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Papilotti 8/27/08 4:55:06 PM
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Novice Member
Joined: 6/29/08 |
So, really how big is the whole world in WAR compared to let's say WoW? Is it a living world or a closed teleport-hub-world like Age of Conan? How is it? Do you get that feeling that you are far away from home when you fight somewhere in your enemies territory?
Just curious. |
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Dreawing 8/27/08 5:00:26 PM
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Novice Member
Joined: 7/13/07 |
Well warhammer bigger than azeroth and a quater of Outland. Warhammer is really big big world. The whole warhammer world is bigger than any world on the mmo market. ( When they get some expansions out ) Warhammer world based on our own world. So if you look at map of our world that's the warhammer world. |
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Xtort 8/27/08 5:02:53 PM
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Novice Member
Joined: 10/01/07 |
Let's see. Each tier has 2 zones for each mirror race. I think tier 4 has double the amount (not 100% sure). Each zone is double the area of WoW's zones (imo). (3 x 2 x 4) + 6 = 30 zones I think... each particular zone is bigger than any WoW zone (don't know the ratio but seems so). There are about 4 PQs in each zone, so it makes a total of 100-120 PQs. War's world > WoW's world (counting the BC expansion) I guess... |
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| ----------------------------- Ted Treffon: I don't represent Hardbodies. Ted Treffon: No, I don't represent that either. |
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Sepulcher 8/27/08 5:04:22 PM
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Novice Member
Joined: 5/16/07
Your tears sustain me. |
Each racial pairing is divided into 4 tiers. These tiers are not seemlessly connected and you will have a small (read 5seconds) load time between them. These tiers are quite large. Tier 1 is about as big as the barrens. Tier 2 is larger than Tier 1. Tier 3 is larger than Tier 2. Tier 4 is huge, easily the size of all the previous tiers combined. The zoning is designed to keep players of various levels seperate, but everyone of that level is in the same place. So for example in the Tier 1 Chaos v Empire pairing everyone who is in Nordland or Norsca shares the same zone. Theis is no Norsca 1, Norsca 2, Norsca 3, etc. You can have hundreds of players in one area at a given time. |
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PapaLazarou 8/27/08 5:05:44 PM
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Apprentice Member
Joined: 8/13/08 |
It's hard to say because WAR is really split up into 3 linear worlds where you go down a direct path but in WOW it's more like one big world where it's all mixed up. I would say though I much prefer how WOW made it's world and feels bigger and just feels more like a world where WAR feels very much like a game. |
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StinkyPits 8/27/08 5:14:42 PM
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Hard Core Member
Joined: 1/27/08 |
The one thing I always really liked about WoW was the seamless world feel. Although, it's not so seamless when you suddenly jump from a low to mid teens area into a 30-40 area. |
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Random_mage 8/27/08 5:19:07 PM
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Apprentice Member
Joined: 8/15/08 |
Originally posted by PapaLazarou Hmm.. You've had very little experience in MMORPG's. Wow is broken up into 2 contients, with loading times between each. We know you prefer wow with the 7 classes it has. We know. You keep telling us. Wow is a simple game for simple folk. Head on back there, bud. I'm sure your Raid group is waiting. |
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Draconus 8/27/08 5:20:00 PM
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Freeworld Admin
Joined: 5/01/03 |
War World > then WoW World |
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jesterme 8/27/08 5:21:46 PM
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Novice Member
Joined: 8/23/08 |
Originally posted by Dreawing
wow that really is a big big.............................load of crap................... |
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Death1942 8/27/08 5:25:09 PM
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Hard Core Member
Joined: 2/24/07 |
the one problem with WoW's zones was you could be walking along in a forest (if you really want to call a couple of trees slightly closer together than normal a forest...) take a few steps and suddenly be in the middle of some barren lava filled zone. i prefer a little more realism when it comes to moving from 1 zone to another.
anyway WAR's map is very confusing because it takes place in about 30 (if the above calc is correct) zones spread out over the world. each zones varies from under 100km to roughly 1000km away from each other. they are spread out due to lore (why they are fighting there) and so Mythic can show off the world. this means that WAR is basically going to be a series of battle(ground)s and not zones. we should (if lore stays intact) see these battle(ground)s open up in the "hot spot" in the Warhammar universe.
as for size. it doesnt matter, its what is inside that matters. size of the world is tied into mounts, run speed, content, scenery (a few trees clumped together is not a "mighty forest") and danger (1 zone may be a walk in the park, the next your running for your life). a game can have a massive amount of land but it means nothing without the above features being perfected. Vanguard i know has one of the biggest worlds i have seen and has nailed all of the above...if only the performance was decent |
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| "The easy way is always mined" |
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StinkyPits 8/27/08 5:25:23 PM
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