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 Thread (65 posts)
Raithe-Nor  9/01/08 11:12:50 PM

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Originally posted by nariusseldon

People want some easy hack-n-slash with games. They don't want any headaches. I heard that players in Eve Online Corps even have regular meetings. I bet 99.9% of the market won't want to go anywhere close to that.


 

I bet 95% of the games market is actually in Wii/XBox/PS3 sales.  I guess we should just shut down production of anything that isn't a console first person shooter...

*sigh*

 
TheAesthete  9/02/08 12:14:18 AM

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I was in the first group of beta testers for the game Seed, which billed itself as the ultimate non-combat sandbox game. Instead of combat, we had to do repairs all day long (click, click, click, click), and all the political/ social aspects came to nothing. The game launched, now it's gone, and you've probably never even heard of it.

I would love to have more complex character development options in an MMO; I would love to see developers get more creative in every aspect of mmo design; and I enjoyed the economy in EVE more than I enjoyed the combat. But I only log in to Second Life, the only true sandbox game, about twice a year, when someone I knew from college or graduate school e-mails to tell me he's just discovered the game and I must check out his new dildo store.

A t the end of the day, I mostly just want to unwind when I play a game, and in an MMO that usually means killing things. Going to committe meetings and dealing with interpersonal politics. . . that's what I do at work.

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BushMonkey  9/02/08 2:09:53 AM

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No free man shall ever be debarred the use of arms.
Thomas Jefferson

Originally posted by Thunderous

How many times does this have to come up before people realize there is a good reason that sandboxes are rare?

Sandbox games require independent thinking and creativity.

Most gamers, as in most people in life, need their hands held.  Sandbox games typically throw you to the wolves and let you do whatever you want, most people are not built for that sort of thinking.


 

Not bad, but let it be added,  A player driven sandbox requires interaction,sucessful interaction requires a certain level of politeness, politeness requires maturity,paitence,and placing the other player before yourself.

 
-aLpHa-  9/02/08 5:09:58 PM

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Originally posted by PatchDay

Originally posted by -aLpHa-

Whoever says EvE economy is good got no clue. I mean if you look into the whole T2 prices (especially HAC's) and how to get the BPO's, it's just screwed up.



 
So the whole entire economy sucks because you want to complain about something being overpriced? It's risk vs reward. You want to fly something overpowered like a Titan/Dread/Carrier, etc fine but if you lose it will cost you a lot more then T1 ships. Encourages veterans to fly cheaper ships to keep warfare balanced out
If you cant see the benefits to that then just go play WoW where everyone always wears their best gear. Perhaps you were not there at launch so let me fill you in. Raiders stomped the living daylights out of pvpers in pvp. This is what happenes when there is no risk vs reward, veterans will stomp the crap out of you 24/7 because they will always bring their best equipment to every fight
 
Do you want everyone to fly a Titan in EVE? If not then quit complaining. Without the price hikes everyone will be able to fully insure their ships. I fly tech 2 ships all the time and pay the price jumps. Everyone deals with that just fin
It's a perfect balance. Veterans are discouraged from bringing their best equipment due to high risks. Newbies suffer virtually no penalty with fully insurable T1 ships. I don't read anyone at all complaining bout this on the boards
Also I saw overpriced items all the time in World of Warcraft auction house anyway. So even if this is an issue it is one shared across virtually any MMO where goods can be traded.


What kind of answer is this? Even if you can buy a Titan you still got a restriction with the skill system, even HAC's need months before you can fly them and don't even start if you don't have good weapon/shildskills. So your fear that new players can fly those ships, is total crap.

What i am talking about is how BPO's get shared to the community, with some kind of Lottery system and the owners of rare BPO's making deals with each other to keep the prices high.

MuffinStump  9/02/08 5:48:48 PM

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Originally posted by daarco
I think its a really bad sign when peoiple actually defend thier right to not wanting more features and freedom in MMOs.
Dont think i ever have heard that before. Most players talk about what more they want in a MMO, not that they have to much already! And thats especially bad right now, when we have almost feature free MMOs out there.
When i played Pre CU SWG, i had two jobs and a family. I used to play with a 16-19 year old dude from Denmark, and i think he played about 40 hours every week. I played about five. Still we could play togeather and had a lot of fun. Thats something thats would be impossible in a lesser MMOs. You can only do that in a sandbox game.

I agree but I think we should frame the debate properly as most of the people arguing so vehemently for a sandbox universe are presenting it in a utopian light. In concept it is fine.

It seems to me that no matter what the game the majority of players gravitate to known templates. In other words the builds that actually succeed in the environment. The notion of freedom is there in sandbox characters but rarely tested. If you are constantly defeated by using a staff wielding warrior regardless of tactics it may be the fault of the game design but only the truly masochistic will continue down that path.

All games seem to have gaps such as this. Some out of the norm builds might succeed but then....are noticed and quickly copied. Now you have clones of your wonderful experiment. Sounds like a class to me.

Build strength/axe by swinging an axe over and over? Set him up in a forest, go to sleep, wake up to a maxed out character.

The appeal of a sandbox then becomes less about character concept than it does an open flavor as daarco mentions. Stealing, betrayal, new alliances on the fly, random occurrences that might never occur in a more structured environment. If you want to assault someone in a city you simply swing a club. There may be in-game repercussions or player created retaliation or vigilantes upholding 'justice' based on this action. A domino effect unrealized in most games.

The lure of a sandbox is the player's ability to inform the immediate universe by his actions. Creating/prompting change.

Discussing the merits between the skill based system and class based system doesn't approach the real differences in my opinion and detracts from the real desire of most open worlders.

I'm rambling again...


 
daarco  9/02/08 6:00:39 PM

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Want Darkfall now!
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The thing with Darkfall is that Aventurine have added FFAPvP and Full Loot as a "glue feature" that holds the game togeather.

Sure you can make a "sword trining macro" out in a forest. Not sure if your sword skill goes up if you dont make any damage to anythig, Still, a macro wont mean anything if another character kills you character. You cant leave it alone in this world.

And that appeals to everyone. You will never be safe in Darkfall. You can be alot more safer sometimes. And that fuels all the players driven sandbox content. From the smallest shipwright to the strongerst worrior.

We can almost say that self preservation is what makes Darkfall work. And thats something we lack in many other MMOs.

admiraldaarco Xfire Miniprofile
psychorob68  9/02/08 6:01:21 PM

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the thing that scares me about a game completely controlled by the players is this, the players. take for instance economies in other mmo's that are pretty much run by the players. they go from ok to bad to worse. people cant even run the real world properly, and thats just the adults, now throw the youth in with equal power and your gonna have a bigger mess. people cant even agree on anything in the forums, now put all these people in the same game and watch what happens. if and when darkfall comes out i will probably play it. i will be the monk alone up in the hills watching the chaos that ensues below.

 

 
daarco  9/02/08 6:23:58 PM

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Originally posted by psychorob68

the thing that scares me about a game completely controlled by the players is this, the players. take for instance economies in other mmo's that are pretty much run by the players. they go from ok to bad to worse. people cant even run the real world properly, and thats just the adults, now throw the youth in with equal power and your gonna have a bigger mess. people cant even agree on anything in the forums, now put all these people in the same game and watch what happens. if and when darkfall comes out i will probably play it. i will be the monk alone up in the hills watching the chaos that ensues below.

 


 

But isnt that what makes it interesting? What id everyone got along just fine and lauged all te time in a MMO?

We need some chaos and conflict. And remember this: You are as important as anyone else in a sandbox MMO. Some tend to forget that, and let the idiotes run the show. Never let that happen.

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Abrahmm  9/02/08 7:11:29 PM

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This thread is long so I didn't read through the whole thing, but most of it.

It seems the common responses for not wanting a sandbox are:

1) I don't want to have to rely on other people.

2) I like to play solo.<