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Stradden 8/27/08 9:24:26 AM
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Managing Editor
Joined: 7/08/05 |
MMORPG.com Ag of Conan Correspondent Jean Francois Doyon writes this article about his dissapointment with the exploration factor in Funcom's MMO.
Read the article here. |
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| Cheers, |
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pandrax 8/27/08 9:28:29 AM
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Hard Core Member
Joined: 7/17/04
The gates of Hell are open night and day; smooth the descent and easy is the way. |
Sadly Age of conan is pretty bland in the area of exploration, but most games nowadays are just as bad. Warhammer has the feeling of a small world also. Hopefully Some of the future MMO's put more depth into their games.
Edit: also wanted to chime in on this bit:
To counter the unavoidable overpopulation of these small zones, there are instances. You may not choose first hand in which instance you will end up, and even though you can usually switch instance easily enough by running to a respawn point, joining friends, unless you're grouped with them, is somewhat difficult since there are usually at least a dozen instances to scroll through when you're looking for someone. "
On my server(Scourge-USPVP), There has not been any duplicated zones(instances) for about a month. At most there are only 10-15 people in Kheshatta, mostly all powerleveling at certain spots on the map. Every single zone, including capital cities are empty, even during primetime. I guess I got my wish for not wanting to deal with duplicated zones. /sigh |
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| ~ ~ But I, being poor, have only my dreams; I have spread my dreams under your feet; Tread softly because you tread on my dreams. |
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afoaa 8/27/08 9:42:22 AM
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Hard Core Member
Joined: 8/15/07 |
The exact size of the entire AoC world is 42 Km2. But that is the size of the maps. The real land you can explore is about 50% to 60% of the mapped area giving it about 10 square miles of area for the entire world. WoWs base world before BC were 8 to 9 times bigger. DaoC is 11 times bigger if you count the TOA regions only once since they are reused in each realm. |
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kujii 8/27/08 9:50:15 AM
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Novice Member
Joined: 6/10/07 |
Glad to see he played the game for 30 minutes, became an expert on it, and successfully missed 90 percent of the content. Gratz. |
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mike470 8/27/08 10:23:10 AM
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General Correspondent
Joined: 2/11/08
"We cannot change the cards we are dealt, just how we play the hand" - Randy Pausch |
One thing I loved about Vanguard was the ability to explore wherever I saw. If you see a mountain; you can climb it. If you want to swim to an island, go right ahead! There was nothing stopping you, the whole world could be explored. |
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araliun 8/27/08 10:40:36 AM
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Novice Member
Joined: 7/04/08 |
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Hardas 8/27/08 11:07:44 AM
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Novice Member
Joined: 5/10/07 |
AoC world comparing in size with EQ2 or WOW expolorable areas could fit under microscope and even then you only have one linnear option of moving ...pretty much there is no exploring in AOC. This game suffers from seriously retarded design. It does look pretty if that is all you expect from MMO but fails in every other aspect. |
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Ozmodan 8/27/08 11:24:48 AM
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Hard Core Member
Joined: 2/27/07 |
Yep the reviewer nailed it, the game is exactly Dungeon Siege with better graphics. So for all the hype we got a game where you are sheparded throughout. Sorry that is NOT a MMO in my opinion. Exploration has to be part of the game, without it, it is a second rate FPS. Sorry Funcom you just blew it! |
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ExtraMedium 8/27/08 11:41:19 AM
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Apprentice Member
Joined: 8/27/08 |
I agree with the article 100%. One of the things that kept me interested in EQI despite the horrible downtime and timesinks, punishment for leveling and painful death experience was the feeling that I was living in a huge, complex world. Exploring it was a good portion of the fun for me. As games developed this feeling sort of started to wear off, but never have I felt so much NOT a part of a living, breathing world as in AoC. Follow the preset paths... port from one zone to another... nothing feels connected, invisible walls everywhere.. and even without the walls, there just isn't that much space to explore. The zone maps are small compared to even WoW at release, and that game was smaller than others of its time. I got to about lvl 50 in Conan before giving up just because I couldn't get into the game world. True, tt was as pretty as a single player RPG, but that's exactly what it felt like to me- a single player RPG that happened to have a chat room built in where everyone talked about WoW. |
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Sinkael 8/27/08 11:52:34 AM
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