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Praetoriani 9/26/08 6:21:28 AM
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Hard Core Member
Joined: 8/01/06 |
I was wondering, how many MMOs are there with a 'real' sense of ownership? I figured out that, for me, that's a very important feature to have, both for a sandbox and a not-so-sandbox MMORPG. Examples include SWG, both pre-CU and to a lesser extent post-CU, with its ability to own and decorate your own spaceships and houses. Of course, there are plenty. From UO to Wurm Online to even Puzzle Pirates. My question to you is, how important is a sense of owning something that goes beyond your character in an MMORPG? It could be anything from a very special mount to your own castle a-la UO. |
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LackeyZero 9/26/08 9:08:05 AM
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Advanced Member
Joined: 12/06/04 |
Unless the devs somehow makes it believable, the ability for everyone to own "luxury" commodities just doesn't make sense to me (especially in fantasy with housing, because people are supposed to be more like traveling adventurers in my opinion)... And then if that's the case that only a few will have them, then what's the point for implementing it for a few only... As far as ownership goes, I truly don't care about housing. I only use it for storage... I think pets work better. The daedalus project supports the notion that most people want pets. If integrated well with the game... I picture myself having a semi-unique horse for traveling (in games where horses are the only mounts, but please, no vanishing and appearing acts. Have the horse come like in Zelda or Shadow of the Colossus or require the player to come get it like how Chocobos work in FF) or for battle I would want a mean looking elemental monster that does not need to really be very unique in appearance, but hopefully its attacks/skills are customizable.
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rikilii 9/26/08 9:11:09 AM
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Advanced Member
Joined: 9/22/05 |
Originally posted by LackeyZero
For me it's WoW. I DEFINITELY own all of Nagrand. |
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