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 Thread (51 posts)
Thachsanh  10/04/08 1:26:49 AM

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Originally posted by AmazingAvery

All I have to say is sorry I hurt your feeling and you felt the need to patronize.

Oh, no, I don't think your feeble attempt could hurt my feeling at all.

1. I did have some experience with the models at an early age. The point I am making is every class looks the basic same  to that class, when much more could be done. Dying clothes in war is limited to certain area's on the specific piece itself, and not the whole. It lacks in the area of real life decoration in freedom of choosing where especially at the start of the game. In AoC for example or even lotro you get a set amount of choices but they are more extensive.  I got up to level 15 on one guy and found 1 green and 1 grey dye int he world. On the tabletop game you don't lay your guys out naked do you.. When I create a character fresh in war I feel let down considering the relation to the IP. Its all about personalization and it's lacking at the start. The level of detail lacks. Thats how I feel from experience.

The point you make prove that you know little about Warhammer IP and miniature painting. Of course every one of the same class will look the same to a certain extend because the unique look of every class is part of the Warhammer IP.

However, there are many options to select to make the character look quite different. For example, Ironbreaker from level 1 to level 20 there are at least 5 different shoulder models, at least 3 different body models, at least 3 different boots models... These are all from quests and regular drops and not include unique armor sets obtain from bosses and RvR. There are also 3 trophy slots which you can use to put trophy to make the character looks quite unique. These unique trophy come from tome unlock and drop and you have to explore and find them.

You say AoC have more extensive choices, I disagree. The amount of armor model in AoC is pittifully small. You say every one in the same class in WAR look the same, I say everyone wearing the same type of armor in AoC look the same not just the same class, all leather wearing character basically look the same, all heavy armor characters look the same. One standard armor model and texture apply across the board. From level 1 to level 40 in AoC you have like 2 - 3 set of unique looking armor for a certain type of armor but they have fix stat. You out level them very fast, then you go right back to the same standard looking armor.

You got up to level 15 and only found 2 dyes in the world? That's because you solly get them from quest. The other dyes come from crafting and drops. It's an MMORPG, you don't give people every color possible right from the start. Whoever found the new color dye should be reward with a color of their own. Having different color for your armor is like a prestige.

Every game have different way to allow you customize your character. Some you can do at start, some you can eventually do in game vie equipment, dye and other things. Lacking customization at start does not meant lacking customization.

2. It doesn't matter later on what they do, the game is how it is right now in terms of sieges. In AoC I have plots, I can move buildings around, In war it is static. I never build it, it destroys, it appears out of the ashes brand new again the next day. Considering the IP in Warhammer is all about being hands on in design - this area fails for me. Do you not buy your GW mag and it has write ups on constructing all sorts of things for the tabe top game? Where is this in line with the lore in War - its good but it could of been a lot more. It's about knowing what to do each and everytime for a keep, there is no flexibility in war. Table top maps are hand crafted, in warhammer....  You do what you have to do in the game, eventually it resets, I don't know whats so hard to understand here, and the cycle begins again.

AoC siege and WAR siege right now are different kind of siege. AoC is guild siege, you build your keep and other guild trying to destroy it. WAR siege is you try to occupy strategic point/location protected by a keep. You don't destroy the keep, you try to take over it to use it again to control the territory. You don't move it around because it's already located where it suppose to be. Now, if in the future, if Mythic allow player guild to build their keep, then those will be located, moved wherever player wanted, and build however player wanted. Table top maps are hand crafted, of course, current technology have certain limit to be able to allow player to hand crafted things in the game. Like in AoC, do they allow people to hand crafted their building? No, it was prebuilt, you only put down the pre-defined model to the map, you don't customize anything. You can't even build walls where you wanted to and have to follow where they allow you to. You can't put your building down wherever you wanted to, you have to put at specific places they pre-defined for you. It's not much different from having the city pre-build you know.

3. WAR still lacks area's to RP in. Lacks emotes, lacks chat etc etc. When you want to embrace the lore its quite hard to do on the battlefield.

WAR certainly does not lack emotes. I know about 60 of them. The lack of chat is because you don't join the global channel by default. You have to manually join the global channel and not many people know this. If you are in the RP server, you will see WAR does not lack of RP. Far from it.

4. In AoC I open quest tab and read all the previous quests I have done summary :) Doing those a lot of those quests is about the lore, or taken directly from. If I want to know more because in AoC it was displayed to me in a more captivating way then I would go pick a book up from the creator of swords and sorcery..

The tome of knowledge still present the lore, the quest story in a much better format than the quest tab in AoC. You don't just read whatever quest text in the quest, everything is linked together in a organized format, everything you need to know, everything you wanted to know, the quest storyline, the background storyline, the history of the area, the lore related to everything is combine together. If you compare the quest tab from AoC to what the Tome of knowledge can do, and you think they are equal, I can only pity you for your blindness.

I am here with a difference of an opinion in some area's not to argue or belittle. Thanks.

Ultimately the article is a "my game is better because..." but never fleshes out things for the other games to the level of detail to the particular game in question. 

No, you are not here with a different opinions. You are here because the writer of the article said Warhammer IP is better suited for an MMORPG than Conan IP and then you proceed using a tons of misinformation comming from a very limited view of the game from your experiences and try to prove the author was wrong. When you said WAR have limitation in shade of colors, limitation in colors, that's just flat out wrong, not a different of opinion. When you said the world of WAR does not dynamically evolve around Warhammer IP and stop and some point and repeat the whole thing again, that is just wrong, not a different of opinion.

The article is not ultimately a "my game is better because...", the article ultimately is "Warhammer is a better IP for MMORPG because..."

 

 
JK-Kanosi  10/04/08 2:06:57 AM

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Originally posted by neonwire
Originally posted by JK-Kanosi

I'd like to preface this by saying I am a fan and paying subscriber of WAR. With that aside, I am worried about the future I might have in WAR for one reason: War is everywhere.

One might ask, "Gee...what is so bad about war being everywhere?" Well, if you are a part-time gamer who logs in an hour or two to advance your character, probably nothing. However, if you spend many hours a day or week in the world, or you have done all there is to do at max level or are bored with the RvR, there is no place to just "relax".

In real life, no one wants to live in a war torn nation. We like the tranquil plains, hills, and mountains. We love nature or perhaps the action of a bustling city. The point I'm making is that without an end to conflict, the game remains in a perpetual state of war, which means the players character can never relax.

The only solution to this is to actually have an end to the war or to release non-war torn areas in expansions that players can adventure, explore and make seperate lives in. I guess the difference between me and other gamers is why we PvP. I PvP to help my side achieve victory. If victory is nowhere in sight, fighting becomes dull and depressing. People not like me PvP, because they love the action. They don't care about the social aspects of a game really as I do.

Only time will tell how the game being in a constant war setting will effect the longevity of a player's subscription. The one thing I loved about DAoC is that the game was a world to live in. You could seperate the conflict of the war between the three realms and your characters' individual life. I could explore the Highlands one day, which are peaceful, but not without their own adventures and threats; the next, I could go into the frontiers to support my realm in the ongoing struggle. Every zone in WAR that I've encountered was full of war against your opposing faction. If not in PvE, it was warring in PvP. No where was it really safe to just adventure and let loose.


 

I have never really understood why a person would want to log on to an online computer game that is primarily all about killing things and then try and do something relaxing. If you want to feel relaxed then dont play a game that is about fighting a war. There are plenty of PvE games around that allow you to stand around in virtual taverns twiddling your virtual thumbs and imagining that you are soaking up the virtual atmosphere. They do that in EQ2 where they all gather in taverns and pretend to be doing stuff rather than playing the game.

I would rather be playing the game though and I am finding Warhammer rather good fun. I like the fact that finally I can log on to a game and actually encounter other players that want to cut my head off. Why the hell would I want to stand in a virtual tavern doing buggerall?

You mentioned real life. Why would I want to play a game that is like real life? Great so I can sit down in my room with a drink and some food and log onto an online game where I can sit down in a room with a drink and some food. Yeah that sounds like great fun! But yes your right in real life no-one wants to live in a war torn nation..........but Warhammer isnt real life.......its a game. Killing people in real life sucks but killing people in a computer game is great fun.

You want it to be possible to "win the war"? You want the war to end sometime? Well you can. You play through to the end content and then you stop playing it and go and do something else. Sorry but no-one can EVER complete the story in an mmo. You never beat the big bad guy at the end. You never save the damsel in distress. You never save the city from the forces of evil. You can never really achieve any major goal in an mmo because its static and it always will be. Thats the nature of an mmo. To complete it would mean the end of the game.......all the players would just go back home and live an ordinary life. How exactly would that happen in a game?

"Sorry guys the wars over now. Nothing to kill any more. We're shutting down the servers now cos its all over. We're working on extra content though in which you can all play peaceful characters and do things like baking bread, working the fields, running a shop......all the ordinary things you do in life basicly"

In WAR though you can enjoy the process of the big battle even though we all know it will never end because an mmo is simply a freeze-frame of a place in time. No matter what the game actually is there is always one background story that occurs that never gets mentioned and thats this: There is a little Wizard who sits in another dimension and he has cast a spell over the game world which causes time to freeze which is why no-one ever dies, all the npcs always give everyone the same quests and basicly the whole game world stays static. So no the war will never end in Warhammer because that pesky dimensional Wizard froze time. What a git.

You said a very odd thing at the end. "Nowhere was it really safe to just adventure and let loose". What the hell does that mean? Safe? Adventure? How do those two words fit together......and how do you "let loose"? You want to just wander around an empty landscape and jump about lots? Is that what you mean? Maybe every once in a while you encounter another player and you bow to each other, say "how do you do?", have a little dance, cook a bit of food or something, tell a few jokes and then resume the pressing of the W key as you "explore" the 3d modeled landscape safe in the knowledge that no-one will break the monotonous routine and the warm fuzzy feeling that nothing out of the ordinary is ever going to happen.

Yeah thats why I log on to online games with thousands of people.......NOT!

You loved DAoC because it had a world you could live in? Ermmm no it didnt. It had a 3d landscape populated with the graphics of monsters that waited for your avatar to walk up to them and kill them and then go up levels so you could walk to other areas and kill other graphics of monsters that allowed your avatar to do more of the same....just like every mmo has. The only "individual life" that your avatar had was in your imagination and that can be applied to any game.

This is Warhammer not Peacehammer. War is everywhere and thank god it is cos otherwise I would be bored. If you want a peaceful safe environement where nothing stressful or surprising ever happens then I would recommend a game like Vanguard or EQ2.


 

Confrontational much? You don't know anything about me, so please, drop your assumptions and take the flaming elsewhere. I take it you're an adult? Well start acting like one.

MMORPG's w/ Max level characters: DAoC, SWG, & WoW

Currently Playing: WoW

pre_mar  10/04/08 4:28:57 AM

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About "stunning" graphics of Lotro ... ok, environment as such in ok, but Lotro also "feature" unnatural running of characters, topped with ugly, crippled, grotesque, ... movement of bear pet. The worst I have ever seen in any game. But I like(d) the lore. Controls did never felt right. Etc.

On the other side, AoC had great potential ... many bugs, after months program was still like closed-beta, ... but the worst thing was complete ignorance from Funcom. In everything they said, in every report, ... they just ignored all complains from players, which were considered dumbbers, so I felt. They just stick their head in sand. Gathereing, crafting, ... to be rewritten from scratch. But graphics are really great not to speak about fatalities. I guess some day I will return to see if they finished beta.

So far I like War every day more and more ... they have already fixed two most disturbing things (there was no autoloot checkbox, delay between mails was 20 secs) ... the only pain in the ass remain incredibly bad gathering and crafting. Ok, alchemy can be leveled pretty easy. Talismans are close to impossible, not to mention it looks have to destroy PURPLE equipment to get fragment for permanent talismans, all others are only TEMPORARY. From few hours to days. !?! Not to mention that in game about WAR some weapon and armor crafting would fit perfectly and not some talisman making. And for sure there should be minning and herb gathering.

Ok, there were Goa problem with open beta lounch ... but they were more then fair extending free period twice. To me did never felt like cheap way to buy customers, ... it looked completely honest. And producers are very fair to players in any way, support is very very fast, .... 

To me for sure most complete universe is still by large WoW ... but for sure also I will play War for long time.

 
TheHavok  10/04/08 4:48:44 AM

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"Free crack and everybody gets laid."

Very interesting.

I was thinking about the exact same topic awhile ago. 

 

 
nogardnaz  10/04/08 5:15:06 AM

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This thread is full of stupid, especially Thachsanh. The worst part by far is the article. Fanboi stench all over it, like being biased is the new black. This site use to mean something, with Frank destroying all the stupid casual "debates." Now, it's full of retards that don't know any better. So sad.

 
herennow  10/04/08 6:10:06 AM

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GOA: Group Of Amateurs

Originally posted by LiquidWolf
Originally posted by jakin

There is far too much "Fanboy" in this particular article for me to give it any credence whatsoever.


 

MMORPG.com Warhammer Online Correspondent Asaf Yonsian writes this interesting piece about Mythic's use of the Warhammer IP in an MMO compared to both Turbine and Funcom's handling of their IPs.

 

It's the Warhammer Correspondent. Of COURSE it is going to biased.

You don't send a Sony fanatic to review an Xbox event...

The correspondents are going to advocate their game.

You should realise this.


 

Agreed. It's an opinion piece to stimulate debate. Judging by some of the comments it is succeeding.

Bottom line is- are you having fun while playing? I never thought I'd say this about an mmo without crafting, I loved the uniqueness of the SWG system and have been praying for a game to come close that works, but I think I'm having more fun in WAR than any other MMO I've ever played. I'm not that young so that's quite a lot!

 
Coir  10/04/08 6:10:53 AM

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