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 Thread (40 posts)
Coyoteturkey  9/25/08 8:27:29 AM

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Originally posted by Kilmar

1. disable soloing

2. enable grouping


 

You'r are playing Warhammer this is a solo game, if you like grouping. Perhaps FInal Fantasy XI is more your style. I want to play a MMO, to conquer the whole game without being in a group!

[

theratmonkey  9/25/08 8:31:58 AM

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?

Originally posted by arrisb
Originally posted by theratmonkey

1.) Make a damn general chat. Sure, you don't want gold spammers. I get them anyway.

2.) Make a damn general chat.

 

 

Try /1 mate

 

Doesn't help that some zones don't have a /1

 

Groovy.

acme22  9/25/08 8:37:07 AM

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none

Stupid thread seriously.. of all the things you come complain about this

dumb.

 
ghettobooste  9/25/08 8:39:08 AM

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You can turn autofacing off by unchecking smart camera in your options :p

 
JBgamer73  9/25/08 8:39:23 AM

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Joined: 9/20/08
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 1. They need to do something to create chat on the server. Maybe make PVE more challenging so that people will at least say LFG? Or be able to add link loot into the chat so that people can buy and sell through chat? Yes, I have already tried to start conversations, but its always the same thing,

Me, "Yo! Sup?" 

Them, "hey" 

Me, "hows the game?" 

Them, "" 

?!@#? 

2. Add Anisotropic filtering and Antialiasing sliders to the user settings graphics tab. I am currently using these two through my graphics card software to override it. It works nice and the game runs smooth, but I have friends who don't have these features and won't play the game because of it. 

 

 

 
brostyn  9/25/08 8:47:48 AM

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Cynical? Me? Never.

Just say no to general chat. Its filled with drama queens.

 
seldin  9/25/08 8:54:22 AM

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If i had something i wish they change is to make it where a player could not roll need on an item if they cant use it.  Getting annoying to loss rolls on items i actually would use to someone who char class cant even use the item. really defeats the purpose of need vs greed.

 
Fariic  9/25/08 8:54:55 AM

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Originally posted by PapaLazarou

1. Turn friendly collision detection off because it is very annoying constantly tripping over team mates and doesn't work in a mmorpg, specially in RVR when you have giant crowds of people.



2. Turn autofacing off because is it sooo hard to ask for people to manually face their target?


 

1.  Adds a level of strategy to the game.  Instead of an opposing player running through the tank directly to the healler, the tank can use his body to shield the healer.  WAR isn't the only one that uess it either.  CoX has character collision and it was usefull in hard missions when the tank could block things like doorways to prevent squishies from dying, or at least attempt to.  I believe EQ2 also uses character collison as well as auto facing.  I personally couldn't stand it in WoW when a melee class would run through my mage and break my casting.  Taking advantage of a game mechanic isn't skill and the collision allows for an added level of depth in combat that other games are missing.  

If the tabletop game plays anything like Magenight then it would only make sence for collision to be present.  Pieces aren't supposed be able to move through each other, and groups of pieces can be used to shield other pieces; at least that's how I would play Magenight. 

2.  No thank you.  The only people that should have a problem with autofacing are the ones that want to be able to run around casters to break line of sight, or because they want to be able to melee kite other players.  I really didn't like having it done to me and I know people didn't like having it done to them while I was playing WoW.  It's frustrating and unfun when you can't play your toon because the other guy just runs around in a circle.  It's not as simple as just manually turning your toons.  As a BW I have abilities that allow me to take hits from a melee class and still be able to cast a spell with a reduced chance of interupt, so I can do things like cast a non instant spell while being hit; if you can run around me and I have to keep changing directions while attempting recast the spell without getting a no line of sight message then those abilities would be pretty useless. 

I've seen some complaints about how things play in WAR, I don't think that everyone is understanding that the game is based off a preexisting game.  I think everyone knows it is, but I don't think that everyone understands that it is.  While liberties are always going to have to be made when porting a game to a dif. platform, it would be silly to completely diverge from the existing mechanics.


 

 
Random_mage  9/25/08 9:03:01 AM

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What they need to do is ban all the WoW fanbois who bashed WAR from day one now making suggests on how to fix the game... That's really what they need to do...

 

And circle strafing isn't skill.. Sorry.  Go play a real skill based MMORPG and tell me how circle strafing does for you..

 

WoW is that way ----------------------->

Currently playing Real Life..

http://i36.tinypic.com/2uyod3k.gif

For all your stalking needs..
http://www.plurk.com/Random_

ssjkakarotto  9/25/08 12:27:41 PM

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Originally posted by Gigget

 The friendly collison only applies in RvR/Scenario settings.  It's realistic isn't it?  Or are you not the type that complains that bows in games have no strings?  The collision can be used tactically -- did you know that?

 

And i can't believe you consider these urgent when there are more urgent bugs and fixes that need to be taken care of.


 

If you wanna make it realistic then any ranged dps should get LOS issue whenver they have another player between them and their target.  And make aoes hurt your allies too if they're in range.  Otherwise they need to remove collisions between players, friendly or not completely.

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