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Rhoklaw 9/02/08 2:44:04 PM
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Elite Member
Joined: 1/12/04
Don''t reply to me or quote me if you can''t do so without breaking Forum TOS cause I will report you! |
This editorial post isn't bad or wrong, it's just pointless. As Stradden stated, SOE will never listen to the player base, regardless if it's a rabid PvP fan or not. Theres more wrong with SWG than just PvP but PvP is a very important issue. Biggest problem with the game and specifically PvP from the beginning was implementing Jedi as a playable class. This was the dumbest decision SOE ever made in the designing of SWG. Perhaps SWG was never meant to be because there isn't a single gaming company that could have done it justice. I don't blame SOE or LA anymore for the games dismal outlook, cause no company could have made this IP work. Jedi in SWG are like are like Hero classes in WoW. Characters which should in all honesty be overpowered compared to all other classes. This would be the most correct path in constructing a Jedi class, but if you do this, no one will bother playing any of the now gimp classes in comparison to PvP. SWG was destined to fail people and it isn't SOE or LA's fault and it certainly isn't the fanbase's either. Plenty of PvP games survive the initial storm such as UO, AC, Shadowbane ( which died because of bugs and GM abuse not PvP ), Eve Online and DAoC. Why can other games survive with PvP rulesets yet SWG became an eyesore? As I've stated for a very long time now. Jedi's should never have been implented as a playable class. So with that being said, SWG is at a point now where it can do nothing but be the laughing stock of the PvP MMO industry. |
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nellson 9/02/08 2:44:45 PM
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Novice Member
Joined: 2/04/07
Frayed Ends of Sanity..... |
OK...who wants to bet on how OBRAIK fainboi is gonna respond to this article?? Ten to One odds: He says pvp? /fake darthvader voice I AM A GENERAL....I RULE RESTUSLOL Twenty to One: He says pvp? THERES OMGFUNFUN PVP ALLREADY....
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Tenebrion 9/02/08 2:44:51 PM
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Novice Member
Joined: 9/08/06 |
Sony killed SWG years ago, and the mindless thin-skinned carebears let them do it.
Sorry folks, but PVP isn't nearly the kind of bad and scary thing that alot of people seem to think it is. Anyone that considers themselves a lover of sandboxes should be ashamed if they don't demand quality open PVP in their virtual worlds. |
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daeandor 9/02/08 3:00:56 PM
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Hard Core Member
Joined: 7/02/04 |
I honestly don't think many of the posters here know how to read. Well, maybe they can read, but they certainly cannot comprehend. |
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ajax7 9/02/08 3:06:47 PM
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Hard Core Member
Joined: 1/15/07
The Greatest Story Ever Told Yours. |
PvP before the buff wars of the NGE was a lot of fun you had to be in PvP mode to destroy Rebel or Imperial placed Player bases which where placed around player cities. This was enjoyable PvP because you would attack a base and with in 10 minutes swarms of opposing players would show up and it was fun. No wanted thier city bases blown away. Making Resstus a PvP zone is the problem and takes away from the Player Cities Ours had 4 bases around it and we protected them like anagry killer bees. The teff system also was fun as fights would break out in Thead or C-nET JUST BY THROWING A HEAL ON SOME ONE WOULD GET YOU INTO THE ACTION! PvP now is all about the buffs and who wants to go to a gun fight with one row of buffs when most of the others have 2 and 3 rows of buffs. The Buff issue is the problem the old pre-nge buff system everyone was on equel footing with buffs and food. My 2 cents. |
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Zorvan 9/02/08 3:09:47 PM
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Elite Member
Joined: 10/02/06 |
If you are a developer, and you listen when the crybabies say a Medic should stand a fighting chance against a Bounty Hunter in one on one pvp, you deserve to fail. This goes for every game out there with pvp. If you play a healing profession, you should not even last one second against a fighting profession. |
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Kylrathin 9/02/08 3:13:42 PM
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Novice Member
Joined: 3/23/06 |
Originally posted by jedijef
I disagree. Yes, there was some tweaking of professions in order to 'balance' PVP, the nerfing of Combat Medics being an early example, but I think its a bit of stretch to say that's what killed SWG (assuming that it is in fact dead). Sony/LucasArts executives looking longingly at WoW subscription numbers is what 'killed' SWG, if by killed you mean 'led to the NGE.' That had very little to do with the PVP system, or lack thereof.
SioBabble is dead-on accurate, and he even explains it in his post. I'll re-quote the quote above that you quoted... erm, yeah.
"The windmill that is "balance" in PvP led directly to the dumbing down of the game, first with the CU and then with the NGE as the developers kept simplifying the game in order to have a chance to "balance" the game. The whole POINT of the original system was that no one could survive on their own in PvP, they had to have help. The problem with duelists is that unless they always win, the game is "unbalanced" in their eyes."
They concentrated on the wrong things. Instead of fixing bugs and adding content, which is the cardinal rule for MMO development, they kept trying to balance crap. People started leaving because content was not being added, and because bugs were hanging out for months. The devs started questioning what the issues were, and came to the exact opposite conclusion than they should have - the game was 'too hard to balance', and 'too hard for players'. So instead of FIXING BUGS AND ADDING FREAKING CONTENT, they changed the game so a lobotomized monkey could play it.
So now, they have a system that is supposed to be easy (or at least easier) to balance, and they haven't gotten it right yet. No balance.
In fairness, you're absolutely correct when you say "Sony/LucasArts executives looking longingly at WoW subscription numbers is what 'killed' SWG", but while that was the overriding cause in the end, the lack of focused development on the game is what led to that condition. |
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GungaDin 9/02/08 3:13:51 PM
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Hard Core Member
Joined: 12/06/05 |
There was PVP early on in SWG before people did the Jedi grind. We had battles all the time between Bestine and Anchorhead. Those were the best times in the game. |
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Jamkull 9/02/08 3:53:27 PM
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Apprentice Member
Joined: 4/23/03
Explorer 80% |
honestly that's not surprising in the least, they've neglected a lot because they were to busy revamping the core game to much. so, it's a very slow grueling process that they are doing. it honestly shows the lack of gaming knowledge Sony really has. or at least the team working on SWG. It would seem the original dev team at least that worked on this title seemed to have a clue. but what they have now is nothing compared to that. This game has been a complete joke to me ever since the combat upgrade (CU). it's one giant theme park, kinda like going to disney world, and it is carebear tastic for all the little kiddies that liked Star Wars. This game is not made for adults that like depth and variety. our only hope is that maybe bioware can pull one through for us :) |
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mindspat 9/02/08 3:58:18 PM
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