching the borders of...incompetence? I suppose that's the best word to use right there. With their recent announcement that DX10 won't be in game till Q3 this year, they've really struck another chord of disgrace right there.

 

Why? Why come out two days after Early Access is opened and divulge this information? Fanbois will say, because they only now realized they can't patch it in till full retail. I call BS on that. If they would delay it for a week or so, I could believe that, but they are delaying it for 3 -Months-. That's not something you realize just a few days ago. If they have 3 Months worth of work to do, they knew that before then.

 

The haters will, sad as it is, most likely have it right. FC feared losing subscriptions if they announced that their game would launch without one of the prominent features implemented. Thus, they decided to wait until the Pre-Orders were shipped out before announcing this. While Sieging and Spellweaving are in and they at least managed to quiet the fronts there a little, this then, has given haters a whole sack-full of ammunition for their attacks on the game.

 

And the worst thing about it? I am rather sure it was not needed. The game is a good one. As I stated above, I enjoy playing it and it looks very pretty already and I am -not- alone with this. Maybe they would have lost a few subscribers, but in the long run, won't they lose more by distributing information like they did in this case?

 

I don't know, I am not a marketing expert, but it seems to me all that FC accomplished with this little stunt, is to aggrevate people. Not because they really miss DX10 in the game, because as I said, the game looks beautiful even without it, but because of the incredibly horrible PR work that is being shown here.

 

I for one will continue playing the game. Because it is fun and I am enjoying it greatly and I believe the development team at FC have done an incredible job in their own right.

 

But I would suggest to FC to put a close glare on their PR department from now on. Many of the decisions made by the Public Relations Department recently have only caused a whole lot of damage and if this continues, a good game will die, not because of game-breaking bugs or missing content or missing polish...

 

But because of the way information is handed to the players.