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Arcona  9/10/08 2:20:15 PM

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Who has played WAR at release?

 

8 days left

GOA - Group Of Amateurs

pandrax  9/10/08 2:23:08 PM

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The gates of Hell are open night and day; smooth the descent and easy is the way.

Originally posted by Jetrpg
Originally posted by girlgeek
Originally posted by Honeymoon69

Acutally its way better than when WoW first came out so there should be an option between 9.5 and 10.

 

I respectfully disagree.  Perhaps to YOU it's "way better."  That doesn't mean that everyone would agree with that, nor should they.

I, myself, got tired of seeing mobs that were attacking me, and being unable to attack them, only to see big yellow letters saying "This target is not attackable."  WTF??  It's attacking ME.... (Referring to the beloved and FLAWED Warhammer.  Yes...flawed, like every single other MMO release. Albeit THIS flaw, got extremely annoying about the 20th time I saw it.)

WoW's biggest issue on release, was they were under prepared to the NUMBER of people that were going to swamp the servers all at once.  They had ridiculous server down times at first, but the GAMEPLAY was sound.  I never saw these pathing issues and bugged mobs to this degree on WoW's release.

Granted...no game is perfect out of the chute.  I don't hate WAR.  I don't love WoW.  I'm pretty ambivalent about both right now.  They both have good points and bad points and a million different peoples' perspectives as to WHAT THOSE ARE, precisely.

Again....Gamespot will give it a high rating.  Whether or not it DESERVES it....is a matter of taste, opinion, and personal preference.

EDIT:

To the above poster.  I also played in the beta for both, and WoW had a LOT less gameplay bugs, and a lot WORSE server problems.  Whatever.  I think your memory might be a bit short, or perhaps you're just one of the many WoW haters that like to say everything is better than WoW. 

Yeah ur baslicly wrong.

No one here seemed to mention loot lag (when i wrote this, i see someone else did play at release tho) , anyone who actually played on released would say that right away as you couldn't loot 80% of your kills or you could but it would take you 30s- 4mins.

That was a crippling bug, and i have not had any any can not attack targets unless they where inside of a wall (which is more rare in war than it is currently in wow) or i was not facing them and was being a noob (ie this is what ur where most likely doing, tho i could be wrong) when a mob bugs out in war (which happens less atm than in wow atm)  it will reset in under a minute (which is still does not in wow ). Anyone remember how wow didn't have talents in for classes? no pvp system , no end game dungeons (really), more crashes, loot lag, even when they open more servers and not all of them where maxed you still got alot of lag i tested them.

War does currently have one bug that is an issue compared to the 100 wow had sometimes objects/npc do not load (as of the end of closed beta), it may still be there no clue tho.

I am not saying war will be > than wow. I am saying to say war is in WAY better shape for its release than wow was and that is a logical unbais fact.

Pathing in wow at release was much worse also, any objective person would admit that. (That is if they played at release). Now you can argue that players are more jerky in their movement, pvp offers nothing, questing is bad, gameplay is poor, and graphics look worse. But the number of issues, bugs, and polish at release obviously put war at a more complete (or polished) release than wow. It just may be that war's gameplay itself is not very good in your opinion. But that was not my statement, which exhibits your inability to seperate a critical analisys of the facts from an attack on wow. In other words, it shows your bias, if your realize it or not.

For evidence you say:

"WoW's biggest issue on release, was they were under prepared to the NUMBER of people that were going to swamp the servers all at once. They had ridiculous server down times at first, but the GAMEPLAY was sound."

Then you go on to say:

"... and a lot WORSE server problems."

Really, how are servers lagging to high heaven and crash = less server problems. Reguardless, of the population preformence is what counts, if blizz did not have enough servers for the population than that impacts its release position or rating. IE was the gameplay negitivly influenced due to the lack of servers, yes. That is minus points, you doesn't see it that way however, and that is because your willing to "look the other way" for wow because you loves it so much. 

PS. Like i said when the opened more servers for the third time they finally got some servers that where not overloaded, and you know what they still lagged, their server network code needed help on top of the population issues.

 

 

AS toy your statement:

"I think your memory might be a bit short ..."

I doubt that you have this problem, it must be something else.

 

I mean you just cannot say WAR release is very solid can you, can you . Its true, however, if you want to admit it or not.

One last P.S. - I like WoW, i have full t6 toon, then 5 months ago i rerolled on a new server with my guild (all rerolled) and got another toon with 2 t6s and other nice endgame items. If WAr is not good in the long run ill play wow again , i may play both at the same time. However, my like for Wow doesn't make me bias or dumb, i have played mmos before wow and ill play them after wow. As more and more games are released they are often released with more and more polish; in this case WAR has released the most solid and polished mmo to date and to deny this is just sad and dishonest.

Lets hope more mmos and games will release increasingly polished and solid, this is not a bad trend (and it usually marks a game that will do at least alright).


 

Not even going to read your whole post, just going to point out one huge flaw in your(and the other guy who mentioned it first) arguement.

 

the Loot"bug" was not a bug, it was directly linked to blizzards poor server infrastructure, which they fixed 2-3 months after release. Most of the "bugs" you guys are talking about were from their servers not being up to par. It was not directly related to the games coding, and it obviously wasn't as simple as adding in some code. They spent a fortune on new servers, which should of been in place before the release.

 

The issues with warhammer has almost nothing to do with their servers(yet) and more to do with the actual client(which should be fixed relatively soon). Also, Warhammer mobs evading and WoW mobs evading are completely different.  In wow a mob was never really able to be immune from your attacks while still beating on you senselessly.

~ ~

But I, being poor, have only my dreams; I have spread my dreams under your feet; Tread softly because you tread on my dreams.

Blodpls  9/10/08 2:26:07 PM

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Joined: 7/29/08
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Depends how much advertising space they bought.

 
Jetrpg  9/10/08 2:33:44 PM

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Originally posted by pandrax

 

Not even going to read your whole post, just going to point out one huge flaw in your(and the other guy who mentioned it first) arguement.

 

the Loot"bug" was not a bug, it was directly linked to blizzards poor server infrastructure, which they fixed 2-3 months after release. Most of the "bugs" you guys are talking about were from their servers not being up to par. It was not directly related to the games coding, and it obviously wasn't as simple as adding in some code. They spent a fortune on new servers, which should of been in place before the release.

 

The issues with warhammer has almost nothing to do with their servers(yet) and more to do with the actual client(which should be fixed relatively soon). Also, Warhammer mobs evading and WoW mobs evading are completely different.  In wow a mob was never really able to be immune from your attacks while still beating on you senselessly.

"Also, Warhammer mobs evading and WoW mobs evading are completely different. In wow a mob was never really able to be immune from your attacks while still beating on you senselessly."

Thats not really a bug its a server client possition error /lag. No worries its not a bug.

AHH no wait yeah it is and so was lootlag , it was bad server/network coding that cause a large amount of lag when looting.  I mean its a gameplay issue so maybe we should call it an ISSUE , but in the end it doesn't matter it was worse than anything war has atm; hack it alone was worse than all the issues war has atm as far as getting in the way of gameplay .

Oh also i remeber gettign killed through floors all the time in wow, infact  YOU CAN STILL FIND THIS IN WOW  in RFD (not 1/10 as bad as it was before but...)

Anyway whatever, i said this else where i never had this bug in closed beta, im sure it will be fixed or improved soon.

 

 

"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

achesoma  9/10/08 2:42:21 PM

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If all people can come up with is the "target is not attackable" bug for a game that's still in beta then it's doing pretty damn good.  Like I said in another post, WoW still has that similar bug 4 years later. 

 
Locklain  9/10/08 2:58:34 PM

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Originally posted by pandrax

 

Not even going to read your whole post, just going to point out one huge flaw in your(and the other guy who mentioned it first) arguement.

 

the Loot"bug" was not a bug, it was directly linked to blizzards poor server infrastructure, which they fixed 2-3 months after release. Most of the "bugs" you guys are talking about were from their servers not being up to par. It was not directly related to the games coding, and it obviously wasn't as simple as adding in some code. They spent a fortune on new servers, which should of been in place before the release.

 

The issues with warhammer has almost nothing to do with their servers(yet) and more to do with the actual client(which should be fixed relatively soon). Also, Warhammer mobs evading and WoW mobs evading are completely different.  In wow a mob was never really able to be immune from your attacks while still beating on you senselessly.

Your arguing semantics.  An issue is an issue.  I don't care if its because all of asia is climbing down Blizzard's throat.  Server instability is exactly that, whether there is ten people on it or 1,000,000.  You can look at it however you would like the game was not stable at launch. 

 
girlgeek  9/10/08 3:55:21 PM

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“Mickey Mouse to a three-year-old is a six-foot-tall RAT!”
~Robin Williams

OMFG......

 

I don't remember who said that I said this, but....I admitted WoW had bigger server issues than WAR, and SOMEHOW they managed to come up with this:

-------------------------------------------------

For evidence you say:

"WoW's biggest issue on release, was they were under prepared to the NUMBER of people that were going to swamp the servers all at once. They had ridiculous server down times at first, but the GAMEPLAY was sound."

Then you go on to say:

"... and a lot WORSE server problems."

Really, how are servers lagging to high heaven and crash = less server problems.

-------------------------------------------------

 EDIT:  It was Jetrpg, by the way, that quoted me out of context and apparently didn't understand what I was saying at ALL.

 

Hello....FYI....that was an insult to BLIZZARD'S horrible server issues.  BOTH of those comments of mine, that you took out of context, were directed at the BLIZZARD WoW launch.  How did you get that I contradicted myself at ALL or that it was an insult to WAR's server issues?  I didn't NOTICE any real server issues at ALL with Warhammer!  I DID, however, notice the bugs.  Which apparently, even with the very FEW there are, bothered me more.

You know, honestly, I really don't care what anyone else thinks of any game on the market.  I'm going to play every single game that I WANT to play.  I pay my gaming bills, no one else does.  And if I think F***ING Hello Kitty Online is the ZOMG PWNAGE, then all of your ranting and raving and "convincing" isn't going to matter a da** to me.  If I think Warhammer Online is the same routine wrapped in a different package and it bores me to tears.....I don't CARE what you have to say about it, it's not going to pull that other 15 bucks out of my purse to pay for it.  If I think Ultima Online is the best game out there....you won't convince me otherwise.  Same with WoW, Perfect World, CoH, DAoC....WHAT THE FU** EVER.

We all spends hours and hours on here trying to convince each other that "this game is better than that game" and "this launch is more smooth than that launch".....what the fu** FOR?  Who cares????

Why can't adults (this may be the problem) just choose and pay for the games they like, and quit bitching about all the others.  It certainly causes me NO heartache if someone doesn't want to play WoW or WAR, or freaking Hello Kitty or Lord of the Rings or.....whatever.

Sure....WAR's launch is fairly smooth, in comparison to AoC or a game from 4 years ago....whoopedy doo....great accomplishment?  /golfclap  What do they want?  A gold medal commendation?  Their "reward" will be the people that continue to subscribe after month one.  I hope it's a fairly high number, because it will get people OUT of the games I'm playing.  EVE will not suffer from your loss.....neither will World of Warcraft, Age of Conan, Vanguard, Everquest 2, or w/e anyong else is playing.

Goodbye, good riddance, go enjoy your "more perfect than the other game" game, and I will continue to pay for and enjoy the games that.....zomg wait for it.....

The games that I MYSELF enjoy.

This seems to be a no-brainer.

 

 

---------------------
THE ABOVE POST IS MY OWN PERSONAL OPINION. Duh.
Now Playing: WoW, EQ2, EVE. Presently in closed beta for two upcoming MMOs, really looking forward to The Agency, Runes of Magic, Aion and TCoS releases. Still debating a return to Vanguard. I also play FPS games, such as Unreal 3 and Painkiller, and some single player games like Vampire the Masquerade Bloodlines. I'm addicted.

xfrozenx  9/10/08 4:14:25 PM

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