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tvalentine 9/14/08 10:30:42 PM
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Elite Member
Joined: 4/01/06
“The things you own end up owning you.” -Tyler Durden |
sanboxes dont need pvp. But the game that i play and pay for, its going to have pvp. And i would bet a large sum of money to say that any sandbox with no pvp, would fail or have a very small playerbase. |
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Rehmes 9/14/08 11:13:52 PM
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Advanced Member
Joined: 1/04/07
"Si Vis Pacem Para Bellum" |
Originally posted by HBlite
I am sorry but i dont think any of the games you mentioned could be qualified as successful xcept Second life (in a different way). The sandbox games which have been successful have had pvp in them: UO/EVE/SWG pre CU/NGE etc. I like to enjoy all aspects of a game, from pvp to pve to crafting to leisure. But as others have pointed out the mere idea of a sandbox is the ability to do as you like. Pvp is a huge aspect of any sandbox game since it tends to run the economy. Ofc in such an environment certain penalties should apply to curve some serious PKing etc but id be very surprised if any company would invest in makinga sandbox game and not include pvp. |
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PatchDay 9/15/08 12:33:14 AM
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Hard Core Member
Joined: 8/13/08 |
HBLite or whatever is incorrect; Second Life has pvp sims. To say otherwise would be seriously inaccurate. That's what makes SL a full blown sandbox; the players have the freedom to create open pvp sims. I've been in them. They use combat HUDs to detect damage. You can even bring your own weapons into the sims and use those from what I've noticed.
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PatchDay 9/15/08 12:47:22 AM
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Hard Core Member
Joined: 8/13/08 |
Originally posted by paulscott
I disagree here. FFA PVP with Looting matches real life. And along with that, there are consequences that are player enforced (aka, players can be cops like we see in EVE Online). If anything this matches real life perfectly. I have the freedom to choose my allies. I have the freedom to unally. I have the freedom to attack anyone. I have the freedom to become a hero and kill pirates. I have the freedom to become a thief, robbing victims. How is that limiting? It's limitless. Player factions, RvR, etc is all possible within an open ruleset. It's simply the structure defined by the Players.
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PatchDay 9/15/08 12:57:41 AM
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Hard Core Member
Joined: 8/13/08 |
Originally posted by Meridion Oh right that's the reason concord blows you up when you attack someone in high-sec. That's why you got heavy penalty when freekilling someone in midage-SWG... A successful game that does not feature PvP = The Sims Online, Lord of the Rings Online (and don't you dare counting PvMP after beating the crap out of this 'PvMP is not PvP' bat), regular Everquest 2... Sandbox means a free. multidirectional world. Would you say that real life is a sandbox? Most definitely I'd guess. Can you open full loot PvP in real life? Yea you can, but the consequences are so grave only some few very desperate or very dumb people actually follow this path. Still I can build my own house, start my own business, invent my own products - ACTUALLY, only the security of a law-regulated nation allows me to do this. It's a complete misconception, for regular players "sandbox" comes with "free PvP" and scares them away. That's why nobody follows it, because the people speaking out for a sandbox game are literally die-hard PvP fans. The only way a sandbox gets a major success again is detaching the gore-gank-kill-war-fest mentality from the concept of creativity and player-run freedom. Violence NARROWS freedom down, it's a long known concept and you can see it in any violent conflict in the world. ADD: Look at EvE, what CCP created there is a regulated empire where open PvP does practically not happen. And an area where full loot open PvP exists. Now see what happened there. A warlord-like, tribe-like alliance-politics system evolved that demands constant vigilance and precaution for a corp to survive. it cut EVERYTHING remotely related to art, culture or design, rendering anything not contributing to "getting ressources and being effectivy in combat" useless. That's why almost no women play this game, that's why no roleplaying actually happens on a broad scale, that's why theres no housing, no decorating... Sure, it's still a sandbox, concerning combat and economy, and ONLY combat and economy. And you call this freedom? right... Meridion
Last time I checked my corp had female members, thats point #1 Pont #2: EVE outgrosses LOTRO & EQ2. Sims Online- I've never even seen that on an mmogchart so let me know if its over 250-300k subs. But wait- both LOTRO and EQ2 have pvp. EQ2 even has pvp servers with partial looting. Did you play EQ2?? #3 People get ganked in Empire all the time. Maybe people that frequent these forums might not know any better then to believe you but one quick look at EVE forums you will always see some pve'er crying about getting killed in high sec. Dont believe me; look at official forums. This is a daily whine we all have to endure. I really wish people would stiop trying to bend EVE to fit their argument. Everyone knows EVE Online is very PVP centric #4 if you dont think people roleplay in eVE.... "Fly safe" <-- what do you think that is? EVE speak. Providence is an area FULL OF ROLEPLAYERS. They fight for Amarr Empire and established justice and safety for neuts in nullsec. EVE is time based training. People have plenty of time to socialize and roleplay. And without realizing it EVE players roleplay all the time. #5 Everything can be acquired with ISK. This is what makes it a sandbox. I am not forced to raid or do Arenas to acquire what I want. I can start an ingame business and buy what I want. I can kill for it if I want. I can mine for ISK if I want. Hell players have STARTED BANKS in EVE Online Show me another MMO with player run banks??? Real banks where I can deposit ISK and get a return on my investment. Show me another MMO (full blown) where I can buy stocks in Corporations Show me another MMO where I can sit in a space hangar and acvquire everything I need without leaving a space station?
Please show me where I am being forced along a linear path to acquire what I want. |
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trancejeremy 9/15/08 2:19:39 AM
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Hard Core Member
Joined: 1/30/08 |
Just FWIW, the Sims Online was not a success. Indeed, it was one of the biggest flops in online gaming. And is now defunct. |
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TheHorror 9/15/08 3:14:03 AM
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Apprentice Member
Joined: 5/02/08 |
Originally posted by Galaturc
Darkfall is just going to be a fantasy version of EVE with isolated pockets of empire space instead of one contiguous 'safe' zone.
The OP is right. Sandbox games do not require actual combat at all. A sandbox game doesnt even require avatars. Its the preconceptions you have about MMOs that dont enable you to see that. A lot of posters in this thread are also unable to imagine something different it seems. Why does every game require you to be in competition for resources that will be used to craft weapons for pvp? Why does a game even need resources? A sandbox MMO can be something as simple as a chat room where players get 30 seconds to draw a picture, then compare that picture with other people and get vote on who drew the best work of art. Somebody else can then step forwards and suggest some different rules, and anybody can draw whatever the hell they want at any time. There need be no reward other than the fun, no competition other than the interest to see what other people invented. That would still be a sandbox game - a game with no linear progression of content. It may not be a populat game, but its still a game, its still played online with multiple people, and its still a sandbox. |
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LondonMagus 9/15/08 4:10:12 AM
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Elite Member
Joined: 3/10/08
Existence is random! |
Originally posted by strongaxe
Hmm, Freedom to attack anyone without consequence = Anarchy Sandbox = Anarchy. QED. I agree with the OP in principal that unregulated PvP is not necessary for a sandbox, but if there are going to be opposing realms/cultures then there would probably need to some form of organised PvP to simulate competition for territory. The problem isn't PvP as a concept, its the mentality of people that get their kicks from trying to ruin someone else's day. In the real world murder is considered one of the worst possible crimes in almost all cultures, apart from when it is called 'War' then it becomes more of a team sport. If we were trying to mirror the real world where death is permanent, a player who constantly ganked weaker players would effectively be booted from the game as his/her characters were jailed for life or execute | |