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 Thread (91 posts)
Forcan  10/22/08 1:01:10 PM

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Apprentice Member

Joined: 1/08/07
Posts: 596

Nov. 15th 2005
my heart died a little...
Long Live SWG(PreCU)

Originally posted by Hrothmund
Originally posted by Alienovrlord

In their interview, Muzyka says that, “It’s not a day-in-the-life of Star Wars”. Instead, he tells them that it’s about being a hero. Obviously, this puts a damper on players who may have been hoping to spend their time strictly as an entertainer or moisture farmer.

This was one of the most encouraging things they could have said about this MMORPG. This is Star Wars. It’s not about owning a shop or growing crops. It’s about fighting for the fate of the galaxy.

Bioware gets this and I expect they’ll focus first on making a fun game rather then following the insipid design choices of the SOE developers.  A wonderful, player-interdependent crafting system doesn’t help when you ignore balance and gameplay design problems.   Star Wars isn’t a story about musicians.    I'm looking forward to seeing a company who finally understands that produce a real Star Wars MMORPG.
 

 

I am surprised, a post in this thread that I completely identify with. Too bad many of the hardcore SWG-style sandbox advocates will just read; "I want a wow clone with no depth and a level based progression system, which is bad.. mmkay..." when they see your post.

 

I somewhat agree with the both of you, but I think Star Wars is more than that.  It's not just about fighting for the fate of the galaxy (even though that's the major premise on the outside), it's also how someone rise to become the hero (not mentioning the prequels, in ep. 4 - 6, you see the journey of a young farmer rise to become the champion of the Republic, the hero, in Luke).

 

I'm waiting and see if Bioware can pull it off to have both the journey to become the hero, and the fighting for the fate of galaxy in the same game, since I have not seen it in any other games.

Waiting: Star Wars: The Old Republic, Xenjo Journeys Online (Chinese MMO), Hero's Journey, TCoS, Dynasty Warrior Online, Stargate Worlds, Champions Online, LEGO Universe

Current MMO: Warhammer Online, Florensia Online, Belle-Isle (Japanese MMO)

Past MMO: SWG, Lineage 2, VCO, 9Dragon, SoF, Hero Online, RFO, FFXI, PotBS, Perfect World, AoA, Cabal Online, Zodiacs Online (Chinese MMO), Mabinogi, CoH/CoV, WoW

Yet to Try/Test: AoC

Balkin31  10/22/08 1:01:42 PM

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Posts: 157

Well this is a bit of a dissapointment.... After reading this and seeing the graphics I'll pass...

 

 

 
courtsdad  10/22/08 1:57:55 PM

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The beauty of SWG was that you could be both the farmer and hero. The options were great and opens up to a much larger  market. Franky a sandbox with options is overdue ( I am tired of  "forced" guided tours)but I guess we have to settle for what we can get. Hopefully as some have said, the graphics arent "clone wars style" because that would be a step in the wrong direction.

 
Hrothmund  10/22/08 2:03:00 PM

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Originally posted by courtsdad

The beauty of SWG was that you could be both the farmer and hero. The options were great and opens up to a much larger  market.

 

Sandbox environment and freedom of choice is synonymous to a larger player demographic? I don't think so. The publishers have to cater to the masses, and most probably that is what they will do with SWTOR.

Balkin31  10/22/08 2:11:59 PM

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Originally posted by Hrothmund
Originally posted by courtsdad

The beauty of SWG was that you could be both the farmer and hero. The options were great and opens up to a much larger  market.

 

Sandbox environment and freedom of choice is synonymous to a larger player demographic? I don't think so. The publishers have to cater to the masses, and most probably that is what they will do with SWTOR.


 

I completely understand that sandbox may not be the masses choice nor the big money pot that the software companies would like it to be, But why make another MMO that does nothing but feed you lines out of a story and lead you around by the nose? I mean go make a movie or another single player game,

 
Shanks123  10/22/08 2:13:03 PM

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Joined: 1/01/06
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I''m Here. I''m Awesome. Get Used To It.

i just cant wait

I'm Here. I'm Awesome. Get Used To It.

Hrothmund  10/22/08 2:25:28 PM

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Originally posted by Balkin31
Originally posted by Hrothmund
Originally posted by courtsdad

The beauty of SWG was that you could be both the farmer and hero. The options were great and opens up to a much larger  market.

 

Sandbox environment and freedom of choice is synonymous to a larger player demographic? I don't think so. The publishers have to cater to the masses, and most probably that is what they will do with SWTOR.


 

I completely understand that sandbox may not be the masses choice nor the big money pot that the software companies would like it to be, But why make another MMO that does nothing but feed you lines out of a story and lead you around by the nose? I mean go make a movie or another single player game,

If it looks good in a powerpoint presentation to the financial director, it will be greenlighted, that is why.

Let's take a look at a typical situation:

First, there is a trend-setting product that is extremely successful. After this, a wave of carbon-paper copies appears and the owners of the original product start noy only to cash in but also to keep up with the competition with accessories, newer versions of the product and by lowering the price of the original product.

What ensues is either that the original product remains dominant, the market evens out so that numerous manufacturers have a similar share of the market, or one of the copy-cat competitors gains an edge on the original product and takes a clear market lead.

Right now, most MMO developers are trying to be that unique alternative provider that will eventually surpass the current marke leader (WoW) as the top dog.

The market being what it is, and international business world having been awakened to risk management, what kind of product do you think will make it? An already proven concept, with a strong IP to back it up and enough unique elements to lure in customers, or game that closely resembles previous titles that have had either mediocre success or been failures? It doesn't take a rocket scientist to figure this out.

The Star Wars IP, a proven and respected developer, extreme community interest. To be honest, it would not be hard for even me to sell a pseudo-Guildwars story and PvP-driven Star Wars MMO to the board of directors. However, I still urge you to chill out. Nobody knows what the game is like yet, all of what I just wrote is just a presumption, like all of the other related babble on these boards.

Balkin31  10/22/08 2:32:11 PM

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Joined: 6/14/06
Posts: 157

Originally posted by Hrothmund
Originally posted by Balkin31
Originally posted by Hrothmund
Originally posted by courtsdad

The beauty of SWG was that you could be both the farmer and hero. The options were great and opens up to a much larger  market.

 

Sandbox environment and freedom of choice is synonymous to a larger player demographic? I don't think so. The publishers have to cater to the masses, and most probably that is what they will do with SWTOR.


 

I completely understand that sandbox may not be the masses choice nor the big money pot that the software companies would like it to be, But why make another MMO that does nothing but feed you lines out of a story and lead you around by the nose? I mean go make a movie or another single player game,

If it looks good in a powerpoint presentation to the financial director, it will be greenlighted, that is why.

Let's take a look at a typical situation:

First, there is a trend-setting product that is extremely successful. After this, a wave of carbon-paper copies appears and the owners of the original product start noy only to cash in but also to keep up with the competition with accessories, newer versions of the product and by lowering the price of the original product.

What ensues is either that the original product remains dominant, the market evens out so that numerous manufacturers have a similar share of the market, or one of the copy-cat competitors gains an edge on the original product and takes a clear market lead.

Right now, most MMO developers are trying to be that unique alternative provider that will eventually surpass the current marke leader (WoW) as the top dog.

The market being what it is, and international business world having been awakened to risk management, what kind of product do you think will make it? An already proven concept, with a strong IP to back it up and enough unique elements to lure in customers, or game that closely resembles previous titles that have had either mediocre success or been failures? It doesn't take a rocket scientist to figure this out.

The Star Wars IP, a proven and respected developer, extreme community interest. To be honest, it would not be hard for even me to sell a pseudo-Guildwars story and PvP-driven Star Wars MMO to the board of directors. However, I still urge you to chill out. Nobody knows what the game is like yet, all of what I just wrote is just a presumption, like all of the other related babble on these boards.


 

Of course money is the factor.... We all know that without saying it. And I do know what the game is going to be like, Bioware has given us more than enough to understand what it is they are trying to make. As for chilling out... I'm chill believe me, chilled enough to say pass on this game.. Don't be offended there are lots of games other people like that I wont play.

 

 

 
Hashbrick  10/22/08 3:06:30 PM

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Joined: 4/12/05
Posts: 1006

One thing comes to mind.. Suck it!