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Szark 8/29/08 1:24:23 PM
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News Manager
Joined: 5/02/06 |
The folks at EverQuest II have revealed details about Guild Halls and territories.
Read more here. |
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ste2000 8/31/08 5:45:41 AM
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Elite Member
Joined: 2/28/04 |
Yawn................ |
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Hrica 8/31/08 10:40:14 AM
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Hard Core Member
Joined: 3/31/05
"Yesterday is history, Tomorrow a mystery, and today is a gift" |
I wish they would fix the game for high end (well normal these days) computers, But I am kinda excited about this new stuff. It won't make me shell out $15 to fire up my account but still its nice. |
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quaiky 9/01/08 2:39:36 AM
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Hard Core Member
Joined: 7/21/03 |
Originally posted by Hrica
in the last year they made a lot smaller improvements to the engine which in sum helped my performance a lot. in raid fights the fps are still horrible but now i get a lot better fps in quenos harbour as an example like i did about a year ago. about a year ago the cpu usage on my dualcore was allways below 50% now its regulary at 55% and can go up to 60% which also means that they added a few optimisations for dualcores. there is still a lot to do but if they continue to do these smaller improvements then i'm happy too.
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Guillermo197 9/01/08 3:36:54 AM
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Elite Member
Joined: 2/21/06 |
Originally posted by quaiky
in the last year they made a lot smaller improvements to the engine which in sum helped my performance a lot. in raid fights the fps are still horrible but now i get a lot better fps in quenos harbour as an example like i did about a year ago. about a year ago the cpu usage on my dualcore was allways below 50% now its regulary at 55% and can go up to 60% which also means that they added a few optimisations for dualcores. there is still a lot to do but if they continue to do these smaller improvements then i'm happy too.
Ehmm EverQuest2 still hasn't multi-core CPU support. They just hired a new graphics programmer this summer, who is going to work on the engine. His sole task will be optimisation of the engine to support multi-core CPU's and transfer graphic processing tasks back to the GPU. So in other words. These optimisations are not in yet. But I am sertainly eagerly waiting for it :) Guildhalls is going to be nice. Lot of my guildies are waiting in anticipation. Cheers |
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Hrica 9/01/08 9:38:38 AM
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Hard Core Member
Joined: 3/31/05
"Yesterday is history, Tomorrow a mystery, and today is a gift" |
Originally posted by Guillermo197
Ehmm EverQuest2 still hasn't multi-core CPU support. They just hired a new graphics programmer this summer, who is going to work on the engine. His sole task will be optimisation of the engine to support multi-core CPU's and transfer graphic processing tasks back to the GPU. So in other words. These optimisations are not in yet. But I am sertainly eagerly waiting for it :) Guildhalls is going to be nice. Lot of my guildies are waiting in anticipation. Cheers
Geez I hope that guy comes through!! that would truly be a cool thing! My wife might leave War for it........ |
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