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 Thread (34 posts)
Deridium  10/03/08 10:02:56 AM

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Novice Member

Joined: 5/15/05
Posts: 94

What are keeps for? What is the benefits for a guild to hold one?

What costs are there involved?

And last, when is a guild ready to try to take and hold a keep?
 

There can be only one

banthis  10/03/08 10:09:14 AM

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Hard Core Member

Joined: 3/19/07
Posts: 1456

Keeps are important T2 and above objective poitns worth alot renown and possible control over the entire realm at that Tier.  They're also the only place that you can go to quickly for Renown Training & Gear at T2 and above.

For a guild to hold one is rather special for that guild.  THey get additional RP bonus's, their banner gives the entire area some sort of buff depending on the banner.   The costs are rather high I can't quite remember what it is since im at T2 and your guild has to be of a certain level to claim a keep.   I think your guild has to be atleast lvl 15 or 20 somewhere around there.  Just go into the Guild settings (hit G) and look at "Rewards' scroll down the list till you find it.

Its costly but the guild taxing system builds up funds fast.

 
Kerebo  10/03/08 10:29:10 AM

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Novice Member

Joined: 4/08/08
Posts: 127

Semper Fi!

any good links to pages that describes keeps and how things work around that?

 
brostyn  10/03/08 10:34:17 AM

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Hard Core Member

Joined: 1/29/04
Posts: 1862

Cynical? Me? Never.

Banthis, pretty much got it.

 

Last night, my guild took some keeps for the first time. If there are defenders in the keep good luck in getting it unless you outnumber them very badly. There are about 10-15 champions and a hero just to take a keep, plus all the defenders. Even when there were no defenders we could not take the keep by straight charging the lord, btw we had 18. We had to run on the balcony, and pull the mobs. Really kinda cheesey(plus the players can knock you off  the balcony). I don't know if we were doing it very wrong, or what. I think keep fighting needs to be looked at, or no one will ever do keep sieges. Kinda like it is right now.

 

Anyone have a different experience?

 
banthis  10/03/08 11:06:06 AM

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Hard Core Member

Joined: 3/19/07
Posts: 1456

Originally posted by brostyn

Banthis, pretty much got it.

 

Last night, my guild took some keeps for the first time. If there are defenders in the keep good luck in getting it unless you outnumber them very badly. There are about 10-15 champions and a hero just to take a keep, plus all the defenders. Even when there were no defenders we could not take the keep by straight charging the lord, btw we had 18. We had to run on the balcony, and pull the mobs. Really kinda cheesey(plus the players can knock you off  the balcony). I don't know if we were doing it very wrong, or what. I think keep fighting needs to be looked at, or no one will ever do keep sieges. Kinda like it is right now.

 

Anyone have a different experience?


 

People constantly keep fight on our server...You can't just zerg rush up the stairs to the hero..you have to get past the door, the defending npc's, players, and any good group of players wn't even let you upstairs to where the Hero is.   If you were knocking them out of the keep they shouldn't of been able to stop you.   My guild usually goes without about 24 people when we go after keeps and sometimes other guilds join us so we're 48 strong we did get pushed out when a zerg of like 60 order came at us and our healers started goign down.

If you take the keep lord while the defending players are still there you still get the keep but you have to push them out to keep it. 

It doesn't need to be looked at...you just simply need to figure out a better stragedy they are not supposed to be EASY to take when players are defending it.

People will do keep seiges..otherwise you can't reach end game btw.

 
Auxer  10/15/08 3:43:14 AM

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Novice Member

Joined: 4/27/08
Posts: 109

Born to Tank!

So mostly the reason to hold a keep is the glory to hold it? And that your banner gives bonus to anyone in the area?

 

The tank that is born to tank!

xxlilDevilxx  10/15/08 3:54:18 AM

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Apprentice Member

Joined: 6/09/08
Posts: 208

out of my head, a guild need to be at least level 14. Cost to keep the keep for 24 hours is 150 gold.

Benefits? More exp gain for the guild I heard, I have no clue other than that and the one listed by someone earlier.

 
rav3n2  10/15/08 6:10:11 AM

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Elite Member

Joined: 5/20/06
Posts: 492

"Only the dead have seen the end of war" Plato

Having a keep will give you:

 

Increased Guild XP

+100 renown every 5minutes while in the keep

Your standard tactics are zone wide and always up

+1% Guild XP every hour or so

Your standard is shown on the keep and it looks cool when you mouse over the keep and see your guild name 

Legen.... wait for it.... dary!

gan3f  10/15/08 6:15:07 AM

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Advanced Member

Joined: 12/04/07
Posts: 250

20g an hour to hold a keep from what i heard.. Our guild is rank 20.

 
gan3f  10/15/08 6:22:37 AM

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Advanced Member

Joined: 12/04/07
Posts: 250

Originally posted by Auxer

So mostly the reason to hold a keep is the glory to hold it? And that your banner gives bonus to anyone in the area?

 

 

The more of the zone you control the more it helps out the Later tiers with locking zones for your realm. and once you locked the higher tier zones you can then push into the enemies City and contest that.. once you have the city sieged your realm then needs to do PQ's and other quests while in the city within the timeframe to actually capture the city to kill the king and reap all glory that he holds in his loot chests.

 
LuckyCurse  10/15/08 9:03:23 AM