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Adderax 7/29/08 4:34:30 AM
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Advanced Member
Joined: 11/21/05 |
INTRODUCTION Not a fanboy, but I've tried almost everything since the days of The Realm / Shadow of Yserbius, back in the days. I do like the game, but I will try to give a review of both good and bad, because not doing it like that is no way to balance an argument. I'm not doing this for a contest or anything like that (didn't bother with reviews during the course of the beta).
Most games now days all mimic WoW (which mimics its predecessors). The point is, that most games bring nothing new. New 'AA' , new master levels, new alternate this or that. It's been done before 100 times. Most of the mmorpgs pump up the graphics like mad (eye candy), hoping people will swallow it down and say, "ooooh pretty". To top it all most games use the same interface. If it works for WoW it must work for us, or if not the WoW interface, it's some form of Diablo interface. UO was probably one of the best games ever (mmorpg wise), but we are not talking about UO here. Atlantica is not top end graphics, not by far, but for a f2p (free to play) game, it is extremely deep. The sheer depth rivals that of many subscription games.
I will not give an explanation of the basic combat control since there are enough reviews around doing that. Everything written is from the perspective of a 53 shaman/mage in closed beta 1.
MENTOR SYSTEM
BEGINNERS
ITEM/QUEST/MONSTER/TOWN DATABASE
GUILDS / NATIONS / TOWN CONTROL
CRAFTING
MISCELLANEOUS
This is just a brush off that came off the top of my head. Yes the game isn't perfect, but for a f2p, it's not bad at all. While this is a tilted review, and I'm sure many would like to pick every word apart, the game is 'fun'. Yes there is a grind, but what game doesn't have a grind. These games all have a grind, what matters is how well you 'hide' it. 53 Mage, Atlantica (Closed Beta 1)
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grunty 7/29/08 4:55:52 AM
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Hard Core Member
Joined: 4/06/04
I''ll snatch you bald-headed! |
SPACE, there is not enough space to hold things. Unless you get licenses(buffs) for more storage or use extra mercenaries for storage purposes. For how deep the game is, it doesn't seem storage was well thought out. There are ways around this but they aren't readily available.
There's a bank in Rome. |
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Adderax 7/29/08 4:59:14 AM
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Advanced Member
Joined: 11/21/05 |
24 Slots in the Rome warehouse is not exactly a lot of space. Space is still a problem.
ps. Updated the Rome issue, to reflect your comment, thanks. |
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crunchyblack 7/29/08 9:41:29 AM
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Advanced Member
Joined: 1/23/08 |
i agree with the lack of space. this game seriously need a REAL storage, like with 50 spaces. i mean, i just found myself deleting what would otherwise be saved for upgrading items, only to have to buy them from the market, which gets really expensive. |
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Hellmarauder 7/29/08 10:10:05 AM
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Apprentice Member
Joined: 1/27/07 |
Limited storage space is a feature meant to 1) force people trade away whatever they don't need so there is no hoarding, and 2) to encourage players specialize in crafting, because different raw materials take up valuable inventory space so you can't try to craft everything by yourself. In Ndoor's other game Luminary (Goonzu), it has this exactly same "feature" and it serves those two purposes well. Later they probably will release storage expansion as a cash shop item. But anyway, it's done with those two reasons in mind, to make players rely on each other's crafting and market for stuff. So it is in fact a very well thought-out move to stimulate market trading, by forcing players to sell and buy from each other. |
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rhinok 7/29/08 11:30:16 AM
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Elite Member
Joined: 2/01/07 |
Really excellent, well-written and balanced review. Thank you. |
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