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Greenfeen 9/14/08 7:39:52 PM
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Apprentice Member
Joined: 1/15/07 |
I'll be playing core. Theres only 40lvls to the game, being able to go down 1 tier thats huge. It was a big enough deal to have lvl11's with some tier2 reknown gear in tier1 to toughen up the fight. A big enough deal I did it myself at lvl11. Now throw in peeps +10lvls/skills/gear you'll never be able to enjoy the area that matches your current tier/lvl. Sure there might be some content Ill miss but thats cool. Ill just be happy that the next character I would set up has something still fresh in the game. I also think core will have better pvpers. Pvpers looking to have their skill as a player be the difference as compared to the real carebears who only jump forward when they have 10 lvls on the other guy. 2cents.
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TruXurT 9/14/08 8:10:04 PM
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Novice Member
Joined: 9/20/06 |
Many MMOs out there are written as PvE games and PVP servers are added to accomodate certain player preferences. WAR has PVP setup right from the begining. Core servers will give you more PvP than most other MMO's give you on their dedicated PVP servers. So as far as I am concerned Core is the way to go. |
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SpyridonZ 9/14/08 8:57:52 PM
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Hard Core Member
Joined: 8/06/08 |
I consider myself a fairly hardcore PvP'er, so I gave both servers a go in beta. I can honestly say that things are much more fun, and I actually found alot more good PvP action, on a Core server. First reason is that it is surprisingly easier to find fights on the Core server. On top of that, you have a higher chance of finding "good" fights. On the Open server, there was quite a few times where you head to the RvR areas and find them pretty damn empty. The population of these areas was simply higher on a Core server, as the PvP'ers condensed themselves in to that area. This led to having to search the entire map, instead of just the RvR area, to find fights. Which was definately a drag. Sure, it shows the swords pop up on the map. But that only shows the deaths. By the time you travel over halfway across an entire map, things tend to not be the same anymore. Also, the respawn points are not set as intellegently for open RvR, making it less fun than Core RvR. Next thing that was a drag, was the fact that there was no bolster buff in PvP. Yes, I know it is not neccessary, but in my opinion, the bolster buff is one of the best things about WAR. It effectively makes it so that you can be effective and have some PvP battles no matter what your level, which is great given the fact that you could level thru PvPing. Not having this was a very big loss for me, and I probably missed this more than anything else from a Core server. I would definately love leveling my first char, and every other alt, on a core server, but I can not say the same for an open server. Next difference you will notice on an Open server, is that the enemy realm likes to camp you. This is especially true since the chicken buff is extended an extra tier. You will very often find a group full of people from a higher tier standing in a perch spot, that is very hard to access, shooting down at you at your respawn or your town. This was kind of lame as even if you get the entire town together, even with double or more of the numbers that the enemy has, being able to get up to their perch spot and actually take them out is near impossible due to the level advantage and terrain advantage. The terrain outside the RvR areas was not designed around PvP so it leads to some problems. Other times they decide to try to interfere in a PQ, which is annoying more than anything, because fighting higher level player with a bunch of mobs running around isnt exactly the most entertaining thing to do. Aside from the things I've listed, the only other difference I experienced on the open server, is I ran in to an occasional solo player checking things out, or got ran over by an occasional group heading to camp somewhere in my friendly zone. So in the end, sure... it's easy to say "Open-RvR" sounds more fun, but in practice, how many of the things listed actually sound like fun? Let me list them again so you can decide for yourself how many sound fun.. 1) More traveling neccessary to find fights at times. 2) Fights in the official areas tend to be smaller and not as intense. 3) No bolster buff, so going to new zones is much less fun than it is on Core as you are much less effective without it, and making alts less fun to level up. 4) Battles are much more reliant on levels, until max level, than they are on a Core server, without the Bolster buff. 5) Common to have higher level enemies camp your towns/respawns/quests. 6) Occasional run-ins with passing by groups or solo players. I can honestly say, that the only thing on that list that was fun in my opinion, was the occasional run-ins. And that is completely depending on if they are not a gang of higher levels that just trample over you without a chance. The only reason I can honestly see for wanting to choose this server, is if you enjoy camping enemies spawn points, or picking on lower levels. Or maybe if you like levels meaning a more clear advantage when it comes to PvP. As I already said, the occasional run-ins are cool for the "unexpected" factor, but with the larger RvR areas later on, those come in time. I think it is just a mindset more than anything that we are used to trying to go for an all out PvP server, since most games have a seperation of PvE and PvP servers. This game is different, they are ALL designed around PvP. You are not a 'carebear' if you play on a Core server. If you enjoy fighting lower levels, or camping other players, then maybe Open-RvR is what your looking for. But I would suggest that anyone who is looking for the better and more skill-dependant PvP option, to go Core. The honest truth... on Core, you can more easily find battles, and they tend to be better battles due to the higher amount of players and bolster buff leveling the playing ground more. The battles are MORE skill-based since levels dont mean as much, and you do not face people that are in a completely different tier. |
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gestalt11 9/14/08 9:09:58 PM
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Elite Member
Joined: 5/17/06 |
Originally posted by SpyridonZ
This is basically exactly what I was expecting but not having tested it did not sketch it out.
It should be obvious that the Open set is much more likely to spread out the population. So I really had very little desire to try it with limited time. I may play one alt on an Open set because it will have some different consequences. Maybe something like a shadow warrior.
Anyone who thinks Open will be "better" is fooling themselves. It will have certain advantages and disadvantages. Some may like those more. But it won't be the place where "real" pvp happens.
In a sense the Open ruleset maybe should be renamed to "guerilla". |
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LordZon 9/15/08 10:56:09 AM
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Novice Member
Joined: 4/17/06 |
I want to be on a Core server, but the main objection I get from my friends, is that enemy will just be standing around with you having tea if not in RVR. Is this true? And if not, are there systems in place that keep them from standing in our area? Kinda breaks immersion a bit, don't you think?
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Random_mage 9/15/08 11:16:12 AM
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Apprentice Member
Joined: 8/15/08 |
Originally posted by honkeytonkma
I'm rolling core because of people like this that don't know the meaning of Hardcore PvP... where you lose experience, items, and levels. Open would be fun, as I like the challange of trying to level, but with population balance problems, and an obvious Order < Destruction.. the open servers will have stale PvP. A FFA server might make sense (NEVER going to happen) because than everyone has to watch their back everywhere.. |
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banthis 9/15/08 11:34:09 AM
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Hard Core Member
Joined: 3/19/07 |
Originally posted by Ariakys
If you respec a gathering skill (other than cultivation since you can buy low level seeds just nto very good ones from vendors, AH will be a cultivators friend) yes You have to return to the lower levels. Meaning its not possible on the Open Servers. If you respect a craft skill from Potion making to Talisman making you just have to buy all your lowbie stuff off the AH or from vendors..honestly it sounds like the economy is going to get fucked up without alot of low level alts populating the AH with gathering drops.
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fiontar 9/15/08 11:56:51 AM
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Advanced Member
Joined: 4/07/04 |
The current changes make it almost as gank happy as if there were no chicken rule at all. It also eliminates what could have been incredible Open PvP with the participants all on a more level playing field. They should go back to the original Chicken Rule, but allow you to travel and quest in a zone one tier lower, only turning into a chicken if you try to attack another PC. (For people who really want a "hard core" experience, you could be chickened if you were even attacked by an opponent in the lower Tier zone. Would be an interesting turning of the tables if entering a lower zone was more risky for the higher tier person). :)
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