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toddze 9/19/08 3:00:59 PM
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Hard Core Member
Joined: 8/02/08 |
I would be willing to try it. The Dev posting here kind of makes it sound fun. I actually commend that a member of the Dev team posts on their game. I dont mean to rain on anybodies parade but I have heard this MMO changing great revolution story before. There has always been some implementation flaw or something to ruin the entire game. I have learned my lesson in the past about getting excited about a revolutionary game. I hope, I truly do that some company can pull it off. What I am extremely weary about is all the instances. I think an MMO should just trash any idea of an instance. The dev however said it’s a different type, but I just cant buy into an instance being beneficial (I like competition). To me it sounds more like an online single RPG with spots put together for social get togethers. |
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mike470 9/19/08 3:12:51 PM
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General Correspondent
Joined: 2/11/08
"We cannot change the cards we are dealt, just how we play the hand" - Randy Pausch |
Originally posted by toddze
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toddze 9/19/08 7:30:21 PM
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Hard Core Member
Joined: 8/02/08 |
I have been thinking more about the instances and what I look for in an MMO. I look for complete well thought out end game (content) and gameplay. I honestly dont care how I get to max level so I could live with and maybe actually like leveling alts with the system that I have read in CoS. However as for end-game the instances would have to be gone. so like everybodies special quest funnels you to the end-game where you meet up with everyone else. Then I could agree whole heartely that instances would be good because each alt you leveled could be completly different and the choices you made in your quest like changes your allignment or w/e. I dont know if CoS is like this or not for end-game, I am just thinking how IMO instances would be acceptable to me. |
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| Dying for: SE's New MMO |
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mike470 9/19/08 7:48:12 PM
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General Correspondent
Joined: 2/11/08
"We cannot change the cards we are dealt, just how we play the hand" - Randy Pausch |
Originally posted by toddze
Well, firstly, there is no 'max level'. The skill levels are endless, you can level on endlessly. Of course, after awhile it will take a logn time to level abilities, but there is no cap; therefore there would be no end game. But, a player's story never ends, you just keep questing. Everyone's personal story will keep going on, each one with a new, interesting quest to keep you entertained. There are also 'uber abiltiies' for when you reach a high level for a skill...no information on that yet :(. The instances NEVER go away though; you need them for crafting and questing. |
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feralamour 9/20/08 1:39:35 PM
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Novice Member
Joined: 9/15/08 |
I believe there is one crutial difference between CoS and other MMOs on the market: deadline. Most developers have a set deadline to push a game out for the publisher. It appears (to me, atleast) that the CoS team is taking their time to make sure this is the best product they can produce before they jump into the publishing rat race. |
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PrinnySquad 9/21/08 1:41:48 AM
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Novice Member
Joined: 5/29/07
Dood! |
Looks good. Worthy of at least a try since its not a WoW clone or PvP twitch fest. Really liked how they laid it all out in the Abilities section (indirectly) why classes are stupid. If you let people choose abilities and do it right, people can build the vanilla classes you see in other games but people with more intelligence and/or creativity can invent their own builds and enjoy them. Their study programs in the University sound like templates, which are the answer to people's complaints that they like the defined roles of classes. For all six of you who do, great, skill systems let you build vanilla class structures just fine. It just doesn't force everyone into your box you find so cozy and the rest of us find boring. As for "flavor of the month" builds, well there are also unbalanced classes. People are still gonna bitch no matter what. That's a stupid counter-argument: always has been, always will be. |
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noobzor 9/21/08 1:54:03 AM
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Apprentice Member
Joined: 8/04/08
am not afraid of death just the process of... |
feral i agree with you it seems that every game that has attempted to do what CoS is doing they gave themselfs to little time. of course CoS started with close to around 10 people and once they got people to know about it around 3-4 years later their team practicaly doubled and they are only around half way focusing on gameplay not graphics (though if you ask me i think MMO Magic is trying to rival halo 3 because they have pretty nice graphics already) so if it turns out not to work well back to the old drawing board if it does work then they have impacted the MMO world and set a new mold for games as well as make a lot of money but thats not the point the point is that if it does work out i will want the game Period. you may say im obsessed |
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noobzor 9/21/08 2:00:55 AM
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Apprentice Member
Joined: 8/04/08
am not afraid of death just the process of... |
first i know where you got your avatar better hope i dont throw you prinny squad. that being said i totally agree with you about people complaining about everything and i hate it why cant people realize that if they dont like it here then they should leave |
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PrinnySquad 9/21/08 2:12:12 AM
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Novice Member
Joined: 5/29/07
Dood! |
Originally posted by noobzor
Dooooood! You're killing us off!? Everybody, run!! |
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