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markyturnip 9/02/08 10:37:55 PM
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Advanced Member
Joined: 11/03/05 |
My guild decided to go core, and I like my guild very much. But I am beginning to really worry that tihs is the wrong decision for me. Open ruleset is not about ganking (chicken will stop that) but about warfare across the realm... Lots of joyous random encounters. So please remind me, as a PvP lover (which we all are, I assume, in WAR), why should I go core.
Please don't tell me why I should go open, as I know the arguments and am pretty swayed. Just some really intelligent thought out explanations of why pvp will be better in core. I essentially want to put my mind at rest. Thanks! |
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Noggin 9/02/08 10:40:51 PM
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Novice Member
Joined: 8/21/08 |
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fungistratus 9/02/08 10:46:46 PM
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Apprentice Member
Joined: 5/18/07 |
well it's my understanding that open rvr or "core" as you call it will really just give the game more "reality". Essentially the orange name tag will be removed. Beyond that... I don't think there is too much of a difference. I am thinking of playing on one of these just to add to the realism of a persitent WAR. TBH I didnt really see too many desto players in the order PQ areas (tier 1 anyway) and vice versa. IN the upper tiers the opposing faction's chapters are closer in proximity so I am assuming there will be pvp in the pve areas butbeyond that there really isn't much incentive to go in and mess with players doing PQ's usually have 30 players doing them and running into that bees nest would just be a waste of time |
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markyturnip 9/02/08 11:01:52 PM
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Advanced Member
Joined: 11/03/05 |
Originally posted by Noggin
Noggin - I read the entire thread. It was mainly people arguing the merits of open server rulesets.. and the chicken. But I have sen no compelling argument explaining why the core RvR rulet, with restricted zones, is better for PvP. I am sure there are reasons, and I would like to hear why. Is it simply so you can act like you are in a pve game when you want to? If so, I can understand core rulesets appealing to pve players. But why would a pvp player choose it? (chicken access to tiers aside). I really would like to know. The only thought I came up with is that focusing all pvp in certan areas was judged to lead to better pvp. But the cost is random player driven pvp. Small hunting parties and so on. I think I will go core, but I really worry I am effectively choosing the more pve server; when for me its all about the RvR. My favourite times in WoW were hanging round gadget in tanaris and running around in small scale random pvp there. I fear RvR is all about the zerg.
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Deathstiny 9/02/08 11:06:55 PM
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Novice Member
Joined: 2/15/07
Vaya Con Tioz |
actually I find the idea of "open" ruleset rather silly. Most players will spend most of their time at max level (like any MMO). Whgen you reach that level 90% of the zones you will be venturing in are open RvR anyways. The game is alread PvP centric so the "core" servers are optimized for that. |
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cukimunga 9/02/08 11:08:52 PM
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Hard Core Member
Joined: 4/03/05
If you''re going to be crazy, you have to get paid for it or else you''re going to be locked up. |
Originally posted by markyturnip
Noggin - I read the entire thread. It was mainly people arguing the merits of open server rulesets.. and the chicken. But I have sen no compelling argument explaining why the core RvR rulet, with restricted zones, is better for PvP. I am sure there are reasons, and I would like to hear why. Is it simply so you can act like you are in a pve game when you want to? If so, I can understand core rulesets appealing to pve players. But why would a pvp player choose it? (chicken access to tiers aside). I really would like to know. The only thought I came up with is that focusing all pvp in certan areas was judged to lead to better pvp. But the cost is random player driven pvp. Small hunting parties and so on. I think I will go core, but I really worry I am effectively choosing the more pve server; when for me its all about the RvR. My favourite times in WoW were hanging round gadget in tanaris and running around in small scale random pvp there. I fear RvR is all about the zerg.
I personally think the Open would be better for PvP since you can pvp anywhere in the zone that is your level. Not just in the RvR zones, but Im sure you can flag yourself in Core for PvP so that you can PvP in the normaly non PvP zones. I always got disapointed in WoW when I saw someone my level but I couldn't try and kill them because we were in a non PvP zone. |
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| Playing Guild Wars. Waiting for Fallen Earth and SE new MMO. |
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Noggin 9/02/08 11:12:48 PM
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Novice Member
Joined: 8/21/08 |
Originally posted by markyturnip
Noggin - I read the entire thread. It was mainly people arguing the merits of open server rulesets.. and the chicken. But I have sen no compelling argument explaining why the core RvR rulet, with restricted zones, is better for PvP. I am sure there are reasons, and I would like to hear why. Is it simply so you can act like you are in a pve game when you want to? If so, I can understand core rulesets appealing to pve players. But why would a pvp player choose it? (chicken access to tiers aside). I really would like to know. The only thought I came up with is that focusing all pvp in certan areas was judged to lead to better pvp. But the cost is random player driven pvp. Small hunting parties and so on. I think I will go core, but I really worry I am effectively choosing the more pve server; when for me its all about the RvR. My favourite times in WoW were hanging round gadget in tanaris and running around in small scale random pvp there. I fear RvR is all about the zerg. Ok cool, it was quite possible you'd missed that thread.
My main argument, which I beleive I posted in that other thread is just the fact that Core is how the game was meant to be played.
Imagine a game of Baseball, but instead of running from 1st base through 2nd, 3rd and 4th they have an alternate set of rules that says you can run to any base after you've hit the ball.... Sure you'd have something like baseball played on the same field, but it's just not how it was meant to be played.
When you PvE in your zones you help your Realm's progression and when you fight in RvR zones you help your Realm. You get Renown for capturing the objectives and whatever. There is no reason nor reward for fighting behind enemy lines other than the self satisfaction of bothering someone which some players seem to hold in such high regard.
The way that the zones have been designed for PvE means that you really don't encounter the enemy when questing. So it's unlikely that anyone from the other side will be kill stealing or whatever, if they are and they're in your zone they will be flagged for RvR and you can just attack them anyway.
It just seems that developing another ruleset other than Core is something of a waste of time, Mythic made a game (compare it to a board game or tabletop game) with a rulebook and that's how it was designed to be played from the ground up, Open is just an afterthought. |
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seanmac93 9/02/08 11:15:35 PM
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Apprentice Member
Joined: 11/13/07
Call me a fanboy if you wish...The truth is people like you hate every game that comes out. |
im going core because if there is a friend that wants help in lower pve areas i actually can help instead of say oh sorry ill run around as a chicken with and die constantly though. even though tier 4 is the biggest if you dont go core i think it would make it seem like you are cut off from a big portion of the game. |
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Noggin 9/02/08 11:17:13 PM
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Novice Member
Joined: 8/21/08 |
ok and now we have confirmation of the Open Ruleset, my other argument now stands up that once you leave a tier you aren't going back unless it's to peck around for grain and thus locking you out of much of the ToK content; Rules: |
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markyturnip 9/02/08 11:18:17 PM
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