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 Thread (4 posts)
alcapwnyou  10/05/08 10:59:30 PM

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Apprentice Member

Joined: 3/01/08
Posts: 73

WOOPDIE

I was wondering what everyone at mmorpg.com would consider to be the "Best" mmorpg that could possibly be made. I want this to be approached in a purely fictional way. Don't consider modern technology or the current state of mmos.  Everyone add one or two ideas and lest sculpt a game.

I think that the best mmo would have no factions. You can only trust yourself.

 

 

I give no mercy

declaredemer  10/06/08 2:31:26 AM

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Elite Member

Joined: 5/14/08
Posts: 1087

"I play MMORPGs to feel FREE, yet I am always in chains."

A world with deep, complex, and sophistication immersion and depth to it.


Immersion

Immersion is more difficult to explain because it is that totality of the MMORPG experience in which you "feel" and are a part of the world.  The world must feel real, engaging, and unpredictable. 


Depth

Depth, I think, is in terms of levels. 

Horizonal

I never really explored this, and I am not sure you can have horizontal depth.    I think it would involve mercenaries that have unique abilities and perform some of the abilities that players do.  Create a squadron of aircraft.  You control one play, but other players and NPCs control others. 

Vertical

I create a machine, that creates a machine.  I hire NPC workers for my shop, and they in-turn produce weapons.  I build a windmill that generates energy I need to work on my farm on my estate in the world.  My farm then produces crops.  The crops then produce meals.  You see where the vertical depth can take us?

 

Customization

My character, unlike everyone else's, is different, unique.  Land.  All land in the world is unique.  No land is really the same.  MMORPG characters should be like that.  "Specialization" has pigeon-hole my guy into being a "DPS healer" or "pure healer."  Customization is much, much complex than that.  It is my combination of skills and abilities that make me effective in war and trade; my physical appearance that is different from everyone else; my choice of class or classes; my selection of professions, trades; and my selection of other abilities. 

 
demc  10/06/08 2:58:21 AM

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Joined: 1/16/05
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Originally posted by alcapwnyou

I was wondering what everyone at mmorpg.com would consider to be the "Best" mmorpg that could possibly be made. I want this to be approached in a purely fictional way. Don't consider modern technology or the current state of mmos.  Everyone add one or two ideas and lest sculpt a game.

I think that the best mmo would have no factions. You can only trust yourself.

 

 


 

Complexity -  Player character don't need to be unique in looks but they need to be able to build a avatar that is radically different than others in skill and combat arts.( You don't know what the opponent can do until you face them.)

Challenge - Actual quest that require you to take notes and think rather than have the game guide you to your goals and the quest has different outcomes based on what you choose.

Don't agree on factions. Factions need to be in place to have a community of difference rather than like mindness.

 
tazarconan  10/06/08 3:31:46 AM

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Joined: 1/03/07
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Deep with many possiblities and choises of feats skills and talents character development system so each player could build the avatar he dreams off . Thats one of the best addiction factors in an role playing game .

Hundrends of thousands random created items diablo like gear/loot system. I always hated the idea : gee in which boss this item drops?  This thingie can make a normal routine grinding procedue far more intresting, and ofc raids also since u know that each boss will drop 2-3 purples items but no idea what items will be.

Random created dungeons/raids instances with a huge boss pool variety in eahc instance so each time u play an instance it wont look the same making instances less boring.

Weapons range : poleaarm 3 metres reach 2 handed swords 2 m , short swords 0.5 m e.t.c. giving also a tactical sense to the use of weapons apart the casual hmm what dps this weapon has.

Huge world to explore ,nice design outdoors areas with many things to discover giving back to the players the missing fewling of good old days adventuring we so much are missing nowdays in the current mmo's in market ,delete instanced areas ( good example to avoid is AOC).

Well organised and builded open pvp mass battles ( good example to avoid is WAR) . Arena system also seems a great pvp target being an ultimate chalenge of skils to hone your talent in instanced  pvp type       ( good example to copy/paste is wow' arena system )

An extremely carefully created  combat system that will reward skill and tactical minds and not the just the gear u carry and just spaming some skills ( good example to avoid is the combat systems that most games  use so far wow, war e.t.c. best example to copy/paste is oblivion 's combat system )

The ability to claim castles build keeps claim the title of baron ,count and similar titles that grand u the possesion of castles e.t.c. that will give u an income through taxes and ofc which u should defend from other other players that would want to claim your castle . Also claiming titles that varrying to many aspects of game diplomacy e.t.c.

All the mixes of the above factors i mention if u put em together u r making a game for everyone 's taste ithink and most of those i mention are missing from the current mmo's .

Wish some day an mmo will fulffill if not all at leats most of those and logging in to your character would be a really fun and excitment move and not just an other day of grinding /farming gear,honor,ranking ,gold