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Random_mage 10/10/08 4:49:56 PM
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Apprentice Member
Joined: 8/15/08 |
.. the english on this post is VERY hard to read. and the world is not truly seamless. A better advertisement would be "VERY SHORT loading times between zones" Don't get me wrong, but I liked Vg a lot. I used to play it.. daily. got one character to 50 and a few more to mid 30's. The content is.. massive.. but the lack of really any end game NON raiding isn't very.. much fun. Running APW.. daily.. *yawn* |
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| Currently playing Real Life.. http://i36.tinypic.com/2uyod3k.gif For all your stalking needs.. |
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Shol 10/10/08 7:23:37 PM
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Hard Core Member
Joined: 7/08/08 |
Originally posted by teabag
For anyone who is wondering what this guy is talking about: The world of VG is made out of chunks which are loaded into memory when you enter one. That means if you stand on the western chunk border and walk into direction of a mountain far to the east., after 2-15minutes (depending on your speed) youll reach the eastern border and notice a 1-3 sec delay where the game is loading the next chunk. Thats it. The rest is the usual "I hate Sony!" and "VG without Brads Vision - The sky is falling!" rant. Oh yeah... stairs suck btw. |
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ethion 10/11/08 8:06:27 PM
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Elite Member
Joined: 7/25/03 |
Originally posted by teabag
There are no loading please wait messages. The world is chopped into squares. Each square is fairly large and takes maybe 15 minutes to run across. The world is designed without reguard to these squares. Think of taking the US map and cutting it into squares so there are no artifical boundries. So if you are in town and you see a mountain in the distance you can run to that mountain. At any point you hit these edges of the square the screen will freeze for a few seconds and you will continue moving. The delay is usually pretty short sometimes only a second sometimes maybe 5-6. Hitching is a term that refers to the the normal smooth movement of graphics displayed on the screen doing subsecond freezes that create a hitch or stutter. What is technically happening is that there is I/O going on that prevents the graphics from properly updating. Months ago this would be really band as all the textures were on disk and large and had to be read in and compiled whenever you entered an area with new graphics assests. In the past several months this has changed as these assets are now precompiled and cached in memory. So when you move around in vanguard you still do get some hitching but it is much shorter and doesn't tend to repeat in any area you are in the current play session. Stairs in vanguard are sometimes a problem with small races. You can get stuck on them. It isn't anything serious and you just move a bit and you continue up it just isn't smooth. I play a halfling and really don't think much about it. It happens I just jump of move a bit sideways and keep on going. Definitely has no impact on anything other then being something to bitch about...
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Shol 10/12/08 12:09:08 AM
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Hard Core Member
Joined: 7/08/08 |
Originally posted by teabag
I simply described what a player will experience. He/she walks in a direction and after some time there will be a couple of seconds lag, than the game continues. In other games, lets say AoC as example, you get a "loading zone screen instead". Ethion gave the technical explanation, if it really interrests you (I kinda doubt it). I often make fun out of "The Vision", but one thing McQuaid did right was giving the players the impression of a giantic environment without visible boundaries. 2 years ago I thought this will soon be standart in mmorpgs, but the newest game releases, where the firms choose the easy way with instancing, proved me wrong. I didnt know that your ass is fat, nor do I care. |
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skeaser 10/12/08 12:21:52 AM
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Apprentice Member
Joined: 6/13/07 |
It has gotten better, but I think it's too late. I just don't forsee VG pulling the population it needs to thrive. |
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Torak 10/12/08 1:54:30 AM
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Elite Member
Joined: 5/10/04
Don''t Panic!!!! |
Originally posted by teabag
Lineage 2 is made with the unreal engine 2 also. It is seamless and you can easily put over 100 players onscreen at once.
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| Playing: City of Heroes, Lord of the Rings |
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ethion 10/12/08 2:14:07 AM
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Elite Member
Joined: 7/25/03 |
Originally posted by Shol
There is a big difference in VG pausing for a couple seconds when you move from one chunk to another compared to AoC zoned world where you wait for 30+ seconds at a loading screen and can only go from one area of the world to another area of the world in a small passage basically funneling you from one area to another. Fact is most of these trasitions in AoC aren't even zoning. You go to an npc or some other object and click and it zones you to another game environment. It is very much like EQ2 where you have a bunch of independent playfields connected by npcs and objects. This is in contrast to VG where you have one enormous unrestricted area that has been arbitrarily separated into chunks with a very short few second pause as you move from chunk to chunk. The first feels like a collection of play areas, the second feels like a world. |
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Binny45 10/12/08 6:43:27 AM
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Hard Core Member
Joined: 5/26/04 |
Originally posted by darwa
Amen to this. I hate, absolutely HATE it when a game caters to the raiding crowd. That part of the market help corner off content for themselves only to abandon the game later on for something else, leaving the more "normal" players with content that is just too retarded to even look at. |
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ethion 10/12/08 1:31:57 PM
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Elite Member
Joined: 7/25/03 |
Originally posted by teabag
?? I think you are just plain nuts... Isle of dawn is no different then the reset of vanguard? It has the same zoneing mechanism and the same seams as all the rest of vg. In a sense it is worse cause when you pass out of the central area that is the bulk of IoD into one of the adjacent zones there isn't much to see or do. As to understanding how VG is different from something like AoC or EQ2 if you really don't get it then it probably doesn't matter to you. However it is a large difference to me and some poeple. I love the sense of VG being an open world as opposed to a collection of play area's strung together. Even wow does this and even throught they hide the transition from one zone to another it still is a zoned world. Where there are no loading zones but ranther corradors you transition through while they load the next zone. |
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