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sepher 8/28/08 1:10:01 AM
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Elite Member
Joined: 6/10/06 |
When it comes to their developers that is. Doesn't mean they're all autonomous and capable of development however. And as incorrect as it may be, I'm going to assume only their Oslo location develops meaningfully given it's the only one listed that's hiring something other than customer support and translators. Traditionally, we know MMOs have at least two teams; live and expansion. So we have a team responsible for live updates; in AoC's case the weekly patches. No tellin' if they incorporate a separate team for free live updates the way Mythic used to with New Frontiers and Housing; which would be guys taking care of all the Alliances and other huge updates Funcom promised for Age of Conan in the future. We know from Leipzeg now that Funcom's definitely working on an expansion; so that's at least one other team. But, would you believe the development teams of each these separate projects consist entirely of new hires? I'm sure there's people from Age of Conan's pre-release team that were shifted around; which is opposite of what a responsible company like Blizzard did in making sure their developers stayed in one place; no matter the kajillion dollars they earned. I can't help but wonder if it's just coincidence that companies like Cryptic, Mythic and Blizzard really had nothing or little else going on during the first year of their most acclaimed MMOs' releases. |
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Shannia 8/28/08 8:18:15 AM
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Hard Core Member
Joined: 11/06/05
"We''re not making a game for Trekkies" Daron Stinnett, Perpetual Entertainment |
Very good post, OP. Brad McQuaid and Sigil got caught up in the exact same problem. Sure most everyone who was around the first six months of 2007 knows all about the drama that transpired, but it can't be forgotten that when Vanguard Saga of Heroes needed the entire team the most, the team was infighting and some were bored with Vanguard and IMHO, moved on to other projects like the comic book MMO Sigil was working on. Funcom is creating the same exact problem with The Secret World. They have several staff members that were assigned to AoC and then assigned to The Secret World as well. People can say all they want to how people can work on different games at the same time. However, I have to counter that if a person is restricted by cannon and lore or unrestricted with a new project, which would be more enticing to work in? Most creative people I know don't like restrictions. Again, IMHO, I think the restrictions that the Conan lore put on the developers got them bored of their own project. After all, back in November of last year when the crafting community asked about a crafting update, we were told that it is in game and has been mechanically functional for about a year. We also all know how the crafting system turned out. It shows just how bored and unimaginative they got. It was all about combat and nothing else in the game really mattered. The good part about AoC is the writers never got bored with the lore. From beginning to end game, AoC has a great story behind it.
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| "I'll take MMO disasters for $50, Alex." "This MMO release in 2008 lost half its player base in the first month after massive hype of non existent features" "What is Age of Conan?" ... "Correct, for $50, Ed2099"! |
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singsofdeath 8/28/08 8:22:48 AM
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Elite Member
Joined: 1/28/06
"You should never underestimate the predictability of stupidity." |
Very good points, and I believe the core of the problem at FunCom. Trying to do too much and not paying attention to a cardinal rule of every craftsman: When you do something, do it -right-.
Instead of devoting all their time to polishing and fixing AoC, they set off to develop an expansion already, another MMO as well. That's a strain on ressources and thins out the people throughout the company.
In essence, they're placing their priorities completely wrong. AoC should be their only concern right now. But it isn't and it shows. |
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Alan0n 8/28/08 9:05:41 AM
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Apprentice Member
Joined: 5/11/07 |
Problem is that Funcom can't rely on AOC to fund any future projects now. So they can not justify keeping alot of ppl working on fixing it. The only thing that can save the company now is new game. FC need to cut the looses on AOC and hope someone missed that launch and still belives something of the PR that goes on in next game. As for AOC is conserned. Yes - it will be coninued news about content coming in "soon". The fact of the matter is that there are no miracle patches in retail and it will take the game more than 2 years to fix the horrendus bugs and flaws in the core game design. So AOC subscribers that think the game will all of a sudden get extra smooth and with meaningfull core systems... Dream on for the next 2 years. It just wont happen. |
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IKShadow 8/28/08 9:17:30 AM
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Elite Member
Joined: 11/08/05
Support Bacteria - They''re the only culture some people have. |
Originally posted by Alan0n
May I ask what horrendous bugs and flaws in the core game design ? |
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| Futilez Mature gaming guild |
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kesleri 8/28/08 10:00:30 AM
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Novice Member
Joined: 3/17/03 |
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Arthousesig 8/28/08 10:04:55 AM
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Apprentice Member
Joined: 8/03/08 |
Originally posted by IKShadow
May I ask what horrendous bugs and flaws in the core game design ? quite simply: everything - stats don't work - game engine is more unstable than xenon - can't have more than 30 players on screen without lag - every game idea, both PVE and PVP, is broken horrendous bugs and flaws doesn't begin to describe the utter failure of AOC |
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IKShadow 8/28/08 10:44:52 AM
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Elite Member
Joined: 11/08/05
Support Bacteria - They''re the only culture some people have. |
Originally posted by Arthousesig quite simply: everything - stats don't work - game engine is more unstable than xenon - can't have more than 30 players on screen without lag - every game idea, both PVE and PVP, is broken horrendous bugs and flaws doesn't begin to describe the utter failure of AOC
- Stats does work. Are they balanced, no do they matter yes and its easily testable. - Client have some stability issues but it really depends on PC and OS you are using. - Well 25 frames here on siege 48 vs 48 and at one point iam sure i had more then 80 players on screen. - Whats broken PvE wise ? 99% existing quests are working.
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| Futilez Mature gaming guild |
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Alan0n 8/28/08 10:46:44 AM
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