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 Thread (44 posts)
Iceman32  9/07/08 1:43:41 PM

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Novice Member

Joined: 9/05/08
Posts: 79

If you could create your own MMO, what would it be like?

Games played:


Runescape -------------- www.runescape.com
Magic of the Gods ------ www.magicofthegods.com
Saga of Ryzom ---------- www.ryzom.com
World of Warcraft ------- www.worldofwarcraft.com

Bodeus  9/07/08 1:52:40 PM

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Hard Core Member

Joined: 7/02/08
Posts: 277

You have not lived until you''ve found something worth dying for.

Vanguards classes

City of Heroes character creation

AoCs  world graphics

SWG's(pre nge) crafting

L2's pvp

WARs public quests

LotROs Story driveness/cutscenes

WoW's population numbers

Eq2s Housing/guild housing

 

 
baal/mrheat  9/07/08 1:57:52 PM

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Novice Member

Joined: 1/26/06
Posts: 12

www.badboysforlife.se/forum

Darkfall.

www.badboysforlife.se/forum

GreenChaos  9/07/08 2:02:35 PM

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Novice Member

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Posts: 1565

A game with two modes, you have to pick one per character, RTS or RPG.

Some people would be playing a Dungeon keeper like RTS, they would be the dungeon masters, controlling all of the mobs.

The other people would be playing a standard pvp based fantasy RPG. Any MOB they fight is actualy under the control of an RTS player.

RTS players would compete against each other.


Krazco  9/07/08 2:09:04 PM

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Novice Member

Joined: 8/02/08
Posts: 146

I currently don''t play mmo games, because there isnt really any worth playing.

a fanstasy based mmo like wow or war. where the economy is Real life money like in sosial games like second life.

 
dantemp  9/07/08 2:12:12 PM

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Novice Member

Joined: 9/07/08
Posts: 5

I have two main ideas about what can I do, to make my game unique, challenging and fun. First thing is the strategic element. It's pretty boring when most of the mobs could be killed by any of the heroes. I mean, what's so hard about enemy, that could be killed with either type of magic, bow or different kinds of swords. So I'm going to creat some kind of strategic game, where you control more then one character and you should carefully choose which of them you goint to sent to face the exact enemy. Ofcourse, it's going to be much more complicated then this, but you get the idea.

The second idea, i haven't seen in any other MMO, but I will not say that I'm sure that there isn't at all. It's about the quests. I've been always irritated by the games that are trying to tell the story from first person view. I get the idea of "making you feel part of the world", but that way my hero doesn't have any voice, mimics or reaction of any kind. I'm more a fan of cinematic point of view. This way the story is more alive. So I preffer the quest to be with cinematic cut-scense... I know couldn't be possible in normal MMO-world. So the best way to achieve that is going to be by cutting the player of the main world and puting him in his own game for the quest. I know, that way the whole idea of being in MMO is going to collapse. But this way the developers would have a lot bigger freedom in creating the quests, story and gameplay... The "kill 10 mobs and collect 5 items"-formula is just to boring for me...

Ofcorse, in the close future, I believe, the MMO's are going to have a lot more freedom and complex quests, but for now, I think my idea is going to be pretty succesful.

 
Borme22  9/07/08 2:20:58 PM

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Novice Member

Joined: 9/04/08
Posts: 4

You see a hole in the wall, You look in. It looks back.

A massive Game in which Many diffrent types of Game-play are combined.

For your RPGer, Every choice you make in the game leaders you to create a Deep, Original Character.

For your RTSers, In room in each capital city you can play "Wargames" with armys move them around and Play against other players.

For your FPSers, Bow combat, (Much like Darkfall) Would zoom you into a First person view, You would fight like that..

For your Tycoon Players, A Crafting sytem would allow you to create an Empire of Shops, Plantions or anything else you could think of..

For a Designer, You can Creat your own missions and Instances..

Just dreaming -_-..

~Borme~

~Borme~

Blodpls  9/07/08 2:26:32 PM

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Elite Member

Joined: 7/29/08
Posts: 1119

It would be pretty close to what Darkfall is supposed to be.

 
paulscott  9/07/08 2:35:22 PM

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Elite Member

Joined: 12/04/05
Posts: 4304

why do humans build, because it isn''t there

Every item being crafted by the players.

Epic mobs not dropping gear but rather mats and only mats.   Everytime someone pulls a rusty old sword out of a dragons hoard I go WTF imagine what you could do with those scales.

Massive territory control that takes up 3 sides of the map(last side left open for expanding the PvE stuff).  Territory control unlocking resources and mini PvE campaigns(a small handful of 10-40 man group quests, basically cliche stuff like waking the big scary monster, making the item that you need to defend against its attack or hurt it, and keeping it dead) to the controlers.

Well designed world that gets people to meet up in spots, choke points where PvE'ers meet up in their areas and PvPers can use to defend their territory, a world where it's easy to get on a well beaten path where you'll see people while still having huge 'unbeaten' areas.   All in all real world design instead of crap.

____

Yes it's sandbox, and no sandbox does not magically make it so PvE(enemy and enviroment) content can't exsist.

Tekton Corollary:
-"What does not kill me, makes me stronger"

-"What does not bore me, makes me smarter"

Jackthecat  9/07/08 6:18:12 PM

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Advanced Member

Joined: 8/14/08
Posts: 285

Pinky! are you pondering what I'm pondering?

I want a game that puts the RP back in MMORPG.

------------------------------
Meow

Tecknic  9/07/08 8:56:26 PM