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 Thread (20 posts)
zethcarn  10/06/08 1:16:30 PM

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After watching youtube gameplay videos I was pleased to see the combat looks very fluid and natural.  I haven't seen combat this fluid since playing WoW (which I no longer play). 

So is this game mainly PvE?  And is it being released in the U.S.?  Cause I heard a rumor it wasn't (several months ago).

 edit: Please exuse my ignorance.  I changed the topic title.

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SgtFrog  10/06/08 1:19:33 PM

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Sergeant Keroro

NCsoft <----epic

im pretty sure its pvp based. i may be wrong.


acclaim wil be publishing the game for the US. so yes it will be out in the US

alakram  10/06/08 1:19:50 PM

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I cant remember the name but Im pretty sure this game has an north american publisher. It was the lst one to come aboard, they got the euro first and the asian second, but they have it.

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Alundre  10/06/08 1:24:05 PM

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TCoS was originally planned as a PvE game (except for Shard conquest and battlegrounds type scenarios) but at the game convention a month or two ago, they announced that they will also make PvP servers for the game (ffa I believe). Other than that, I can't say much more about it (See signature as to why).

 

Currently Playing: EQ2
Currently Testing: TCoS
Currently Awaiting: Aion
Retired From: EQ, WoW, AC, LoTRO, VG:SoH, AoC, UO, DAoC, GW, and have tried just about every F2P MMO on the market at one point or another :)

Corodyl  10/06/08 4:57:54 PM

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blah deleted

Gief war, tcos, aion.

Delanor  10/06/08 5:42:27 PM

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Originally posted by Alundre

TCoS was originally planned as a PvE game  

Not according to the developers. The game was developed with PvP in mind from the start. However, it is true that most effort was invested in elements of the game that are PvE related, like lore and quests. Well, if we ignore the work that went into to combat system, that is.

The question whether this will be a PvE or a PvP game, can only be answered by: both.

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Delanor.

tarvik  10/06/08 6:04:06 PM

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 It 'was' a PVP game first.

They wanted all servers to have some sort of PVP zones while out in the world , there was no way around them ,but then changed it  to have PVE servers as a choice.

so now it would be as said Both  PVP/PVE

 
Delanor  10/06/08 6:36:20 PM

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Originally posted by tarvik

 It 'was' a PVP game first.

They wanted all servers to have some sort of PVP zones while out in the world , there was no way around them ,but then changed it  to have PVE servers as a choice.

so now it would be as said Both  PVP/PVE


 

The concept for the original servers has not changed. As far as we know they are still the same PvE/PvP mix that was originally planned. What they added is PvP servers with a ffa PvP ruleset, but they did not change the concept for the original servers. I haven't even seen them call the old ruleset servers PvE servers (yet, though a label does not cause a change, but maybe they are being cautious putting a label on it).

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Delanor.

zethcarn  10/08/08 8:58:02 PM

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What is this game doing different then other MMO's besides the user interface?  And what could you compare this games gameplay to?

 
Zyllos  10/08/08 9:09:28 PM

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"You do not get old and stop playing, you stop playing then get old." -- Unknown

As part of the community over there in the www.tcos.com forums, here is what I came up with. Their original design was to have a general PvE game with some PvP encounters (shard conquest, which was pushed to post-launch, arena matches, and a underground mine for harvesting with PvP enabled). Lately, they found that adding a PvP server along side a PvE server seemed to draw more people into the game and gave some of the community what they were asking for so they announced an FFA PvP ruleset server for launch.

All in all, I think of the old school EQ when they first started to add PvP servers to the game. There was PvP in the PvE servers, but it was consensual, where the PvP servers had a special ruleset.

Hope this helps.

Edit: Did not notice your above question. They are taking the AoC idea (really both games were in development around the same time, so really both can take credit on having an aiming system for players when swinging their weapons instead of the traditional point-click-autoattack) but TCoS takes it further and removes ALL hidden dice roles for landing hits (cant remember if AoC did the same). Also, even though this really is not a "innovation" but the company is taking a longer development cycle to make sure the game is polished before releasing the game.

Again, hope this helps.

MMOs Played: ATITD, AoC, AO, Atlantica Online, Cabal Online, CoX, DAoC, Dungeon Runners, DDO, EVE, EQ, EQII, GW, LOTRO, Myth War 2, Rappelz, Requiem, RF Online, Runescape, Ryzom, Shado