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 Thread (23 posts)
nitefly  9/03/08 2:12:18 AM

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Several posts on this forum has mentioned two rulesets, "Open" and "Core".

I have looked on warhammeronline.com for game rulesets in both the news section (since this was apparently something recently changed), the FAQ, the game description and some other locations (including the Herald) but I find no mention of these terms.

Since there isn't a Search function either I'm getting to a sort of dead end.

Could someone with two links to the above terms post them for others?

Thanks in advance.
 

 
Endlos  9/03/08 2:17:45 AM

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I have no links, just general knowledge.

Core is as close as you would get to "PVE" in Warhammer.  All RVR and scenario content exists, but in the PVE areas there is absolutely no PVP.  Though, as you progress in rank and through higher tiers of zones, the majority of the game will be about Realm Versus Realm combat and less about PVE.

Open is effectively the "PVP" equivalent.  Outside of a tiny handful of safe areas, 'RVR content' can occur anywhere.  That is, people from the opposing faction can wander into anything you may be trying to do, and murder you.

In other words, Core is RVR/PVP strictly on your terms and desire to participate.  Open is PVP could be lurking almost anywhere, no matter what you're doing.

 
nitefly  9/03/08 2:28:47 AM

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OK - thanks a lot.

So you have one ruleset where Chaos is a threat for the Empire and another ruleset where there are signed and automatically agreed upon treaties of negotiated peace in effect all the time?

Sounds a bit weird to include the second option if they wanted a strong sense of Warhammer in their game but I can easily see that there are players that would want casual gaming over lore. No problem from me and thanks for clearing it up.
 

 
grimboj  9/03/08 2:30:10 AM

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Game hopping since 2003.

For me it depends what class you are.

A rogue or tank might take being attacked in his stride.

A healer spec healer would want to avoid PvP Open servers.

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Ralzar  9/03/08 4:33:12 AM

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Originally posted by nitefly

OK - thanks a lot.

So you have one ruleset where Chaos is a threat for the Empire and another ruleset where there are signed and automatically agreed upon treaties of negotiated peace in effect all the time?

Sounds a bit weird to include the second option if they wanted a strong sense of Warhammer in their game but I can easily see that there are players that would want casual gaming over lore. No problem from me and thanks for clearing it up.
 


 

That's really not telling the whole story. Here's some additional points:

 

* The game was designed with Core in mind. The Open ruleset was added later after fans compained about not being able to attack un-flagged enemies.

 

* The zones are designed so that you rarely see the players of the other side unless you run into the RvR area or run into their PvE area.

 

* You can fight in the PvE area as long as both sides are flagged. Which did happen quite often in beta.

 

* The chicken mechanic is in effect on both servers. Open is still being discussed, but last we heard from the Devs the only planned difference between Core and Open is that your PvP flag is allways on when you're on Open. Meaning that if you enter ANY part of a lower-level zone you are turned into a chicken. Which means you can't go back to earlier levels to finish quests, fill out the ToK or help lower level friends PvE.


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Hohbein  9/03/08 5:08:11 AM

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Depression is just anger without the enthusiasm.

I've heard that you're better off going for a Core server, as that's the way the game was always meant to be played.

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Thunderballs  9/03/08 5:40:28 AM

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Originally posted by Ralzar
Originally posted by nitefly

OK - thanks a lot.

So you have one ruleset where Chaos is a threat for the Empire and another ruleset where there are signed and automatically agreed upon treaties of negotiated peace in effect all the time?

Sounds a bit weird to include the second option if they wanted a strong sense of Warhammer in their game but I can easily see that there are players that would want casual gaming over lore. No problem from me and thanks for clearing it up.
 


 

That's really not telling the whole story. Here's some additional points:

 

* The game was designed with Core in mind. The Open ruleset was added later after fans compained about not being able to attack un-flagged enemies.

 

* The zones are designed so that you rarely see the players of the other side unless you run into the RvR area or run into their PvE area.

 

* You can fight in the PvE area as long as both sides are flagged. Which did happen quite often in beta.

 

* The chicken mechanic is in effect on both servers. Open is still being discussed, but last we heard from the Devs the only planned difference between Core and Open is that your PvP flag is allways on when you're on Open. Meaning that if you enter ANY part of a lower-level zone you are turned into a chicken. Which means you can't go back to earlier levels to finish quests, fill out the ToK or help lower level friends PvE.

The only reason they did that  is becasue they know how popular PVE Servers are in WOW amoungst straight players who are gayer than a pansy in a poohole.  Wow made the mistake of called their servers PVP and Normal when it should have been PVP and Iamtoogaytoplay.

The pansies really have invaded MMORPG space and a commercially minded games developer would be negligent to dismiss the needs of that large slice of the meat market.  IUndividually you might find more meat on butchers pencil that a dog has licjked clean, but collectively its another story.

It isnt t a coincidence that a large percentage of people that choose a hobby that involves hours in a room staring at a screen turn out not to be the tough and hardy outdoor types that most armies  would prefer on the front line (Italy excluded)

Avoiding PVP at server selection level is tantamount to treason - Lore or no lore.  It is there for people that cant hack it    

 

Caveat Emptor

nitefly  9/03/08 5:48:14 AM

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Originally posted by Ralzar

That's really not telling the whole story. Here's some additional points:

 

* The game was designed with Core in mind. The Open ruleset was added later after fans compained about not being able to attack un-flagged enemies.

 

* The zones are designed so that you rarely see the players of the other side unless you run into the RvR area or run into their PvE area.

 

* You can fight in the PvE area as long as both sides are flagged. Which did happen quite often in beta.

 

* The chicken mechanic is in effect on both servers. Open is still being discussed, but last we heard from the Devs the only planned difference between Core and Open is that your PvP flag is allways on when you're on Open. Meaning that if you enter ANY part of a lower-level zone you are turned into a chicken. Which means you can't go back to earlier levels to finish quests, fill out the ToK or help lower level friends PvE.

Thanks for the additional information - always appreciated.

The fact that the game was originally designed with one ruleset in mind and now being expanded, is that evident anywhere in the actual gameplay. Are there any functions available under one ruleset that isn't there in the other or is it strictly PvP related?

Your second point sounds like it will make the game world seem more connected and expand on the whole feeling of being in a world populated by other people, not just other combatants. Is this a fair assumption? It would also sound like you would enjoy and interact more dynamically with more areas of the gameworld under the Open ruleset? Again, is this a fair assumption?

Your third point means that if one goes flagged, the other player can wait until the most opportune time to turn on their own flag, in effect making it the less wise move to turn on your flag? This sounds like something that would hit ranged fighters the most, since nobody would turn on their flag (if they themselves were Melee) until they stood right next to the flagged adversary. Sounds like an obvious rule abuse that is taken care of under the Open set, or is that again an assumption that's unfair to make?

Your fourth point. "Chicken" rule, that's the rule that will prevent Ganking right? I so applaud that.... Why should higher ranked players power-level or boost lower-level friends? Isn't that just to trivialize the content or turning everything into "Boosts for sale" as in World of Warcraft. Or can you only make a single Character so you can't make an alternate Character to play with your friend? The whole Tome of Knowledge thing sounds fun, especially if you have to do the challenges at the right times. Thought that was extremely lame in for instance Lord of the Rings: Online where you could earn up your deeds slaughtering monsters that was Grey (more or less harmless to you) and go places that at that time was no real feat or impressive in the least.

Sounds like Warhammer have done at least an attempt to deny false achievements for lazy players and deny ridiculous ganking by griefing players with the Open ruleset. I think I like what I read although I really think it would be nice to see some info on this on the WarhammerOnline.com homepage.

Thanks again to all that helped shed some light on this! MMORPG.com at its (rare) best.

 

 
xenogias  9/03/08 5:55:38 AM

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Originally posted by Thunderballs

 

The only reason they did that (IMhetersosexualO) is becasue they know how popular PVE Serversare  amoungst straight players who are gayer than a pansy in a poohole.