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royalewit 10/17/08 10:37:44 PM
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Apprentice Member
Joined: 2/01/08 |
This is incredibly sickening. Seeing what this game has become. I can't wait to play on Pre-CU servers again because of how fun it was, and advertisments like this make me roll my eyes in disgust. How could the most in-depth and immersive MMO world ever made turn into...
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PipodeMoleas 10/17/08 10:39:11 PM
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Apprentice Member
Joined: 10/16/08 |
This is a joke right? WTF ever happened to canon.... |
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royalewit 10/17/08 10:42:29 PM
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Apprentice Member
Joined: 2/01/08 |
They threw canon out the window when they made pre-teens their target audience. I still can't believe how bad it's gotten, though. Remember when they had to get approval from LucasArts before they could add things into the game? |
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GrandAm 10/17/08 11:12:26 PM
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Apprentice Member
Joined: 9/21/06 |
Yeeesssshhhh!!!
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the_lizard 10/17/08 11:24:12 PM
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Novice Member
Joined: 11/24/05 |
blame WOW. blame people that pay and play WOW. WOW is the only reason this has happened. All mmo's target kids now and none of them are old enough to have credit cards. It should be illegal, it's like targetting kids with cigarette advertising. |
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Soupgoblin 10/18/08 12:06:29 AM
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Hard Core Member
Joined: 4/30/05
A mind is like a parachute, it only works when it is OPEN. - |
Originally posted by the_lizard
No, blame SOE, Blame LEC, Blame the folks that still play SWG (they are the ones keeping this...abortion of a game funded). Put the blame where it belongs It wasn't Blizzard's idea to stupidifie SWG, they didn't demand that SOE make changes to apeal to the WoW kiddies, Blizzard wasn't responsible for making SWG more appealing to the lowest common denominator And the only reason that kids are susceptible to any marketing is due to slacker parents that don't pay attention to what their children are doing. They allow the TV, Internet and video games raise their kids rather than be bothered to do it themselves.
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ebonfire 10/18/08 12:12:54 AM
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Novice Member
Joined: 7/02/03 |
Ok so what is a Galatic Moon? Is it like a small companion galaxy?
Sorry, just had to ask myself that. |
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precuorbust 10/18/08 12:23:40 AM
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Apprentice Member
Joined: 10/06/08 |
Does this officially make the NGE a trick with no treat?
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ArcAngel3 10/18/08 12:25:07 AM
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Elite Member
Joined: 9/25/06
Your current players are your foundation for future success. |
Well I like the Wookie Life Day event stuff. That offered a seasonal celebration, but still had you feeling immersed in the StarWars universe. This one doesn't really seem to hit the "immersed in the StarWars universe" mark. This doesn't really surprise me though. CU and then NGE kept taking steps away from immersion, and away from a world simulation feel. They kept moving closer to an arcade feel, which isn't really what the original game was at all. To begin with, it was about living out the "greatest saga ever told, yours." The vision was to put you in the StarWars Galaxy and allow you to create your own story. CU took a big step away from this, and NGE left it behind almost completely. This kind of celebration does not fit at all with the original vision, but it does fit with the new arcade feel of the game. I signed up for the immersive experience though, and it's long gone. |
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ArcAngel3 10/18/08 12:32:13 AM
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Elite Member
Joined: 9/25/06
Your current players are your foundation for future success. |
Originally posted by precuorbust
Well it sure is a reflection of how much the vision behind the game has changed since it's release. Since I bought into the original vision wholeheartedly, this doesn't offer me anything I'd consider a treat. Sometimes I feel bad for the devs that just want to do something fun, especially the newer, younger ones. I wouldn't be surprised if some have no idea of the game's original vision. Some might not even realize the minefield they're stepping into professionally by deciding to work on this game. Ah well, hopefully they'll clue in, and make decisions accordingly. Tbh, I don't think I could work on this game. I'd be dealing with people that someone else screwed over repeatedly. I'd be hearing about bugs that people promised to fix years ago, but never did. I'd realize that some of the bugs maybe can't be fixed, period. I'd learn that my boss promised server mergers and didn't deliver. Everything I did would be criticized by one side or the other of a badly divided consumer base. Pretty thankless task I'm thinking. Sometimes I think that's why we hear the dev team praising themselves, and calling themselves "hands down the best dev team in the industry" and things like that. I figure they must have to say that to themselves to keep from going mad. |
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precuorbust 10/18/08 12:46:22 AM
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