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 Thread (32 posts)
Cropper  8/18/08 2:40:39 PM

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Hard Core Member

Joined: 9/16/06
Posts: 172

Originally posted by Nadril

 


Originally posted by Xtort

Originally posted by scabzy

 

i dont find combat system great at all, sure it's different than other MMos, but it's not good, combined with server latency, client optimisation, it makes it more frustrating than anything else , i can't start counting how many times i missed a combo becuz of a freeze or lag, beside archers and nukers have their eyes on the chars they are fighting, and melee eyes watching the skill  barre and combinations, unless you use a macro keyboard, a melee player lack concentration in combat compared to a nuker
 
server stability? seriously who cares about servers stability, when you get kicked from the game 2-3 times per hour, becuz of instance reset ?....this happens more often in servers with high population, and zone with high population, or frequent pvp raids, just need a raid with 30ppl who switch to an instance looking for pvp, to get everyone disconnected!


 

 
99% of the people I have played AoC with (and now most of them quit due to obvious reasons) found the combat system revolutionary. It's much more skill based compared to auto attack. And if you are questioning this then there is not much to say. It shows that you love the eazy-pew-pew system.
Server stability? I care. I remember the WoW launch, the servers were down about 20-30% of the time (not announced) and they didn't even compensate most of those down times.
Critisizing a game is one thing, being blind or immature to not see the obvious is another thing.


 

Correction, people found it different. The combat system in AoC was just a novelty thing -- it did nothing to make the gameplay experience any different and really was just a chore at times.

And server stability on launch was good for AoC, and then 2 weeks later we had 9k pings constantly happening in instances forcing the game to disconnect.


Also you are being blind to the facts here, because Blizzard gave everyone 2 weeks of gametime because of server problems. Funcom hasn't handed out shit yet.


 

I agree.  I don't understand what's supposed to be revolutionary about the combat system or how it makes any other system easy mode.  So you press a couple extra buttons, that's not a new layer of strategy, it's a Simon Sez mini-game.  It being different did make it enjoyable for a short while then it became as you say, a chore.

 
Palebane  8/18/08 6:55:35 PM

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Joined: 10/18/04
Posts: 80

Pro:  The mentor system.

 
scabzy  8/18/08 7:27:11 PM

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Joined: 12/26/06
Posts: 90

any more pros/cons im missing ?

 
S1GNAL  8/18/08 10:20:49 PM

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Joined: 1/01/07
Posts: 274

If anything is assumed to be other than bullshit, theres something wrong with the perspective.

Originally posted by scabzy

any more pros/cons im missing ?

 

Cons:

Combat system cause more problem for people than good, it is hard to balance with the finishing move animations delays @ immunities.. Can not see how pushing a few more buttons over and over and over does have to do with skill, when you can not push those buttons how fast you like. My grandmother can push those buttons rapidly enough. Hotfix: Cut the animations, make people able to press keys as rapidly as possible (skill based in that case, which also creates your own combat rythm).

Need I say combat animations and movements? Static? Make the combat more dynamic, flowing, fluid whatever you call it. Bring alive the combat.

Remove invisible walls

Remove instances. Game engine is probably not good enough to handle it, but that just shows off how heavy and bad it is for this particular game.

 

.--.

Actually I dont think there is one easy way to fix AoC. It would be possible to do something pre release, but then again you will always be burden by the overly focused gfx engine.

 edit: ohh ye, forgot about the terrible customer service.. any MMO companies these days should know better than to ignore their customers. Let the freedom of speech be allowed on forums, dont blame customers. The companies need to pull their fingers on how to fix issues. I dont like to hear people saying that if you fix one thing, something else gets broken. If you want to make a quality game, then you should also know how to fix things without breaking or nerfing all the time.

 

 

 
craynlon  8/19/08 3:01:59 AM

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Joined: 11/15/05
Posts: 199

Originally posted by Cropper
Originally posted by Nadril

 


Originally posted by Xtort

Originally posted by scabzy

 

i dont find combat system great at all, sure it's different than other MMos, but it's not good, combined with server latency, client optimisation, it makes it more frustrating than anything else , i can't start counting how many times i missed a combo becuz of a freeze or lag, beside archers and nukers have their eyes on the chars they are fighting, and melee eyes watching the skill  barre and combinations, unless you use a macro keyboard, a melee player lack concentration in combat compared to a nuker
 
server stability? seriously who cares about servers stability, when you get kicked from the game 2-3 times per hour, becuz of instance reset ?....this happens more often in servers with high population, and zone with high population, or frequent pvp raids, just need a raid with 30ppl who switch to an instance looking for pvp, to get everyone disconnected!


 

 
99% of the people I have played AoC with (and now most of them quit due to obvious reasons) found the combat system revolutionary. It's much more skill based compared to auto attack. And if you are questioning this then there is not much to say. It shows that you love the eazy-pew-pew system.
Server stability? I care. I remember the WoW launch, the servers were down about 20-30% of the time (not announced) and they didn't even compensate most of those down times.
Critisizing a game is one thing, being blind or immature to not see the obvious is another thing.


 

Correction, people found it different. The combat system in AoC was just a novelty thing -- it did nothing to make the gameplay experience any different and really was just a chore at times.

And server stability on launch was good for AoC, and then 2 weeks later we had 9k pings constantly happening in instances forcing the game to disconnect.


Also you are being blind to the facts here, because Blizzard gave everyone 2 weeks of gametime because of server problems. Funcom hasn't handed out shit yet.


 

I agree.  I don't understand what's supposed to be revolutionary about the combat system or how it makes any other system easy mode.  So you press a couple extra buttons, that's not a new layer of strategy, it's a Simon Sez mini-game.  It being different did make it enjoyable for a short while then it became as you say, a chore.


 

maybe there should be a new threat for the combat system only but im with xtort on this
the combat system is the best i have seen in mmos so far

yes it is vulnerable to server lag (even tough it hardly happens to me)
yes it could be more evolved (since it still doesnt feel like soul calibur for example)

but

come on i would choose the conan style of fighting over wow (and prolly wars) system of command and wait any day. this is finally something that breaks the mold of so many other wow type fighting games (i.e. lotr) and brings in something new.
thats why i would call it revolutionary. it may be not perfect yet but it different and for my gamesty an absolute neccessary step towards more player-skill based fighting.

 

if your bored, visit my blog at:
http://myvirtualweek.blogspot.com/

scabzy  8/19/08 5:37:36 AM

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Advanced Member

Joined: 12/26/06
Posts: 90

Originally posted by craynlon
Originally posted by Cropper
Originally posted by Nadril

 


Originally posted by Xtort

Originally posted by scabzy

 

i dont find combat system great at all, sure it's different than other MMos, but it's not good, combined with server latency, client optimisation, it makes it more frustrating than anything else , i can't start counting how many times i missed a combo becuz of a freeze or lag, beside archers and nukers have their eyes on the chars they are fighting, and melee eyes watching the skill  barre and combinations, unless you use a macro keyboard, a melee player lack concentration in combat compared to a nuker
 
server stability? seriously who cares about servers stability, when you get kicked from the game 2-3 times per hour, becuz of instance reset ?....this happens more often in servers with high population, and zone with high population, or frequent pvp raids, just need a raid with 30ppl who switch to an instance looking for pvp, to get everyone disconnected!


 

 

 
99% of the people I have played AoC with (and now most of them quit due to obvious reasons) found the combat system revolutionary. It's much more skill based compared to auto attack. And if you are questioning this then there is not much to say. It shows that you love the eazy-pew-pew system.
Server stability? I care. I remember the WoW launch, the servers were down about 20-30% of the time (not announced) and they didn't even compensate most of those down times.
Critisizing a game is one thing, being blind or immature to not see the obvious is another thing.


 

 

Correction, people found it different. The combat system in AoC was just a novelty thing -- it did nothing to make the gameplay experience any different and really was just a chore at times.

And server stability on launch was good for AoC, and then 2 weeks later we had 9k pings constantly happening in instances forcing the game to disconnect.


Also you are being blind to the facts here, because Blizzard gave everyone 2 weeks of gametime because of server problems. Funcom hasn't handed out shit yet.


 

I agree.  I don't understand what's supposed to be revolutionary about the combat system or how it makes any other system easy mode.  So you press a couple extra buttons, that's not a new layer of strategy, it's a Simon Sez mini-game.  It being different did make it enjoyable for a short while then it became as you say, a chore.


 

maybe there should be a new threat for the combat system only but im with xtort on this
the combat system is the best i have seen in mmos so far

yes it is vulnerable to server lag (even tough it hardly happens to me)
yes it could be more evolved (since it still doesnt feel like soul calibur for example)

but

come on i would choose the conan style of fighting over wow (and prolly wars) system of command and wait any day. this is finally something that breaks the mold of so many other wow type fighting games (i.e. lotr) and brings in something new.
thats why i would call it revolutionary. it may be not perfect yet but it different and for my gamesty an absolute neccessary step towards more player-skill based fighting.

 

 

.........just explain to me how skill-based ? wtf i dont like ppl saying things they dont understand, how the fuk aoc combat system is skill based ?

how the hell casting a skill, then wait to do up/right/left to activate it makes it skill-based........or even revolutionary..................

here is some test i did with my clanmate when we were bored in our useless guild town, 2 bear shamans, exactly same feat tree

i won 8 out of 10 fights, i was using G15 macro keyboard, and he was using regular keyb and mouse

i lost 10 fights out of 10, i was using regular keyboard, and him using nostromo (macro mini keyboard with stick which makes it even more easier for him to run around)

when you have macro keyboard, you have a freaking high chance to win a fight, you hit a botton and you are free sliding around before you do your combo.

for infos we had trouble at begining to how do this test, so we decided not to use dmg mutiplier like regain and such, becuz we was able to one shot ech other(this was before gems in june)

so much for skill-based, or revolutionary combat lol, say different and stop there, would be more accurate

 
craynlon  8/19/08 6:58:17 AM

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Hard Core Member

Joined: 11/15/05
Posts: 199

as i said the system has a ton of flaws
i.e. unbalanced classes, the geming issues...

but class balance or some equip/spells that break pvp doesnt make the system itselve less revolutionary or skill based.

the fact that you could cheat a system by using nostromo doesnt mean its less skill based if you do it with out aids like nostromo. what you describe could be also used for programming your nostromo for guitar hero or dead or alive or any other game thats based on a timed sequence of button hits.
if you programm it right you can probably even let your nostromo play mario world for you by timing jumps and pauses but that doesnt mean the game itselve wouldnt need hand/eye coordination skill if done manually.

with the combo system its about executing the combo right and hitting that combo finisher at the right time when your close to your opponent (as meele)

of course this kind of system is only the beginning, of course the directional shielding or blocks arent influencing the pvp match as they should, of course the final version should be some kind of streetfighter/ soulcalibur... fighting with moves and countermoves, complex combos and more.

the fact that aoc breaks away from the old fashioned wow command list of actions towards a more dynamic action orientated fighting style still makes it revolutionary and refreshingly new for me.
whenever i went back from conan to wow i was like "wth is my kb broken ? why doesnt my toon react?"

apart from the obvious issues with lag id rather see more games with the conan style of fighting or some games with round based combat rather then more mmos going the save path of emulating wow.

if your bored, visit my blog at:
http://myvirtualweek.blogspot.com/

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