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 Thread (62 posts)
ArcAngel3  9/02/08 11:28:26 PM

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Originally posted by miagisan
Originally posted by Daffid011
Originally posted by miagisan

i don't see what all the hooplah is with the card game. doesn't change the game at all. In fact i wish they instituted it during pre nge...would have been nice.

 

It is this kind of attitude that has allowed things like the combat upgrade, the nge and all the other non sense that has been all things star wars.

 

How does that poem go??

First they sold the crafted vehicles

I remained silent; I was not a vehicle crafter.

 

 

sorry but that answer is BS. I didnt say anything about the gameplay being changed, or vehicles/crafters. I am talking about a superficial CARD game, or minigame, outside of the NGE. This game would have had no impact if it was pre nge or nge. So nice try troll....but i didnt say anything like you were saying.

Well I had a similar misunderstanding with another poster earlier this week.  It might seem like this is just another superficial card game, like Legends of Norath.  Unfortunately, it's not.  It does in fact impact the game by having people play a type of lottery with real money for the chance to get ingame buff cards that affect combat, and to get items that you would have received from crafters otherwise (e.g. clothing and vehicles).
 

The fact of the matter is, this particular card game does change gameplay.  It seems to be a bit unique in this regard.

 
talanisen  9/03/08 1:30:03 AM

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Originally posted by Obraik


Equivalents are available from Mustafar, both of which share the same cooldown and buffslot (ie. they don't stack).  So, you can get the same buff without getting the TCG loot item.

 

Honestly, I don't think it matters at all if the game allows loot items that directly impact combat or not. The problems are:

1) That it includes *any* cards that give unique in-game loot; that "special" (trade-able) versions of these loot items can *only* be obtained by spending real money; and that the rarity of these items is such that it's going to take large amounts of real money to get these items.

2) That this "card game" is so tightly integrated into the MMO game that it makes a complete and utter joke of immersion.

First, this is clearly designed to take advantage of people's tendency to engage in addictive behavior. This is already something that game developers tend to take advantage of... but rarely do they so clearly aim their design directly at a players wallet.

Personally, I think that it's disgusting.

 
Stellos  9/03/08 5:10:35 AM

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Overall, I see the card game as a good idea.  Of course I now longer play SWG, however, this card game made me interested in considering playing.  I know better than to actually sign up for another subscription, but atleast it made me consider it.  I think they are doing anything possible to maintain some decent sub numbers and to keep cashing in while they can.  They know they only have a few years of this gravy train left before the game is utterly unplayable.  I'm sure players who were considering quiting now have a reason to stay and explore the new card game, therefore it is a good decision by SOE.

 
Obraik  9/03/08 9:59:20 AM

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Originally posted by ArcAngel3
Originally posted by Obraik
Originally posted by Suvroc
Originally posted by Obraik

The vehicles are really all that compete with crafters (Engineers), but crafters haven't made a high end vehicle since the AV-21.


 

But those are vehicles that crafters could have made.

Could have, yes.  I don't think they'd be all that fun for Engineers to make after a while, vehicles aren't overly complex to make.  I think Engineers deserve more then that.
 


 

Engineers deserve better, so we'll replace their role in the game with RMT items that can be purchased form Sony Online Entertainment.  You don't really believe what you're saying do you?

Actually I guess you only purchase the chance to get these items.  You might drop 20 bucks on booster packs hoping to get a vehicle and end up with a new shirt--something else that crafters used to provide.  Maybe tailors deserve better too...


 

Making Engineer's a "go between" for the loot card vehicles wouldn't be popular.  They wouldn't be something an engineer could really make a business out of because they'd only be one time use schematics.  IMO, it would seem like making them craftable just for the sake of it - there wouldn't really be a benefit from getting it crafted compared to just giving the vehicle finished.  I guess I'm basing this on what I find fun in crafting with Munitions.

Yes, there are clothing cards, but they don't have sockets like crafted clothing does.  Making THOSE into schematics would make sense.

Obraik  9/03/08 10:02:28 AM

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Originally posted by ArcAngel3
Originally posted by miagisan
Originally posted by Daffid011
Originally posted by miagisan

i don't see what all the hooplah is with the card game. doesn't change the game at all. In fact i wish they instituted it during pre nge...would have been nice.

 

It is this kind of attitude that has allowed things like the combat upgrade, the nge and all the other non sense that has been all things star wars.

 

How does that poem go??

First they sold the crafted vehicles

I remained silent; I was not a vehicle crafter.

 

 

sorry but that answer is BS. I didnt say anything about the gameplay being changed, or vehicles/crafters. I am talking about a superficial CARD game, or minigame, outside of the NGE. This game would have had no impact if it was pre nge or nge. So nice try troll....but i didnt say anything like you were saying.

Well I had a similar misunderstanding with another poster earlier this week.  It might seem like this is just another superficial card game, like Legends of Norath.  Unfortunately, it's not.  It does in fact impact the game by having people play a type of lottery with real money for the chance to get ingame buff cards that affect combat, and to get items that you would have received from crafters otherwise (e.g. clothing and vehicles).
 

The fact of the matter is, this particular card game does change gameplay.  It seems to be a bit unique in this regard.


 

Unlike Legends of Norath, everyone that plays the game gets 5 free booster packs each month, with each pack having the chance of having loot cards.  From what I've read, LoN doesn't do this, if you want the game loot cards from that then your only option is to buy the packs.  You only "need" (I don't see anything from the loot cards being a "need" type loot) to pay for the packs for loot in the SWG: TCG if you don't have patience..

efefia  9/03/08 10:40:31 AM

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Originally posted by Obraik


 

Unlike Legends of Norath, everyone that plays the game gets 5 free booster packs each month, with each pack having the chance of having loot cards.  From what I've read, LoN doesn't do this, if you want the game loot cards from that then your only option is to buy the packs.  You only "need" (I don't see anything from the loot cards being a "need" type loot) to pay for the packs for loot in the SWG: TCG if you don't have patience..


 

It's really nothing to do with "need" though, the one thing mmo players in general excel at is Jonesing, must... have....teh...phat....lewts! type outlook, it's the same in any mmo in existence, just look at the damn murloc pets in WoW, they serve no purpose other than bragging rights, these loot items from the SWG are the same, they don't need to impact combat to have a detrimental effect on the game, particularly the ingame economy. They have the ability to do that merely by existing. SOE turned SWG into a loot focused game which exaggerated that potential in the playerbase they now have and they're effectively preying on that inflated desire for loot with the TCG, if you think they did it because it's a fun addition, or to bring in new players or some other equally noble motive you need to re-assess the situation.

Efefia Xfire Miniprofile
Suvroc  9/03/08 10:57:14 AM

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There''s a truth as hard as steel.

Originally posted by Obraik
Originally posted by ArcAngel3

Engineers deserve better, so we'll replace their role in the game with RMT items that can be purchased form Sony Online Entertainment.  You don't really believe what you're saying do you?

Actually I guess you only purchase the chance to get these items.  You might drop 20 bucks on booster packs hoping to get a vehicle and end up with a new shirt--something else that crafters used to provide.  Maybe tailors deserve better too...


 

Making Engineer's a "go between" for the loot card vehicles wouldn't be popular.  They wouldn't be something an engineer could really make a business out of because they'd only be one time use schematics.  IMO, it would seem like making them craftable just for the sake of it - there wouldn't really be a benefit from getting it crafted compared to just giving the vehicle finished.  I guess I'm basing this on what I find fun in crafting with Munitions.


 

Yes, it's true it wouldn't make much business. But it's also about the necessity for inter-dependence. I'm thinking specifically about the AV-21's and the need for a master artisan to craft it for you.

Making it craftable "just for the sake of it" may be your viewpoint, but I see it from the view that it brings crafters and combat toons together socially. I think that's a good thing.

 
pdxgeek  9/03/08 12:03:20 PM

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Originally posted by Suvroc
Originally posted by Obraik
Originally posted by ArcAngel3

Engineers deserve better, so we'll replace their role in the game with RMT items that can be purchased form Sony Online Entertainment.  You don't really believe what you're saying do you?

Actually I guess you only purchase the chance to get these items.  You might drop 20 bucks on booster packs hoping to get a vehicle and end up with a new shirt--something else that crafters used to provide.  Maybe tailors deserve better too...


 

Making Engineer's a "go between" for the loot card vehicles wouldn't be popular.  They wouldn't be something an engineer could really make a business out of because they'd only be one time use schematics.  IMO, it would seem like making them craftable just for the sake of it - there wouldn't really be a benefit from getting it crafted compared to just giving the vehicle finished.  I guess I'm basing this on what I find fun in crafting with Munitions.


 

Yes, it's true it wouldn't make much business. But it's also about the necessity for inter-dependence. I'm thinking specifically about the AV-21's and the need for a master artisan to craft it for you.

Making it craftable "just for the sake of it" may be your viewpoint, but I see it from the view that it brings crafters and combat toons together socially. I think that's a good thing.

Arc's point wasn't to have the loot card give a schematic that you'd have to take to an Engineer to get crafted. I think he meant Engineers should just be allowed to craft these vehicles and have them available to sell on their vendors. As it stands now Engineers is the most useless profession in the game (but I'm sure the Droid Commander system will further marginalize them).

 
Suvroc  9/03/08 12:12:34 PM