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 Thread (30 posts)
Z3R01  9/30/08 7:41:51 PM

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Grind = Repetative task done to achieve a goal.

Killing mobs for Xp = grind

Filling and refilling quest logs for rewards/Xp/gold = Grind

Crafting items over and over to have the ability to make better items over and over = Grind

Killing players in pvp over and over for loot/Xp/Some type of pvp currency = Grind

Running the same dungeon/PQ/BG/Arena/lair for a item/ability = grind

MMORPG= Grind, Once players relize this they will finally stop bitching about grinds in mmos.

 

Gabby-air  9/30/08 7:53:32 PM

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I guess most people refer to grind games as games where you just grind your way to max level with no other content except killing stuff, where as in other games you have alot of other stuff to do.

 
Amaranthar  9/30/08 8:07:23 PM

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Originally posted by Gabby-air

I guess most people refer to grind games as games where you just grind your way to max level with no other content except killing stuff, where as in other games you have alot of other stuff to do.

 

Exactly. There are a few other things to do in most games, but they usually go back to relying on the grind anyways (such as crafting).

There are so many other things that games could involve in the play, but they don't. The problem is that developers come from making single player and multiplayer games, and they really don't understand anything outside of that box.

Players too. Most of them get lost as soon as you ask them to make a basic decision such as, "what shall I do"?

Amaranthar

Abrahmm  9/30/08 8:09:13 PM

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Eve?

Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Jumpgate Evolution, Earthrise, Fallen Earth, anything sandbox.

Wharg0ul  9/30/08 8:09:58 PM

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Clench all you want, it''s still going in.

well, there's a difference between a mind-numbing, painful grind, and an almost imperceptable grind.

IE, some games have systems in place that make the inevitable grind almost unnoticable, since you have having fun the entire time.

Then, there are other games where you want to eat your own face due to the pain and monotony.

SO, yeah...grind is an integral part of the MMO experience....however, it's implementation makes all the difference.

pileopoop  9/30/08 8:22:09 PM

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Originally posted by Z3R01

Grind = Repetative task done to achieve a goal.

Killing mobs for Xp = grind

Filling and refilling quest logs for rewards/Xp/gold = Grind

Crafting items over and over to have the ability to make better items over and over = Grind

Killing players in pvp over and over for loot/Xp/Some type of pvp currency = Grind

Running the same dungeon/PQ/BG/Arena/lair for a item/ability = grind

MMORPG= Grind, Once players relize this they will finally stop bitching about grinds in mmos.

 

Your post is wrong.

qdogthepimp  9/30/08 8:27:33 PM

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I Beleive Lord of the Rings Online would fit most of those besides the crafting part for weaponsmith, armorsmith and i think one other, but on my one level 50 character i had not had to grind at all if you got quest to do.

 
Aelfinn  9/30/08 9:09:14 PM

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Abrahm, EVE has a grind for money, reputation, equipment, and/or materials, it does however skip out on the level grind, so it does earn some credit in that area.

Bear in mind though, going by this definition, nearly every single game in existence has a grind, and the few exceptions are some of the less complex FPSs and games as simple as Pong.

Not playing MMOs, and hating every minute of it.

tkobo  9/30/08 9:21:36 PM

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Current MMO dev teams = Keystone cops.A pure comedy of errors,sadly its not as intentional.

Your definition of grind is horribly flawed.

Grind- must involve an unpleasant or work (labor) oriented  element.An element that makes you overly realize and focus on what your doing.

Repetitive things can be very non-grinding when we enjoy them, and hence do them for that enjoyment.

The problem with MMOs is that the dev teams have little to no idea how to make them actually fun.Part of which is the "any monkey can win" approach.Becuase when winning is all but assured, there is no joy or thrill in it for very long.

They turn what could and should be accomplishment and fun, into grind.

Even losing can be fun,but of course its totally beyond them to accomplish this, since they cant even make winning fun.

 

 

 
Arndur  9/30/08 9:53:16 PM

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Keep it clean

Originally posted by qdogthepimp

I Beleive Lord of the Rings Online would fit most of those besides the crafting part for weaponsmith, armorsmith and i think one other, but on my one level 50 character i had not had to grind at all if you got quest to do.


 

I guess you could say it was a quest grind. But the quest were so good it didn't feel like a grind.


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Scubiedude  9/30/08 10:49:40 PM