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Wolfenpride 10/07/08 7:03:27 PM
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Advanced Member
Joined: 7/28/06
You kill the Joe, you make some moe |
I haven't been playing scenarios these last few days just because I find them to repetitive, but something ive come to realize is that these scenarios are killing the the rest of the game. Just look around outside of one, do you see anyone doing public quests? is their anyone even doing normal quests? has their ever been anyone actually laying siege to one of the keeps/objectives? Back in open beta it was amazingly easy to join a group for almost any public quest, and their was at least 1 warband in every RvR zone, now I don't know what happened to change that, but these last few weeks theirs maybe 1-2 pve open groups, and if im lucky theirs a open group of 2 people attempting a PQ. Their is never an open rvr group. I realize that people find it easy and comfortable to log in, join a scenario, and just breeze through levels and enjoying fighting other players, but these instances are killing off the rest of the game, and I can't help but feel if something doesn't change about it, this game isn't going to take off, it isn't going to become what it was meant to be. Others say that once they've reached 40, open world rvr will become more common, but I can't help but wonder if thats the case? When you control all the top tier keeps, and theirs not a whole lot of people to fight with, are you really just going to sit around and wait for something to happen? Of course not, your going to queue up for a scenario, for the thrill of just pvping. My idea for a solution: Eliminate scenarios entirely. But since Im faily sure that won't happen, do something along the lines of limiting, diminishing, or removing the rewards for playing in scenario. Something needs to be done to pull players out of scenarios, and back into the world. |
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Trexor 10/07/08 7:10:28 PM
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Apprentice Member
Joined: 3/04/08 |
I disagree, retards are killing scenarios. |
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Omega3 10/07/08 7:11:12 PM
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Apprentice Member
Joined: 4/13/07
"pwned, lol rofl lmao" - some kid |
Thank you. I'm not alone to think that scenarios are the single main problem of WAR above everything else. In no particular scenarios are: - excessively boring after some time; - they kill world PvP; - they kill public quests; - they kill the building of a community which can only be done trough general chat in world zones, because players pop in and out of scenarios without having the time nor the incentive to chit chat; Everything in this game is so functional... yet all those seemingly "perfect" features are the problem. |
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| EQ1 2000-2004. Hardcore raiding up and including PoP. |
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shad0w99 10/07/08 7:21:41 PM
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Advanced Member
Joined: 12/06/05 |
I play on EU Eltharion (Open RvR) and there's always something going on. Each public quest has a constant rolling population, there's almost always 3-7 people doing the PQs. I'm basing this on the first 20 levels to be fair, but so far I haven't had any problems. Earlier today there were 2 busy World RvR areas at the same time as each other (Maybe more, but 2 for sure).... One was the low rank area in the Chaos/Empire zone which was about 50-60 people (20-30 a side) The other was the mid-rank area in Elf territories with close to 150 people all fighting over keeps. This is on a Tuesday evening! Scenarios don't seem to ruin my server! But I can understand a low population server having problems :-( I'm not sure if that's purely thanks to scenarios or not! |
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| MMOs played (In order of how much I've liked them): Star Wars Galaxies, Warhammer Online, City of Villains / Heroes, World of Warcraft, Age of Conan, Guild Wars, Tabula Rasa, Anarchy Online, Ryzom, Final Fantasy XI, Matrix Online, RF Online, Rappelz, Hero Online, Roma Victor |
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Wolfenpride 10/07/08 7:32:28 PM
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Advanced Member
Joined: 7/28/06
You kill the Joe, you make some moe |
Originally posted by shad0w99
That sounds like a dream server compared to the major north american core servers, ive been checking out all the supposedly highest populated servers and for all of them its the same deal it seems, at least for north americans. Im lucky to run into 1 person in tier 1/tier 2 rvr zones, and objectives and keeps almost never have any fights really going on around them, in tier 1 I was forced to take objectives solo or with 1 - 2 others against no defense, after which their was nothing to do. Its not the low population servers, im on skull throne atm which is one of the higher populated ones, and this issue is hitting the server hard. |
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Jantis 10/07/08 7:42:13 PM
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Hard Core Member
Joined: 6/13/06 |
I see plenty of folks running around the PvE areas. I would agree that general open groups are not as common, but I think a lot of that is due to the lack of need to group up (combined with people like me that often run around in closed groups). But I'm going off on a tangent here. :) While scenarios certainly seem to be popular, I don't know if they are exactly group-killing popular. I find in most of the pre-20 areas even the scenarios are getting difficult to populate which indicates a maturing server. But that leads to a question that a lot of us have been asking, which is "what is Mythic going to do to address mature servers" in terms of finding ways to complete PQs and even Scenarios when the majority of the server is playing max-level characters. One thing that I believe is killing some of the RvR areas (ie, lakes) is simply the design. Even when the chapters/tiers were pretty busy, some of the RvR lakes seem to be deserted, while others always seem to be busy. Take for example the Empire v. Chaos lake (Emskrank). It always seems to have some bit of population, as the area was well designed, located in a busy section of the two zones, and the quests really add to interactivity and conflict. I have rarely entered one of the adjoining areas without seeing a number of red conflict indicators. Compare that with the Dwarf v. Greenskin lake located above the first Warcamps. That area is almost always devoid of conflict, at least on a PvE server, even high-pop ones like I am on. You are lucky to ever find people to find, and more often than not you can just go in there, take all four points and leave without ever dealing with anything but non-player mobs. In the Empire/Chaos area, the quests involve more than just scouting, and are prominent enough that you often run into other players. In the Dwarf/Greenskin area, you primarily just have the 'scout' quests and the area is so spread out you might have several groups running around without ever butting heads. I think more needs to be done to encourage people to 'bang heads' in these RvR areas, even if it meant moving (or creating new) PQs into the RVR areas, just to get people to hang around and get some big benefit. The Dwarf/Greenskin opposing PQ located near the RvR area is terrific, but flagging is optional. Move that PQ to the RvR area and it suddenly becomes much more interesting. Just a thought... |
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Eladi 10/07/08 7:46:21 PM
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Apprentice Member
Joined: 11/23/06 |
My server is the same (euro server) always groups anywere, adn if I cant find one I make one , always people around. on manny other servers order has less people then dark Or they Think so, senarios are considerd a ballanced game ( tho they are not) and best way to lvl (also not treu, its infact way longer then pve) its more of a players mindset problem then realy a game problem. if players start to play order more and aint so darn afrait ofor zergs of darkys then you will see that the game will ballance out, facts : PQ give best XP, grind them whit a group of friends for fast lvlup, RvR keep siege (starting tier2) are best way to gain pvp levels. ( asuming its 1 vsv 1 warband vs 1 senario game play time) |
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EvolvedMonky 10/07/08 7:47:23 PM
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Advanced Member
Joined: 8/25/08 |
I like scenarios. One of my #1 likes about the game. Ever think maybe some fps gamers might play MMOGs. Ive met alot in WAR that play TF2.
RvR is fun but no one ever wins its just endless capture and recapture. And its slow. In scenarios someone wins and someone loses. And its quick n easy to get into and fun. And every scenario ive been in no one cares about xp. In all the yelling and bitching ive never heard anyone bring up xp. Hell ive seen some players pass on loot that they needed. Had to walk up to one guy and trade with him so he would see what our party got. Thanked me for the new armor and we killed some more order. RvR has its moments but nothing beats a Scenario. I wish they would add more maps and I hope once I hit 40 they open up all the maps. But im sure itll just be a few at 40 :( Scenarios are a part of WAR, while it might steal the thunder from what "you" like about the game. Its not killing the game as a whole. Let people enjoy what they want from a game. |
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silverlobo 10/07/08 7:57:28 PM
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Apprentice Member
Joined: 5/16/06 |
Originally posted by Wolfenpride | |