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sookster54 9/16/08 2:25:57 PM
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Advanced Member
Joined: 10/13/07 |
In any SW game, Jedi will be in the mind of nearly everyone.
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| List of SOE lies |
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SioBabble 9/17/08 10:28:16 PM
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Hard Core Member
Joined: 6/10/07 |
Others have mentioned these changes from preCU to CU, but I'll restate them in my priority list. 1. The level system, which made it very obvious you were playing a game, not living in a virtual reality. The level system was imposed in order to get the game out the door on LEC's timetable for the release of Ep III, and it showed, badly. The level system destroyed a lot of what made nerfed CH tolerable, in paticular, turned what were once unique virtual creatures into "angry bags". Gone were things like the speed of the cats...I used to be able to race across Corellia in an XP-38 with two GSPs in tow, and have a peko peko pace me on a swoop bike. No more. All the critter speeds were nerfed to a generic speed for all, except for mounts...who could actually keep up with you at burst run. Not so for non-mount critters 2. The damn magic heals for medics, docs, and CM. The entire pharmaceutical crafting minigame was destroyed overnight. As a result of this change I cancelled my account with the MD/MCM toon. 3. All crafters were damaged, particularly armorsmiths and chefs, by the dumbing down of crafting. Chef, the crafting prof I was most familiar with, was decimated by the change in the attribute bars, and by the stat caps and reduction of variable qualities of crafted goods. This change alone was enough to make me seriously consider dropping the game altogether...even more than the crippling nerf of my favorite profession, CH, that the level system imposed. The main thing, as I've already mentioned, was that the devs set out to kill the virtual reality concept and get you to playing a game. Levels destroy immersion IMHO. I just loathe them...they made so much of SWG obviously artificial, instead of the organic feel that SWG had before the CU. |
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| CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested. Once a denizen of Ahazi |
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ArcAngel3 9/17/08 11:41:42 PM
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Elite Member
Joined: 9/25/06
Your current players are your foundation for future success. |
Originally posted by SioBabble
One of my CH friends quit because of the impact the CU had on her pets. Very sad, very unnecessary, and once again did not address the real bugs and issues of the game. It honestly seems that SOE decision makers had no idea what they were doing. Either that or they didn't mind pissing people off in as many ways as humanly possible, over and over again. |
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ArcAngel3 9/17/08 11:52:40 PM
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Elite Member
Joined: 9/25/06
Your current players are your foundation for future success. |
Originally posted by jadan2000
1. Many people just enjoyed being in a virtual StarWars world. Our guild city was amazing, everyone doing their "thing" to help each other out and grow the city. Very fun. 2. The game could have used more content, I agree. This certainly didn't require a game system revamp though. I liked the corvette missions a lot, and the geonosian cave, and the death watch bunker. Those were very cool. I also liked the orphan marauder cave, and the nighsister cave. The game could have used more areas like this to be sure, but the pre-cu game system would have been just fine with more content like this. 3. There was an absolutely huge GCW. We had pvp battles with a hundred people per side, all on ventrilo, fighting for player made bases all across the planets, with spies at starports, shuttleports etc. We also had the TEF system that exposed you to enemy player fire if you attacked enemy faction npcs. Honestly, I think you're just out of the loop on this one. Check youtube if you want for precu GCW pvp. You'll be amazed. 4. I left before this so can't comment. 5. The original game bore much greater resemblance to StarWars canon than the NGE. Many famous NPC characters from the movies, books, comics and other video games were all over the game, and were a real treat to interact with. The points of interest were also very StarWars from the films. I really enjoyed finding the escape pod used by R2D2, Ben Kenobi's house, and standing beside Boba Fett in Jabba's palace. If the theme park missions weren't so dull (e.g. kill 10 dudes then return to contact), then getting missions from the likes of Princess Leia or Darth Vader etc. would have been fantastic. The settings were also very canonical. When I played in a band in the Mos Eisley cantina, I felt like I was in one of the fims. That was priceless. Now most players are jedi according to recent stats I saw posted. More jedi running around than anything else? No, this game has become much less "StarWarsy" since release, not more. |
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Faxxer 9/18/08 5:27:19 PM
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Elite Member
Joined: 11/19/05
Star Wars Galaxies, R.I.P. NGE was your final death blow. |
Modal Chat. <<my kill joy. |
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Antarious 9/18/08 5:41:30 PM
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Elite Member
Joined: 10/14/05 |
Originally posted by jadan2000
I like this post.. simply because it really highlights the different points of view in Pre-CU and in fact any MMO. Its not bad... its good but if you can step back and think about it.. this is really good. When you play a game and see 1-5 that's your point of view. So if you don't like it.. you want it changed. Now if someone else has an entirely different point of view.. in general they are wrong... or you can't understand why... so we end up with people asking for things... If anything what SOE did was listen to a certain group and destroyed the game for the rest. In their attempt I'd actually say they failed (obvious I guess) and pissed off both sides. So as an example.. my point of view: 1) I never wanted to be a Jedi.. even before the beta started.. had zero interest in it. For some reason I locked onto the idea of Bounty Hunter... perhaps due to the fact I always liked that scene in The Empire Strikes back.. with all the BH's on the star destroyer. (I actually ended up being mainly a bio-engineer... tho I had a smuggler as well) 2) I was paying for 9 accounts.. up until the CU hit. I can definitely say.. no CU or NGE.. I'd still be paying for 9 accounts... so I'd say I found the game compelling... /shrug 3) I actually didn't care. After UO and the exploit/3rd party program hackfest that DAoC turned into.. pvp really went off my list of things to care about. (just my mind set at the time). 4) I told my own story... and interacted with other people who had a story.. thus forming an even larger story... odd but my entire game play.. seemed to be one big story. 5) I had fun in the game.. oddly enough I didn't ever log out and think.. gee this was wrong.. I guess I'll be upset now. Not trying to start an arguement... just saying that from our points of view we played entirely different games... to bad I don't still have mine.. |
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| *** The sad thing is that in 2008 "Crap in a Box" could have won MMO of the year. |
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jadan2000 9/19/08 11:24:14 AM
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Novice Member
Joined: 3/23/06 |
Originally posted by sookster54
i feel where your coming from, but we didnt have the tools to really make a story until NGE came out with story telling tools. before then there was only so much content you could make, without reusing the same places over and over again for combat. Yeah we could story tell, but it wasnt very fun with no way to change the settings of an area, and add bad guys instead of having to reuse the same bad guys already on the planet in the same ara they always are. That wasnt for everyone. and teh numbers showed that. Had they added the story telling tools to CU. it would have lasted alot longer.
I know all about the nightsisters, and how they were discovered on dath. But thats not really what im talking about. The game never stuck with the canun enough. Im not saying it didnt have any. 1.We have glow sticks all over the place, and noone was ever trained in the ways of teh force. 2. Smugglers that dont help teh economy of the players 3. no planetary control 4. no GCW impact on everyone. 5. Mustafar( dont get me started) i honestly could keep goun butthat was just scratching the surface. |
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jadan2000 9/19/08 11:38:47 AM
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Novice Member
Joined: 3/23/06 |
Originally posted by Antarious
I like this post.. simply because it really highlights the different points of view in Pre-CU and in fact any MMO. Its not bad... its good but if you can step back and think about it.. this is really good. When you play a game and see 1-5 that's your point of view. So if you don't like it.. you want it changed. Now if someone else has an entirely different point of view.. in general they are wrong... or you can't understand why... so we end up with people asking for things... If anything what SOE did was listen to a certain group and destroyed the game for the rest. In their attempt I'd actually say they failed (obvious I guess) and pissed off both sides. So as an example.. my point of view: 1) I never wanted to be a Jedi.. even before the beta started.. had zero interest in it. For some reason I locked onto the idea of Bounty Hunter... perhaps due to the fact I always liked that scene in The Empire Strikes back.. with all the BH's on the star destroyer. (I actually ended up being mainly a bio-engineer... tho I had a smuggler as well) 2) I was paying for 9 accounts.. up until the CU hit. I can definitely say.. no CU or NGE.. I'd still be paying for 9 accounts... so I'd say I found the game compelling... /shrug 3) I actually didn't care. After UO and the exploit/3rd party program hackfest that DAoC turned into.. pvp really went off my list of things to care about. (just my mind set at the time). 4) I told | |