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 Thread (35 posts)
HastorHadron  7/21/08 10:45:10 PM

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Originally posted by ArcAngel3
Originally posted by xPaladin

People often seem to come down on the fans for the SWG screw ups.  I see that you do recognize the responsiblity of the decision makers for what went on in SWG, and I think that's a good balance.
 

Honestly though, the feedback that I paid attention too asked for the product to be polished on release.  On top of that people wanted the advertised battlefields to work and quests to be complete and functional.  Later, they wanted mind damaging weapons to be modified, since you could mind-shot someone to death and they couldn't do much if anything about it.

People then wanted jedi to be unlocked by something more interesting than "master an exponentially increasing number of professions."  Even the guy that made the jedi system said it was lame 'cuz he only had two weeks to do it.

Then we get into even more understandable criticisms when SOE decided that the game needed things that the current players didn't want, especially the NGE.  And of course people complained about how this was marketted (or not) and how broken it was when it came out, and about how so many people lost all their professions and progress.

As I review this list of real problems with SWG, I have a hard time thinking that customers are being unreasonable.  Why wouldn't people want quests to work, specials to fire, mind-shot be modified, accurate info about the upcoming NGE, keep their mastered professions etc etc.

I've heard people criticize players over and over, and I just don't buy it.

To me it's more like SOE screwed people over again and again, and then criticized them for not liking it.

Granted I'm sure that some people (in a population of 200000) made self-centered, unreasonable requests (e.g. nerf buddy's power hammer cuz it hurts my head a lot, or if I'm a jedi I should be invincible), but there were so many serious bugs and issues with this game that I firmly put the onus on SOE for providing a bad product, and even worse customer service. 

As a service provider you need to be able to categorize input effectively, and respond helpfully to feedback that is reasonable.  It didn't seem that SOE was able to do that for whatever reason.

 

I think most of SWG's problems were the bugs and broken promises. However, I think the screaming form players --- specifically regarding jedi were damaging to the game. First perma-death, then XP loss, then lets just let everyone be one.

The truth is people were upset by jedi becoming a click profession, but near the end of the pre-cu, it was already starting to feel that way.

They (it seemed to me) tried to milk the subs of people who wanted/were jedi when they should have been fixing the battlefields, and fixing the broken quests...

 
thamighty213  7/22/08 5:06:38 AM

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Originally posted by Obee

The official confirmation will come from LucasArts, probably much sooner than they had wanted due to the slip up by EA's CEO.

The game itself will be much closer to Bioware's other games, in style, than it will be to pre-CU SWG.  My only real concern is that I hope they go with a combat system that is closer to the traditional MMO style combat than the psuedo-FPS style of combat that hasn't been successful in any MMO yet (nor has any MMO that uses it been very successful).

 

 

 

TR's pseudo-FPS style was very well implemented but the rest of the game sucked so it can be done

 
Echobe  7/22/08 10:24:53 PM

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Joined: 4/20/06
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My only expectations are less lies, more substance, and no SOE involvement.

_______________________________
"When does the hurting stop?" -Proto Bill

justkillswg  7/22/08 10:46:16 PM

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Joined: 7/22/08
Posts: 23

Originally posted by HastorHadron
Originally posted by ArcAngel3
Originally posted by xPaladin

People often seem to come down on the fans for the SWG screw ups.  I see that you do recognize the responsiblity of the decision makers for what went on in SWG, and I think that's a good balance.
 

Honestly though, the feedback that I paid attention too asked for the product to be polished on release.  On top of that people wanted the advertised battlefields to work and quests to be complete and functional.  Later, they wanted mind damaging weapons to be modified, since you could mind-shot someone to death and they couldn't do much if anything about it.

People then wanted jedi to be unlocked by something more interesting than "master an exponentially increasing number of professions."  Even the guy that made the jedi system said it was lame 'cuz he only had two weeks to do it.

Then we get into even more understandable criticisms when SOE decided that the game needed things that the current players didn't want, especially the NGE.  And of course people complained about how this was marketted (or not) and how broken it was when it came out, and about how so many people lost all their professions and progress.

As I review this list of real problems with SWG, I have a hard time thinking that customers are being unreasonable.  Why wouldn't people want quests to work, specials to fire, mind-shot be modified, accurate info about the upcoming NGE, keep their mastered professions etc etc.

I've heard people criticize players over and over, and I just don't buy it.

To me it's more like SOE screwed people over again and again, and then criticized them for not liking it.

Granted I'm sure that some people (in a population of 200000) made self-centered, unreasonable requests (e.g. nerf buddy's power hammer cuz it hurts my head a lot, or if I'm a jedi I should be invincible), but there were so many serious bugs and issues with this game that I firmly put the onus on SOE for providing a bad product, and even worse customer service. 

As a service provider you need to be able to categorize input effectively, and respond helpfully to feedback that is reasonable.  It didn't seem that SOE was able to do that for whatever reason.

 

I think most of SWG's problems were the bugs and broken promises. However, I think the screaming form players --- specifically regarding jedi were damaging to the game. First perma-death, then XP loss, then lets just let everyone be one.

The truth is people were upset by jedi becoming a click profession, but near the end of the pre-cu, it was already starting to feel that way.

They (it seemed to me) tried to milk the subs of people who wanted/were jedi when they should have been fixing the battlefields, and fixing the broken quests...


 

if they had put in more jedi content along with fixing bugs & putting in more pvp swg would have hit warcraft numbers.

this is why i hope bioware reads the forums. games like the nge and CONan are not selling anymore. games like pre-cu swg would blow everyone away now.

 
jaxscorpio34  7/24/08 9:01:05 AM

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SWG-NGE NOTICE: This game is a special education learning tool, not a source of entertainment.

At this point I could not care less if it were like pre-CU.  The only two things it will take to satisfy me enough to commit to another SW MMO are 1) SOE has no ties to it whatsoever and 2) SOE has no ties to it whatsoever.

 
Tzimiscechi  7/24/08 12:16:28 PM

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Joined: 8/04/07
Posts: 215

Ah my favorite brain soup: cream of no where.

What''s the matter kid, don''t you like clowns?

Originally posted by newmoon002

    I Just don't see people's points on this forum sometimes. I truly dont believe someone can tell me that the original dream of starwars galaxies wasn't the greatest thing to ever hit the MMO market ever.  I mean if you really think about it, every single profession was needed. No profession was truthfully better than the next.  Agreed some were completely over powered but a simple tweak here and there would have fixed that.  SWG was simply before it's time.  People are more intelligent now, the masses are ready for the ultimate sandbox game.  

    I hope Bioware, and Lucas arts knows this and create a game that not only 5 years down the road people are playing, but 15, 20 years people are still playing.  Level based games are just that Level based meaning an End. Level 90, is level 90 and if thats the end, people will come back just for new expansions. But a skill based game, has soo much more potential, soo much more brain power other than, crap I know I can't beat a level 90 Bounty Hunter, unless I'm a level 90 bounty hunter mentality then that players goes off to a cave for the first 6 months trying to get uber.  I can still remember some of the Badasses on my server, that when you saw them roll up in anchorhead, you knew the fight was going to be on. I can distinctly remember typing into group chat, get so, and so, if he dies the rest will be easy =)


 

Agreed. One of the things I hated about SWG was grinding the character to get the stupid Jedi to unlock.

In a level based game, it's all grind till you hit the top level. Thus it's not really that different from the Jedi grind...

 

 
AveBethos  7/24/08 12:28:19 PM

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I'm thinking this will be just like Mass Effect with a KOTOR skin and an emphasized good/evil meter.

That will be just fine with me.

 
Suvroc  7/24/08 12:50:13 PM

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Elite Member

Joined: 1/09/07
Posts: 2048

Between the velvet lies
There''s a truth as hard as steel.

The thing that bothers me is that a level based game seperates a community. Generally people are only involved with others who are similar in level, and they are in an area that is appropriate to their level.

The only game I've seen make any effort to tackle this issue was CoH/CoV. I forget what the feature was called or exactly how it worked but essentially it allowed for people to group with each other effectively regardless of the level differences.

Also, having different types of xp helped with this issue in pre-CU as it didn't matter to a doctor what level your patient was. The only thing that mattered was getting healing xp by healing anyone.

IMO levels equate a divided and segmented community.

 
saay  7/27/08 4:29:32 AM

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