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 Thread (192 posts)
taxguy  3/17/08 9:19:30 AM

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Apprentice Member

Joined: 6/15/04
Posts: 39

Dear Developers:

I am constantly amazed that MMO games get developed with a strong emphasis on PVP. Frankly, i HATE PVP. Not that I am aginst one on one, which is somewhat honorable,but usually PVP turns out to be a gank fest of 6 on one or it starts after a player is engaged in RVR,which is also unfair..

The most successful MMORPG game in history is WOW. Why not adopt their strategy? Have some servers with very limited PVP unless consensual and some with wide open PVP except for starting areas. This would appeal to everyone.

Also, as with WOW, instead of forcing folks into PVP, you can have a few ( and I mean a very few) zones that are PVP oriented and give some good rewards. Thus, you would be using the carrot vs. the stick approach. You can even have special PVP events found in "arena" types of zones.

If you are going to put PVP in all servers, then at least make it painless with cheap insurance or little penalty for ship destruction,

If you want to maximize your player potential and therefore profitability, you will adopt my suggestions.

 
Sweeet  3/17/08 9:48:52 AM

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Novice Member

Joined: 8/25/07
Posts: 135

Dear Developers:

Please design the game around an open world player run economy in which anything is possible. That includes base-raping pvp gank-fests. It is of the up most importance that a sense of realism is gained if this space genre MMO is to thrive.

Dear taxguy:

This is a space we're talking about - A dark scary place of almost unlimited potential. It may seem daunting and it may frighten you, but softening the edges will only hurt a game of this genre. Comparing JGE to WoW is like trying to compare EvE to WoW and any sensible person would never do that...

To wank, or not to wank. The ultimate MMO sacrifice.

Renko  3/17/08 10:04:09 AM

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Advanced Member

Joined: 8/27/06
Posts: 47

You might want to have a read of this:

http://www.jumpgateevolution.co.uk/news.php?readmore=4

 
Eraser55  3/17/08 10:21:58 AM

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Novice Member

Joined: 8/05/04
Posts: 128

Dear. Mr WoWguy.. Wowsux. I hate it. I hate wowfanbois.. and if u want wow in every game.. go play wow.

/rant off

 

Pls dont:=)

My cool sig: Turrets suck.

Sweeet  3/17/08 10:37:21 AM

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Novice Member

Joined: 8/25/07
Posts: 135

Originally posted by Renko

You might want to have a read of this:

http://www.jumpgateevolution.co.uk/news.php?readmore=4

Very interesting. Although I still feel that comparing to WoW's PvP mechanics is detrimental to the space genre and fundamentally flawed.

It's EVE they should be using as a benchmark. Those subscription numbers they're talking about are most likely going to move across to WAR or AoC anyway... Not come here to JGE. They're aiming at the wrong crowd of people.

Sitting on the fence will only hurt the game. It's PvP or server specific, nothing else will work.

To wank, or not to wank. The ultimate MMO sacrifice.

daemon  3/17/08 10:48:23 AM

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Advanced Member

Joined: 1/04/04
Posts: 393

From all the things I''ve lost I miss my mind the most.

EVE as a benchmark? no thanks. EVE with its 150k subscribers shouldnt be a benchmark for anything.

EVE is boring me the hell out, and anything besides its economy isnt great.

and hell i dont even like how the economy turns out cause you either need to not have a life or buy your in-game money to get anywhere serious with that game.

sure it looks pretty but lets not go off-topic.

In a fast paced space MMO, you need to make your own PVP rules.

Get in open beta see how they work and adjust. its the best way.

 
Sweeet  3/17/08 11:16:53 AM

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Posts: 135

Eve is boring as hell. But if you were to combine EVE's open world policy with JGE's game play, not only would it pull a massive chunk of EVE's subscription base, but it would also draw in all those people boycotting EVE because it sucks.

I completely agree though, a fast paced space MMO needs to be run by the player.

To wank, or not to wank. The ultimate MMO sacrifice.

Phos  3/18/08 2:14:54 AM

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Novice Member

Joined: 1/10/07
Posts: 452

Please make the game FFA PVP, 100% Looting, No Instances, and allow players to live and play within their ships and/or houses. And let there be planetary play AS WELL AS spaceship play.

- Phos

AAH! A troll fire! Quick, pour some Kool-Aid on it!!!

Anofalye  3/18/08 2:28:55 AM

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Apprentice Member

Joined: 11/19/03
Posts: 7392

The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander.

Taxguy,

 

Why isn't there a "PvE-server" in every game*?  It is jumpgate devs which estimate that the PvE market is at least half the players base (prolly a lot more).

 

At least, they are semi honest and you know from the start(semi cause they still try to argue that PvE can be fun in such a setting, LOL).  That's been said, there are plenty of games, which don't you go check another?

 

*Actually, there should be many PvE variation servers in every game IMO, but that would be another topic.

- "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation)

impulsebooks  3/18/08 6:47:12 AM

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Novice Member

Joined: 5/16/07
Posts: 489

Originally posted by Anofalye

Taxguy,

 

Why isn't there a "PvE-server" in every game*?  It is jumpgate devs which estimate that the PvE market is at least half the players base (prolly a lot more).

 

At least, they are semi honest and you know from the start(semi cause they still try to argue that PvE can be fun in such a setting, LOL).  That's been said, there are plenty of games, which don't you go check another?

 

*Actually, there should be many PvE variation servers in every game IMO, but that would be another topic.


Why do you laugh about PVE being fun? Remember all those (admittedly non MMO) old games like Eli