| Thread (65 posts) | ||
|---|---|---|
|
Raithe-Nor 9/01/08 11:12:50 PM
|
||
|
Advanced Member
Joined: 11/08/07 |
Originally posted by nariusseldon
I bet 95% of the games market is actually in Wii/XBox/PS3 sales. I guess we should just shut down production of anything that isn't a console first person shooter... *sigh* |
|
| |
||
|
TheAesthete 9/02/08 12:14:18 AM
|
||
|
Apprentice Member
Joined: 1/19/06 |
I was in the first group of beta testers for the game Seed, which billed itself as the ultimate non-combat sandbox game. Instead of combat, we had to do repairs all day long (click, click, click, click), and all the political/ social aspects came to nothing. The game launched, now it's gone, and you've probably never even heard of it. I would love to have more complex character development options in an MMO; I would love to see developers get more creative in every aspect of mmo design; and I enjoyed the economy in EVE more than I enjoyed the combat. But I only log in to Second Life, the only true sandbox game, about twice a year, when someone I knew from college or graduate school e-mails to tell me he's just discovered the game and I must check out his new dildo store. A t the end of the day, I mostly just want to unwind when I play a game, and in an MMO that usually means killing things. Going to committe meetings and dealing with interpersonal politics. . . that's what I do at work. |
|
| <- |
||
|
BushMonkey 9/02/08 2:09:53 AM
|
||
|
Advanced Member
Joined: 10/23/06
No free man shall ever be debarred the use of arms. |
Originally posted by Thunderous
Not bad, but let it be added, A player driven sandbox requires interaction,sucessful interaction requires a certain level of politeness, politeness requires maturity,paitence,and placing the other player before yourself. |
|
| |
||
|
-aLpHa- 9/02/08 5:09:58 PM
|
||
|
Advanced Member
Joined: 12/27/03 |
What i am talking about is how BPO's get shared to the community, with some kind of Lottery system and the owners of rare BPO's making deals with each other to keep the prices high. |
|
|
|
||
|
MuffinStump 9/02/08 5:48:48 PM
|
||
|
Advanced Member
Joined: 8/06/03 |
I agree but I think we should frame the debate properly as most of the people arguing so vehemently for a sandbox universe are presenting it in a utopian light. In concept it is fine. It seems to me that no matter what the game the majority of players gravitate to known templates. In other words the builds that actually succeed in the environment. The notion of freedom is there in sandbox characters but rarely tested. If you are constantly defeated by using a staff wielding warrior regardless of tactics it may be the fault of the game design but only the truly masochistic will continue down that path. All games seem to have gaps such as this. Some out of the norm builds might succeed but then....are noticed and quickly copied. Now you have clones of your wonderful experiment. Sounds like a class to me. Build strength/axe by swinging an axe over and over? Set him up in a forest, go to sleep, wake up to a maxed out character. The appeal of a sandbox then becomes less about character concept than it does an open flavor as daarco mentions. Stealing, betrayal, new alliances on the fly, random occurrences that might never occur in a more structured environment. If you want to assault someone in a city you simply swing a club. There may be in-game repercussions or player created retaliation or vigilantes upholding 'justice' based on this action. A domino effect unrealized in most games. The lure of a sandbox is the player's ability to inform the immediate universe by his actions. Creating/prompting change. Discussing the merits between the skill based system and class based system doesn't approach the real differences in my opinion and detracts from the real desire of most open worlders. I'm rambling again... |
|
| |
||
|
daarco 9/02/08 6:00:39 PM
|
||
|
Hard Core Member
Joined: 12/19/06
Want Darkfall now! |
The thing with Darkfall is that Aventurine have added FFAPvP and Full Loot as a "glue feature" that holds the game togeather. Sure you can make a "sword trining macro" out in a forest. Not sure if your sword skill goes up if you dont make any damage to anythig, Still, a macro wont mean anything if another character kills you character. You cant leave it alone in this world. And that appeals to everyone. You will never be safe in Darkfall. You can be alot more safer sometimes. And that fuels all the players driven sandbox content. From the smallest shipwright to the strongerst worrior. We can almost say that self preservation is what makes Darkfall work. And thats something we lack in many other MMOs. |
|
|
psychorob68 9/02/08 6:01:21 PM
|
||
|
Novice Member
Joined: 12/20/07 |
the thing that scares me about a game completely controlled by the players is this, the players. take for instance economies in other mmo's that are pretty much run by the players. they go from ok to bad to worse. people cant even run the real world properly, and thats just the adults, now throw the youth in with equal power and your gonna have a bigger mess. people cant even agree on anything in the forums, now put all these people in the same game and watch what happens. if and when darkfall comes out i will probably play it. i will be the monk alone up in the hills watching the chaos that ensues below.
|
|
| |
||
|
daarco 9/02/08 6:23:58 PM
|
||
|
Hard Core Member
Joined: 12/19/06
Want Darkfall now! |
Originally posted by psychorob68
But isnt that what makes it interesting? What id everyone got along just fine and lauged all te time in a MMO? We need some chaos and conflict. And remember this: You are as important as anyone else in a sandbox MMO. Some tend to forget that, and let the idiotes run the show. Never let that happen. |
|
|
Abrahmm 9/02/08 7:11:29 PM
|
||
|
Hard Core Member
Joined: 12/01/05 |
This thread is long so I didn't read through the whole thing, but most of it. It seems the common responses for not wanting a sandbox are: 1) I don't want to have to rely on other people. 2) I like to play solo.< | |