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 Thread (94 posts)
vernd  10/09/08 11:43:27 PM

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It's funny to see all the people in this thread thinking they are defending the game when they say "get a guild! reroll to high pop! you're crazy for playing on low pop!"

All you're doing is proving how broken this game is unless your server has a balanced population, which by definition only exists on extremely high pop or full servers.

 
Riho06  10/09/08 11:45:53 PM

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It's a pretty common rule with MMOs, you will find grouping easier and engage in more PvP on a higher Pop server. Not really sure what the issue here is, does someone really have to spell it out for those who haven't played enough MMOs?

 

And yes, powerleveling is pointless in this game thankfully. Enjoy the ride and don't worry about the fact that you don't reach Rank 40 in a week. This isn't a single player game where you brag to your friends about how quickly you 'beat' a game.

 
Krogg  10/09/08 11:49:29 PM

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vernd  10/09/08 11:51:49 PM

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Originally posted by Riho06

It's a pretty common rule with MMOs, you will find grouping easier and engage in more PvP on a higher Pop server. Not really sure what the issue here is, does someone really have to spell it out for those who haven't played enough MMOs?

The point that you, and many other people seem to be ignoring is that the game is FUCKED UP on low pop servers. Get a group? There are no groups. Get a guild? That's better, but on some servers even guilds are limited in number with sparse activity and due to overall low population, scenario queues can take a long time (2-3 hour wait) and RVR in the world is virtually non-existant. Sure you could take a small group around and kill the NPCs guarding keeps and camps, but how many of us came to WAR for PVE?

There's no way around it. Your gaming experience is largely dependant on population-- and that is a problem. Mythic probably opened too many servers right at the start.

When players are telling someone to reroll to a different server, it means there is a very real problem with so much of this game's content being dependant on healthy server populations.

 
fuzzylojik  10/09/08 11:52:59 PM

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Originally posted by vernd

It's funny to see all the people in this thread thinking they are defending the game when they say "get a guild! reroll to high pop! you're crazy for playing on low pop!"

All you're doing is proving how broken this game is unless your server has a balanced population, which by definition only exists on extremely high pop or full servers.

 

I'm not sure that's accurate.  I'm on a high population server and the game is fun for me and I play order (currently level 37) on the underpopulated side and do not have a guild.  Instant scenario pops are always fun.  sure they really need to do some tweaking for realm imbalance or risk having problems in the future but I'm having tons of fun atm.

Same thing for other games, I rolled on low pop servers and it was boring to me because of the lack of people and social interaction.  But then again it was the same in every single MMO I played so don't see the difference here.

 

 
vernd  10/09/08 11:57:37 PM

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Originally posted by fuzzylojik
Originally posted by vernd

It's funny to see all the people in this thread thinking they are defending the game when they say "get a guild! reroll to high pop! you're crazy for playing on low pop!"

All you're doing is proving how broken this game is unless your server has a balanced population, which by definition only exists on extremely high pop or full servers.

 

I'm not sure that's accurate.  I'm on a high population server and the game is fun for me

Same thing for other games, I rolled on low pop servers and it was boring to me because of the lack of people and social interaction


Exactly my point. The game falls apart with low populations. The fact that this happens in other games as well does not mitigate the failure. Certain other games have an advantage over WAR in this area because much of the content in those games is not so group-dependant. This decision Mythic made is a double-edged sword and it is hurting the game under certain circumstances. Mythic jumped the gun with the number of servers that they opened.

In the slim chance that someone is reading this who is thinking about purchasing the game, make sure you roll on a server with high/high population or the game experience will be pretty lackluster.

 
abyss610  10/10/08 12:03:47 AM

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actually one of the things i like the most about war is the slower lvling.

 
DarkPony  10/10/08 3:23:38 AM

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Confident, cocky, lazy, dead.

Originally posted by elgermo
Originally posted by DarkPony

It never ceases to amaze me how people can totally miss an OP's point or react on a title alone because of being too lazy to read the actual post and having an uncontrollable urge to yap, yap, yap, yap, yap ...

Warhammer = partially leveling by PvP as in: Scenario's

Scenario's = not happening on OP's server

OP = forced to grind for long times to level

OP doesn't care how long it takes to level, as long as it is fun. As in: as long as OP can participate in an occasional scenario and get some good XP in a fun way.

Got it?

 

Yeah, that's what I read... you churched it up some, but basically I got the same thing. "QQ just playing is a grind. It's too hard to level".  There's so much to do, even on a slow / low pop server that to call it a grind is silly...... Quest, PQ, Open RvR.... I'm really surprised that CRAFTING doesn't yield xp! What else could anyone want? Take it how ya like... yap yap yap!

What I meant with "Warhammer = partially leveling by pvp, as in: Scenario's", would be; the game is designed with that in mind. The mentioning of those other non-xp rewarded activities is totally beside the point. If there are no scenario's to do, the leveling slows down tremendously since the xp rewards of a few scenario's a day were always calculated in, in determining a reasonable pace of progress.

That was the OP's point. And I fully understand that; 1-20 with a few scenario's a day took me as long as 21-25 without a single scenario.

It doesn't bug me personally that much, I like a long road to reap my rewards, but it's annoying sometimes to turn in 5 quests and barely see your xp bar move and having no scenario's to do to in order to have a break from the PvE.

I have done pretty much all quests in T3 greenskin and almost done in T3 chaos at the start of level 25.

 
rafmeister  10/10/08 4:18:59 AM

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Originally posted by DAS1337
Originally posted by peteski123
Originally posted by Meridion

Ok guys, I tend to defend this game usually, but what I encounter now at level 25+ is a joke:

Didn't Mythic state that leveling to 40 was - in this game - just the path to the real RvR/PvP experience that comes with level 40 and renown ranks? Didn't they say leveling was pretty fast?

How exactly does Mythic define the term "pretty fast"? granted, I'm on a mid (MID,  not low) population server and on destruction, so I can't constantly scenario away, and I can't finish public quests because there are no people for it and no LFG to ask for people to join in. So what I CAN do to level up is quests, uum, quests, and umm, grind. Kick RvR, even in a heated battle you gain only by slain enemies, which is a joke, because you get mini portions of XY from killing people and it takes for - ever to gain a level.And by forever I mean theoretically DAYS of played time. It speaks volumes that nobody even does it, leveling only through RvR, everyone, and I'm on an open RvR server, says they go back to PvE when a siege is over.

Now this boils down to: RvR in peak times when RvR happens, PvE most of the time. And PvE boils down to "finish all quests" and change to different campaign area.

Before I get to the meat of this rant, let me say that I initially didn't want to play all three campaigns simulatenously but am ultimately forced by this:

Why the hell on earth does level 28 take about 100 quests to complete? And there are not 100, there are 40 in one level-area, throughout all three campaigns, at best. The rest of the time you can see if someone - with luck - does a public quest. If not, you are screwed and doomed to grind - your teeth as well as mobs.

I don't know how it may be in high population wonderland where you can join a scenario every 5 minutes. But on a mid populated server I am literally forced to grind if I want to advance -> That's a JOKE, it defies all you, Mythic, said during the whole development period. You said one could level without grinding. Thanks.

M


 

rofl

what the heck has happened to propper gamers,

I made 25-30 in a couple days and I did just quests SOLO...  sheesh if you Really think its a grind you should give up mmo's as WAR is a joke with no real mature content and so easy to lvl even without scenarios its a joke

 

I guess if you have no job and your mom does everything for you... then you'd have 20 hours a day to play.  At around rank 20, quests only give you 2-3% of your level.  Now, maybe you could get to 20 in 3-4 days of being an uber nerd, but 30 is an impossibility unless you work for a leveling service, in which you work in shifts.

 

They need to drop the xp you get from scenarios.. so that you're forced to go out and PvE because you're renown doesn't go higher than your XP.  Which would help populate the RvR lakes in turn.

Heh leveling in this game makes WOW leveling look like a crawl, which it most certainly isn't. Just over 2 days played here and I am almost level 22. There are 2 reasons why I am not already in my mid thirties with the same play time. 1. almost no  PVP as I play during off peak hours and 2. I have taken some time to explore. 
 

To any oldschool vet who knows how to manage their time and maximize their experience per hour this game poses no challenge from a leveling stan