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 Thread (151 posts)
natuxatu  9/30/08 12:17:53 PM

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Playing: Guild Wars

If you don't like a grind don't play an RPG. Is that hard concept?
 

As I said in another post complaing about grind in an MMORPG is like complaining that there is nothing to do in The Sims. You're missing the concept completely.

skydragonren  9/30/08 12:55:58 PM

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Originally posted by sabutai22
Originally posted by Meeshak

just curious what mmos do you play?

 

 

Well lets see;

Eve-Online - Only because these guys really made something new and no other company has been that bold.

The Saga of Ryzom - I loved their concept and ideas, but slowly became a skill based grind.

Project Entropia - I really enjoy their core game system, but their lack of content turns me off abit.

Guild Wars - I love the fact that i can simply choose a level 20 character to PvP without the hasle of _grinding_ 

Sword of the New World - I Love their pet system

Minions of Mirth - I love their multiclass and skill system

EQ2 - I love their RTM Server Bazaar

and a few others like The 4th Coming, but i highly doubt you would even know what that is.

 

 

 

I was reading post by post in this thread until I got to this little jewel from the OP. I didn't need to read any further as his "games I play list" summed it up. At least it did so for me.

I have played every game on his list, as an MMO gamer I find it's my duty to at least TRY every MMO on the market, you never know what your missing if you don't try it kinda thing.

Lets see we have EvE - The best sandbox MMO to date - where 80% of it's players have what I call the "Burger King Syndrome" or "BKS". They want it their way right away. Which is why they are playing the only real viable sandbox game on planet earth.

Ryzom - Ok....

Entropia - Why anyone would play this game I have no idea... It is a game designed around those people who would pay real life money for game world shit.....

Guild Wars - 1 of the top 3 PvP games in the last decade - however it's free to play system detracts from it as it is 98% comprised of whiney kids. Gimme  should have called this game Gimme Wars (Gimme is southern speak for give me).

Sword of the New World - Ok so this one might have had a tad of innovation behind it. Still a very weak F2P MMO however.

Minions of Mirth - which at it's very core is an asian MMO grinder.

And EQ2's Bazaar - another place to sell digital items for real money.

 

So... from what I can tell the op need 1 of 3 things to play an MMO.

1. It has to be free (Ryzom, Guild Wars, Swords of the New World, Minions of Mirth)

2. If not free then must be able to make money playing it, (Entropia, EQ2)

3. It must give the "BKS", ops way right away.

 

Well, Warhammer doesn't fit into any of these. It isn't free, you can't sell your items, and it isn't a sandbox, you can't have it you way. You can have it how the devs made it for you though.

 

My suggestion is just keep doing what your doing, real MMO's aren't for you. Only 2 real MMO's you have on your list are EvE and EQ2 that I would recognize as MMO's. Go back to playing 1 of those, make you some real money off your phat lewtz.

 

Anyway guess I better go catch up with Jeremy AKA tehpwnerer and work on my "Uber Micro". /sarcasm off

 

 
Gylfi  9/30/08 3:07:32 PM

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Originally posted by crunchyblack

I think you guys are confusing quest difficulty and quest time sinks.

if a mob drops a quest item you can go two routes, both equally easy.

1. make it 1 kill 1 drop

2. make the players grind on the mob for a while to aquire all the drops, some games have 1 drop per 5, others require much more grinding.

#2 is just add more time than #1 and works best for games where per kill xp is very very low.

Warhammer is about removing boring time sinks...aka grinding, more so than most games out there.

The whole point of warhammer is to be fun not time consuming.

So i disagree with the "omg they are dumming down quests because i dont have to grind on a mob for 45min to get all my drops" arguments. Go play any f2p asian grinder out there if you want a hard quest (by your definition) and go grind on amob for a few hours.

Personally i dont kind the "fetch" quests if i know i wont be camping out grinding for the next 45min to complete it.

For everyone asking for a revolutionary "quest system" that doesnt involve killing or fetching, i gurantee it wont be called a mmo.

I like the kill/fetch quests if theres a story behind it or a reason for me doing it.  warhammer probides ample story and reason.  Anyway its not like doing quests is the ONLY thing to do in game, there is plenty of ther means of progressing your character.

What you fail to consider is that there's not just black & white but grey scales. There's not just farm for drops off hundreds of mob, or kill 1 mob for all the drops and ride away for new xp grind wacky adventures.

There might be a third solution of a neither easy, fast, dumb way to get the quest done NOR 50 drops off 100 mobs.

Plus, everyone has its own idea of what's funny, I don't think it's fun to have to kill hundreds of mob to get 5 items, but doing short and silly kill quests isn't either.

And beside all this, time is still sinking due to the time required to run back to the giver, so if you really believe that WAR's purpose is to strip the game off of boring time-sinks, well they certainly didn't succeed at it. 

Gylfi  9/30/08 3:11:35 PM

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Originally posted by puma713

Exactly.  I can't count how many times a group of smaller level characters have simply run up to us and started wailing on us, being higher levels or mounted.  I mean, use your brain.  Hide - use your guards to screen you.

Or - *gasp* - use the collision detection to your advantage - that's why they put it in there, so you couldn't blow through a tank to get to the healer. 

People are used to their gear saving them.  Take off the shiny purples, put your brain back in and lets go at it.

Strategy and tactics my warm butt. Nobody will do them, nobody will use collision other than nuisance, nobody will stick to them.

Strategies and guerrilla tactics aren't encouraged and aren't necessary to conquer flags and keeps, numbers of the crowds will do that... just wait until one of the groups has less folks (disconnections? Late for school? having to take a dump?) and go for it, gank the folks and grind on!

Just accept it, man, the PvP at the moment is nowhere near different from random skirmishes in Hillsbrad as We did for a while in every WoW server.

And i didn't enjoy them.

Syno23  9/30/08 3:14:01 PM

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It is a freakin grind fest, but ya know.

 
Gylfi  9/30/08 3:38:06 PM

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Originally posted by natuxatu

If you don't like a grind don't play an RPG. Is that hard concept?
 

As I said in another post complaing about grind in an MMORPG is like complaining that there is nothing to do in The Sims. You're missing the concept completely.

I am FINE with grind. Just gimme a NEW way to do that, not the same old WoW quests!

A different concept of random booth generated's... a building of  "adventurers' commissions bureau", a quests system that instead of being already scripted and provided by NPC's, every player can script out his own task, they "post" it in a bullettin board and players can pick it, with a prize if your adventure is picked a lot.

There definitely are thousands of ways to conceive questing and grind and levelling and basically a "mission mechanic", game designers are just lazy, and they're just afraid of trying untested paths.

How bout, instead of plain quests, identical for everyone, a "profession", or a CALL, if you will, to stick to... im a warrior priest, so i am sposed to manage a parrish, do speeches, convert pagans, lead inquisitors, inspire feudalistic lords, comfort the peasants, find heresy, let people know Sigmar's will, read malleus maleficarum in cities' squares, and what else.

Channce  9/30/08 3:49:06 PM

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I got news for ya OP, this is an MMO, not a FPS.   /geesh, whine whine whine.

 
puma713  10/01/08 6:23:04 AM

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Originally posted by PHInnocent
Originally posted by puma713
Originally posted by sabutai22

So a few thing Mythic has lied about;

 

1. RvR / PvP is ruled by Level (over) Gear (over) skill. No matter how good a player(s) is/are they CAN NOT compete against a group that out level(s) them by any means.


 

So, I guess it doesn't matter that your character is brought up to the current level of the zone in RvR, does it? 


 

We all know it does, but that is done in scenarios only.


 

Actually, you auto-level up in ANY RvR situation.  If you're level 13 and you go into the Caledor's Triumph from the Shadowlands, you'll auto-up to Battle Rank 18.  Just to clarify.

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/played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, Lineage II, RF Online, FFXI, Rohan Online, Requiem

/playing: WAR [Nkirrit - 26 Witch Elf, RR21 <Heroes and Legends>, Tor Elyr Server]

Mahlo  10/01/08 6:27:44 AM