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chryses 8/30/08 5:13:00 PM
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Elite Member
Joined: 5/29/07 |
The biggest issue facing this game will be trying to cater for ship vs ship combat and land based combat. I look at specialist games like EVE and Jumpgate and they have dedicated teams developing just space combat full time. Same goes for land based games such as Tabula Rasa and Neocron etc. Look how well they went and they had a massive amount of time poured into them. So how can Star Trek deliver on both and have just as much depth? My biggest fear is that the game will fail the hardcore Ship vs Ship players and vice versa on land and just deliver a grind fest with lasers. I so want this game to work but without massive investment and a dedicated team for both parts of the game I can see Ship vs Ship combat being quite basic and that will kill the game for me and a lot of others. |
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PunisherX 8/30/08 5:26:18 PM
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Novice Member
Joined: 1/06/07
From the Womb to the Tomb... A Gamer Til I Die! |
hmmm... you have a good point. but I believe that cryptic will be able to deliver good ground and space combat.... i like how they plan to make ground combat more fast paced while making ship combat more tactical... |
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jayce 8/31/08 10:11:22 AM
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Novice Member
Joined: 2/23/06 |
get the space enviorment right first. the ground enviorment should be a distant second... |
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peteski123 8/31/08 10:15:39 AM
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Hard Core Member
Joined: 10/02/04 |
maybe you have not played one of the games they have, they already have land and air in very good working order, COH. So as they said its just chaging the scene. its not like its all new to them they have a tried and tested engine... But as I am sure you know they have already stated this in an interview and the people that play their games also would know |
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Shannia 8/31/08 11:49:31 AM
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Hard Core Member
Joined: 11/06/05
"We''re not making a game for Trekkies" Daron Stinnett, Perpetual Entertainment |
I believe the biggest issues for Cryptic will be dealing with the stigma that PE brought to STO. A lot of people won't touch this game now because of actions of PE. We still don't know who is working on the project and if PE's management team was brought over, that would be a kiss of death to this game.
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| "I'll take MMO disasters for $50, Alex." "This MMO release in 2008 lost half its player base in the first month after massive hype of non existent features" "What is Age of Conan?" ... "Correct, for $50, Ed2099"! |
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JacenYoung 8/31/08 11:54:07 AM
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Hard Core Member
Joined: 11/10/07 |
Everything is in motion, games will get polish along the way. It's a bit of a downer not having real people as your crew, but I really hope they will eventually put that in. |
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Coralis 8/31/08 12:10:13 PM
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Novice Member
Joined: 9/16/07 |
I think the biggest issue is going to be the fan base. They/we are vocal and miriad of opinions . Me personally I want to see more of campaign style RvR space combat sim more on the line of star fleet battles, while alot of others would be up at arms about such a thing. If I was developer I wouldnt touch this franchise with a 10 foot poles as its going to be nearly impossible to please entire fan base. |
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Toadmonkey 8/31/08 3:51:08 PM
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Novice Member
Joined: 4/16/06
Acquisition rule # 40 She can touch your lobes, but never your Latinum. |
They can make a boat load of money off this license. To me it is worth the stress and pain that comes with it.
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chryses 8/31/08 4:05:30 PM
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Elite Member
Joined: 5/29/07 |
Have to excuse my pessimism but I can see this game having a lot of instances and loading screens to cover the Space to earth transition. E.g. Get a mission on land to survey another planet. Loading screen - enter spaceship, Loading screen for new system, loading screen to land - finish mission then loading screen back to ship etc etc. Loading screens can work ok in space because jumpgate's can cover them pretty well e.g. in EVE I forget there are loading screens to cover system jumps. However in PotBS they gave up trying to make one massive world and opted for instances instead. How will they cover mass space exploration that covers vast areas and will planets feel limited and will they force you down 1 maybe 2 paths only? The closest game I can see Star Trek ending up like is PotBS... sailing around then instance to mission and land combat being forced into a small area and no real exploration. Not trying to be a troll but these are questions I think are really valid and should be answered by the developers. |
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Zeroxin 8/31/08 7:02:36 PM
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Apprentice Member
Joined: 6/21/06
Life is like a bottle of great tasting wine....you just don''t want it to finish. |
I think there will be instances and loading screens but just for the space-planet transitions, if it's anything like EVE you won't even notice the transition between systems and the teleportation between Ship and planet would be like using the teleporter in TR. Planets would be the main instances, so that you feel like you discovered it and can freely explore and recruit without interferance. |
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| This is not a game. |
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bugzonlsd 9/01/08 6:45:56 AM
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