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 Thread (191 posts)
TheHavok  4/07/08 5:43:40 AM

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"Free crack and everybody gets laid."

People really need to read taxguy's first post before they comment.  What he is implying is that JGE take the world of warcraft approach on server designs and make some pvp and pve focused.

Comments like "wow has gay pvp" shows how stupid some of these replies are.

 
nariusseldon  4/15/08 2:58:13 PM

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Originally posted by admiralnlson

Yet another thread aiming at making suggestions to ruin a theorically PvP-capable MMO.

And there is nothing you can do about it. It is a free world. You have your opinions. I have mine. We both vote with our dollars. Let's see who the developers listen to.

 
nariusseldon  4/15/08 2:59:14 PM

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Originally posted by MChavez
Originally posted by Kurir

I'll make my opinion pretty simple, make a PVE server or no subscription money for NetDevil

  I'll make my opinion pretty simple: People like you are destroying the MMO industry. Go back to your safe, single player world.

Nope. The MMO industry expands to 17M subscribers because it does not listen to you. Your opinion counts very little.

Let's all vote with our dollars and see who the developers listen to.

 
Ascension08  4/15/08 3:06:14 PM

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Behold! Rash of the Itch King comes in November! Quake in fear!

Sure, put all the PvErs in one corner and put all the PvPers in another and let them have their own fun. Unless the PvP mechanics suck, like WoW's, because it wasn't even in the game when it released. How can it ever be truly "good"? Open world PvP > any stupid battleground.

--------------------------------------
"Order or odor. I choose Order!"

Nerf09  4/18/08 4:15:50 AM

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Ganking is the direct result of having high level players being far more powerful then low level players.  In order to reduce ganking, you don't let high level players have super-duper uber equipment (ships), or level differences.

"Well why would someone play if you don't advance."  You lack imagination, sir.  You haven't even considered other alternatives to character-centric gameplay.

If you solve the ganking issue, you solve the PvP vs. PvE argument.  Otherwise this is all academic.

 
Nerf09  4/18/08 4:18:25 AM

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Originally posted by Mari2k

 

Originally posted by Phos

Please make the game FFA PVP, 100% Looting, No Instances, and allow players to live and play within their ships and/or houses. And let there be planetary play AS WELL AS spaceship play.

- Phos

 

Aha...  then you would be the first one who quit it couse of beiing ganked. This System will never work and every game developer knows it. People dont like to beeing ganked, and they dont like to lose their stuff ....  this system it would be a "survival of the fitest", but with the exeption that the "non so fit" players would just quit untill there would be no more victims to gank. Well and then the roxxor games would become vitictims themself of ever more roxxor games, untill they quit too. This geos on unitl the population of the game is zero.

Wow is not such a successfull game without a reason (after so many years).

I quit Eve because I was ganked by gatecampers.  Not because I lost, but because the endgame was obviously sitting at spawn points (gates), and shooting at hapless victims.  DOes this mean I am a carebear?  No, it means that all MMO's are fundamentally flawed.

 
Nerf09  4/18/08 4:22:11 AM

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Originally posted by MChavez

 

Originally posted by Illyrian

Honestly I don't see what the big issue is all about.

 

All sources agree that PvErs are most numerous players, followed by people who like to mix PvP and PvE and ardent PvPers being the smallest group.

 

Designing a niche game to placate one group is a bad idea from business perspective as it puts all of the eggs in the same basket. It is more reasonable to widen the appeal to ensure the widest possible player base, that is simple consumerism.

 

Personally I think having separate PvE and PvP servers is the best idea. Mixing PvP and PvE is usually a recipe for a disaster as it causes players to become unhappy by forcing PvPers to PvE and PvErs to PvP.

 

We will see how it goes, from what I read the developers seem to have adopted a pragamtic busienss approach over the "vision" and I find that refreshing. If anything the sinking wrecks of Vanguard and Pirates of the Burning Sea thought me to shudder at the word "vision".

 

PS

As much as people like to slam WoW PvP (and I will be the first to admit it is flawed etc.) its PvP servers are alive and well with FFA concept. Probably more people does PvP in WoW then all other games combined, including self proclaimed PvP heavens. Obviously Blizzard did something right.

 

People play WoW because it is the most popular MMO out there. It is not that Blizzard did something right, it is more like "Well this is the most popular MMO and I play it because all of my friends do." Also, I don't understand why PvErs and PvPrs must be kept totally separate? Why can't an innovative developer simply create one unified world but keeps to two apart? While I am against this idea, I do believe it is a better solution than two separate servers.

Again, Eve Online's security space works very well here. Yes, there has been recent suicide ganking in high security causing Carebears to run in all directions. But, JGE could do things different and make their high security space completely and 100% safe for carebears as oppose to Eve which states one is only ever 100% safe only if they are docked at a space station.

Eve's solution to PvP vs. PvE players (high security space) IS NO SOLUTION!  It is a shortcut to a fundamental flaw in all MMO game mechanics.

 
Nerf09  4/18/08 4:28:19 AM

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Originally posted by MChavez

Those of you wishing for a PvE Internet spaceship game should simply wait until STO comes out. Being that STO is IP based, I'm sure it'll be carebearish enough for those who don't like to be involved with PvP.

Player choice is king. Any developer who goes against this rule is going to fail. However, I am STRONGLY against the "Arena-ization" of PvP in MMOs by players who are basically afraid of PvP or have highly  exaggerated views of  how bad PvP can be. Compartmentalizing PvP is not player choice. Neither is pigeonholing PVE into repeatable missions that bore the player to hell after doing them for one day.

I do not want to see a game that is already an established PvP twitch game be water downed for the sake of people who are afraid of PvP. I am an Eve player and I am a miner/mission runner who is not aligned with any corporation. Am I getting ganked on a daily basis? No. Are 15 year old losers smack talking me down when I am defeated in a fight? No. I mine in high sec space. Have I ever been suicide ganked? No. The point I'm trying to make is I think many people who are afraid of PvP are so through stories they have heard and not by any direct experience themselves. It is like being afraid of their own shadow so they cry to developers begging for the game to take place during the night only.

The industry only has ONE all out PvP game and it is called Eve Online. The game has been out since 2003 and is still growing in terms of player subscribers. Sure, it is a niche game , but to say a games success can only be measured by the number of subscribers is doing a disservice to the game and the players. Eve Online is complicated and if you aren't smart enough, or patient enough, you aren't going to like the game. Eve Online also suffers from the lack of a human avatar (which will be changed in the Ambulation update) and non-controllable spaceships. All of these factors probably play into why Eve Online isn't as successful (to some of you) as it could be. I highly doubt unbridled PvP is the reason why.

Eve Online is still growing and the reason why is because of player choice. Players who are sick of being hand held in games like WoW or sick of playing in unrealistic worlds where everything is compartmentalized are coming to Eve Online because they want to have a personal impact on the worlds that they play it. They simply aren't satisfied with killing computer controlled opponents. They want to be part of a living/breathing world and Eve is just about the only game that does this. JGE has the chance at this same holy grail of gaming but many of you just want to see it A. dumbed down or B. PvE'd to death which is basically turning a game into a eunuch.

There is a solution to this issue. While I applaude the one server model of Eve Online, maybe JGE should offer two servers one for FFA PvP and the other for people who just want to fly around and kill non-human opponents. But why even take this approach? Being a space game, to me, having more than one server kills immersion. Unless JGE is meant to be more of a game as opposed to a virtual world, I suppose two servers would be all right. However, in my case, no game is ever going to take me away from a fully fleshed out player controlled virtual world ala Eve Online.

In the end, I think JGE should simply adopt the three space security model. A high security model for the carebears, a low security model for those who like some danger, and a 0.0 security model where it is total PvP and offers no protection to the player. Let it be a one server model so that a real player driven economical, social, and political structure can develop. Otherwise, all this game will turn out to be is an arcade online shooter.

B O R I N G

The 3 space security model in Eve Online is Arena-izing.

First you say you hate how players are compartmentalized or "arena-ized", then you say Eve Online is great for compartmentalizing or "arena-izing".

Eve Online is not a model to work on, its a stupid grinding game, and those 3 space security ratings are exactly like W.O.W. zones, where you find all the 1337 loot in the highlevel zones.  It is exactly like WOW/EQ/AA....

 
Nerf09  4/18/08 4:31:28 AM

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Originally posted by daarco

 

Originally posted by taxguy

Dear Developers:

I am constantly amazed that MMO games get developed with a strong emphasis on P