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 Thread (79 posts)
Aznmask  9/30/08 10:08:10 PM

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i think it is WOW's fault to make everyone so picky. Nowsday everyone trying to play a game that either similar to WOW or something totally different from WOW.

So they going for AOC, but aoc can't offer the gameplay that was good as WOW. Now ppl betting on WAR. It might be turn out be same as AOC.

Wasn't WOW was 2x time buggy when it was first released?

 
TalRasha  10/01/08 4:32:20 AM

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Originally posted by Aznmask

Wasn't WOW was 2x time buggy when it was first released?


 

Does it matter?

As long as it's fun to play, the bugs don't matter much. The reason that AoC isn't doing as great as funcom hoped it would do, is not because of bugs.

Bugs or missing features, none of those are reasons why I stopped playing.

 
CobraSolidus  10/01/08 11:12:18 AM

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Hard Core Member

Joined: 9/25/08
Posts: 413

Originally posted by TalRasha
Originally posted by Aznmask

Wasn't WOW was 2x time buggy when it was first released?


 

Does it matter?

As long as it's fun to play, the bugs don't matter much. The reason that AoC isn't doing as great as funcom hoped it would do, is not because of bugs.

Bugs or missing features, none of those are reasons why I stopped playing.


 

I disagree here. I think at least 300000 of those 400000 that left the game over the first 3 months did so due to performance issues and errors. Most people were affected and me myself I also quit playing for that reason. Now I am however back and have no issues at all.

 
SignusM  10/01/08 11:14:13 AM

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Originally posted by Syno23

Why did I quit this game? I mean why did everyone else quit this game? This was the better of the 2 MMORPGs

FUNCOM why did you let us all down, Age of Conan was the BEST!!!

Now so many ppl have quit, I hope this game makes it to the Xbox360.

 

Out of over a million boxes, there are under 200k people left. They haven't even made a profit yet.

 

Its not bugs that killed this game. The game killed the game. With well over half the promised features not included, or even on the path to being included, didn't even launch with sieges, and when they finally got in there they were done so poorly no one could run them, and it was a joke due to the limited number of people.

Combat is a joke, gone from 8 directions to a baby number of directions of 3. And there is absolutely no freedom, go down a linear path, locked out of previous areas due to level, and everything is instanced. This is hardly even an MMO

 
Callist0  10/01/08 11:54:17 AM

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Joined: 6/13/05
Posts: 25

Callisto

 Wow, didn't know I'd get attacked for posting my opinion. Well, I still have AoC on my computer (just for review sakes) and I log on from time to time to see what changes have been made. So far, I'm not impressed at all. For the time being, I'll be staying with WAR...well, for the foreseeable future.

 

Let the flames begin! *ducks for cover*

---------------------------------------------
What man fears is not the darkness, but his inner light, and that it would grow too powerfull to contain.

Callist0

_Shadowmage  10/02/08 10:24:50 PM

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Advanced Member

Joined: 7/13/05
Posts: 1417


Originally posted by AmazingAvery

I saw this blog entry earlier and felt its a good fit with this thread and what quite a few at saying on the official boards, plus this thread too:
Blogger can be found here: http://ferv0r.wordpress.com/2008/09/22/war-im-not-having-fun/

I’ve been playing WAR for the past week or so and it has utterly failed to grab my attention. This is rare. Usually, for a triple-A game, I get at least a couple weeks of solid entertainment before boredom sets in. For me, WAR has many core problems and honestly, I’m not sure why the game is so appealing to so many people.
1. ‘Old School’ one monster at a time PvE
This is the biggest problem. In Age of Conan (and other recent games like Tabula Rasa, Sword of the New World and Hellgate London) many of your attacks are area based. Most of the PvE encounters are you versus a group of monsters. Facing multiple mobs at one time adds so much complexity to the PvE grind.
Imagine playing a single player action game where you face an endless stream of solo monsters for hours and hours. Imagine God of War or Grand Theft Auto or Mass Effect with only solo encounters. You’d get utterly bored of the game very quickly. The fun comes from managing groups of monsters, positioning yourself properly, managing your resources and most importantly, FEELING HEROIC.
When it’s you versus a group, you are a hero. When you have just enough power to kill a solo monster, you are just a peon…a lowly minion…no one special.
2. Public Quests are just another grind
At first, PQ seemed like a clever idea. Now that I’ve done dozens, I’m utterly bored of them. They are all basically the same. Kill a ton of trash mobs, then kill a dozen stronger mobs, then kill some boss mobs. The only difference is that you do it with a random group of people.
A grind is a grind is a grind. In order to get the rewards from doing PQ’s, you have to grind enough to earn influence or work hard enough and be lucky enough to get a reward. That takes grinding time.
I’m actually starting to think that PQ’s are a lazy way out for the developers to make content. Compared to making a dungeon, a PQ is just a big open space with endlessly spawning monsters. Add a thin (and pointless) storyline and the developer can move on to the next task.
3. Scenarios are too simple and straightforward
I prefer the elven classes (for both Order and Destruction). I’ve done Khaine’s Embrace many times now and I’m SICK TO DEATH of it. Two capture points. Two paths back and forth. That’s it. Very little strategy. Very little variation.
I’ve done the other tier 1 scenarios as well and they are just as simple.
I would much rather do Warsong Gulch or Arathi Basin over and over. Both of those are well designed mini-games with quite a lot of variation and strategy. In comparison, the Tier 1 scenarios in WAR are basically zergfests.
PvP is fun. Zerging is fun for a while, but it gets stupid and boring very quickly.
So basically, most of the PvE combat and a primary form of PvP in WAR is utterly boring to me. No wonder I’m not having any fun.
Does WAR magically become far more interesting in later tiers? If I grind myself to utter boredom for a few weeks doing stupid quests, stupidier public quests and simple minigames, can I finally get to the meat of the game?
I’m seriously considering rerolling one of my favorite classes on one of the popular servers in Age of Conan. I can make a Bear Shaman on Cimmeria and have fun killing everyone with the most overpowered PvP class. Of course, endgame content is still severely lacking, but if I take it slow, maybe Funcom (with their new management) will have fixed many of the issues with the game.

The comments make for a good read too


That quote is a great add for WAR - the person you quoted doesnt like WARbecause his character isnt totally overpowered in PvE and unbalanced in PvP.


I’m seriously considering rerolling one of my favorite classes on one of the popular servers in Age of Conan. I can make a Bear Shaman on Cimmeria and have fun killing everyone with the most overpowered PvP class.

There a great advertisment for AOC & WAR - He wants to play AOC because PvP is unbalanced, and doesnt like WAR because its balanced and doesnt give him a god complex in PvE.


When it’s you versus a group, you are a hero. When you have just enough power to kill a solo monster, you are just a peon…a lowly minion…no one special.

He's correct - WAR is a game for group play. Its balanced for groups in PvP not 1v1, and plays a lot better as a group in PvE. ie you cant solo a public quest.

That said I can solo (so far) in WAR I just have to be aware there are some things I cant do solo.

Khaine's embrace is my least favourite of the Tier 1 scenarios in WAR.

 
AmazingAvery  10/03/08 12:43:14 AM

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Age of Conan Correspondent

Joined: 1/16/07
Posts: 4370

Beware of Greeks bearing gifts. (Jan 22nd)

Originally posted by _Shadowmage

 


Originally posted by AmazingAvery

 

I saw this blog entry earlier and felt its a good fit with this thread and what quite a few at saying on the official boards, plus this thread too:
Blogger can be found here: http://ferv0r.wordpress.com/2008/09/22/war-im-not-having-fun/

I’ve been playing WAR for the past week or so and it has utterly failed to grab my attention. This is rare. Usually, for a triple-A game, I get at least a couple weeks of solid entertainment before boredom sets in. For me, WAR has many core problems and honestly, I’m not sure why the game is so appealing to so many people.
1. ‘Old School’ one monster at a time PvE
This is the biggest problem. In Age of Conan (and other recent games like Tabula Rasa, Sword of the New World and Hellgate London) many of your attacks are area based. Most of the PvE encounters are you versus a group of monsters. Facing multiple mobs at one time adds so much complexity to the PvE grind.
Imagine playing a single player action game where you face an endless stream of solo monsters for hours and hours. Imagine God of War or Grand Theft Auto or Mass Effect with only solo encounters. You’d get utterly bored of the game very quickly. The fun comes from managing groups of monsters, positioning yourself properly, managing your resources and most importantly, FEELING HEROIC.
When it’s you versus a group, you are a hero. When you have just enough power to kill a solo monster, you are just a peon…a lowly minion…no one special.
2. Public Quests are just another grind
At first, PQ seemed like a clever idea. Now that I’ve done dozens, I’m utterly bored of them. They are all basically the same. Kill a ton of trash mobs, then kill a dozen stronger mobs, then kill some boss mobs. The only difference is that you do it with a random group of people.
A grind is a grind is a grind. In order to get the rewards from doing PQ’s, you have to grind enough to earn influence or work hard enough and be lucky enough to get a reward. That takes grinding time.
I’m actually starting to think that PQ’s are a lazy way out for the developers to make content. Compared to making a dungeon, a PQ is just a big open space with endlessly spawning monsters. Add a thin (and pointless) storyline and the developer can move on to the next task.
3. Scenarios are too simple and straightforward
I prefer the elven classes (for both Order and Destruction). I’ve done Khaine’s Embrace many times now and I’m SICK TO DEATH of it. Two capture points. Two paths back and forth. That’s it. Very little strategy. Very little variation.
I’ve done the other tier 1 scenarios as well and they are just as simple.
I would much rather do Warsong Gulch or Arathi Basin over and over. Both of those are well designed mini-games with quite a lot of variation and strategy. In comparison, the Tier 1 scenarios in WAR are basically zergfests.
PvP is fun. Zerging is fun for a while, but it gets stupid and boring very quickly.
So basically, most of the PvE combat and a primary form of PvP in WAR is utterly boring to me. No wonder I’m not having any fun.
Does WAR magically become far more interesting in later tiers? If I grind myself to utter boredom for a few weeks doing stupid quests, stupidier public quests and simple minigames, can I finally get to the meat of the game?
I’m seriously considering rerolling one of my favorite classes on one of the popular servers in Age of Conan. I can make a Bear Shaman on Cimmeria and have fun killing everyone with the most overpowered PvP class. Of course, endgame content is still severely lacking, but if I take it slow, maybe Funcom (with their new management) will have fixed many of the issues with the game.
 

The comments make for a good read too


 

That quote is a great add for WAR - the person you quoted doesnt like WARbecause his character isnt totally overpowered in PvE and unbalanced in PvP.

 


I’m seriously considering rerolling one of my favorite classes on one of the popular servers in Age of Conan. I can make a Bear Shaman on Cimmeria and have fun killing everyone with the most overpowered PvP class.

 

There a great advertisment for AOC & WAR - He wants to play AOC because PvP is unbalanced, and doesnt like WAR because its balanced and doesnt give him a god complex in PvE.

 


When it’s you versus a group, you are a hero. When you have just enough power to kill a solo monster, you are just a peon…a lowly minion…no one special.

 

He's correct - WAR is a game for group play. Its balanced for groups in PvP not 1v1, and plays a lot better as a group in PvE. ie you cant solo a public quest.

That said I can solo (so far) in WAR I just have to be aware there are some things I cant do solo.

Khaine's embrace is my least favourite of the Tier 1 scenarios in WAR.


 

Actually he believes Bear Shammy is overpowered, its not. It's a versatile class with lots of diff abilities, a proper hybrid. Thats why its perceived as being better.

Apart from that I sourced the thread because I thought it gave a more balanced view than I could give with my whole experience with warhammer.

There is no "Win" group in AoC or side, however, in WAR it looks like Destruction > Order all over the place. There are lots of balance issues with war atm I read on the forums here and at tentonhammer, just like the was with AoC at launch. AoC has 4 months worth of fixes and the general consensus is that the majority of classes is pretty much there in balance. What made it unbalanced is certain gems, which got fixed, however, there are still pulsing gems which can be stacked in a way can heal a lot. Needless to say the classes are not mere mirrors of each other in AoC.

Playing: Age of Conan, Crysis Wars, Fallout 3, Supreme Commander.
Watching: Doctor Who S4, Stargate Atlantis S5

The views expressed on these forums are my own and do not necessarily reflect the views of mmorpg.com

Lobbyboy69  10/03/08 7:36:06 AM

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