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popinjay 11/10/08 8:01:44 PM
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Hard Core Member
Joined: 9/07/07 |
I think for most, the magic level in Warhammer is between level 20- 28. It appears that that is the breaking point for most that leave across most posts. This is the midgame, when most games take off and people start feeling comfortable with a game and the characters. Where they can't wait to get home from work/school and get right on it. Its really weird that people flatline right here in this level and log on with a sense of coming dread and boredom. These levels doshow that people have played the game long enough to get a flavour of what is happening, so its not like someone who played one week, then quit. This is something Mythic needs to address; to inject fun in these levels cause they seem the most boring and people have a hard time getting past them. This is also about the time the average gamer's one month runs out, hence the servers starting to get empty. As someone who leveled a Ranger, Blackmage, Beastmaster and Redmage to maximum in Final Fantasy XI, the biggest grindfest of all time, I simply have no explanation for why I had no desire to take my BW past level 27. |
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| ***************************************** Mythic Community Coordinator: "I'll reiterate this again; Hundreds of players will still be able to participate in Fortress sieges. Most sieges that we've seen in the last 3 weeks have not exceeded the cap we have implemented. Now go destroy each other (in game) and tell us how it was!"
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FreddyNoNose 11/10/08 8:16:10 PM
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Hard Core Member
Joined: 8/06/05 |
Originally posted by HiGHPLaiNS
TLDR. |
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tetammoth 11/10/08 8:33:17 PM
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Advanced Member
Joined: 8/06/08 |
my problem is that i wanted to do PvP/RvR but after 10pm there are less and less players and scenarios are rare and rvr is not happeing anymore.
PvE is horrible in this game, i feel so bored when killing 10 mobs X then another 10 mobs Z then running back to Quest giver and and and. Thats just to old and boring. The PvE rewards are laughable at best. I also lost the will to fight against computer generated enemies. They feel lifeless and dull. PvP is the only real fun left for me after playing every possible mmorpg since 1998. and yes my 1st was EQ and i love it, i could cry whenever i remember the great days i had there, never mind if raiding in the planes or just farming Frost Giants. I still love EQ1 , its the best for all times. Anarchy Online comes very close and so does DAOC. Also in WoW i had some magical moments that i wont forget.
But the newer games like AoC, LotrO and sadly Warhammer have no magic, no mystic . they are cold worlds. I log in and i dont get the special feeling i expect from fantasy games. Even when i log into good old Anarchy Online i get the feeling i entered another world, still, but i am burnedout a bit after playing it so long. The developers of the new games are doing something wrong, i cant exactly explain what it is, but it has something to do with special emotions that players get when playing the games. (no native english, forgive me)
EDIT: I forgot to add City Of Heroes/Villains to my most loved games :))
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grimal 11/10/08 8:53:20 PM
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Apprentice Member
Joined: 9/11/05 |
Originally posted by HiGHPLaiNS
I think you're wrong here. I played in a guild about 20 hours per week and got bored real quick. I think a lot of others who spent that amount of time playing are complaining as well. Kudos to you for still finding some enjoyment in the game: enjoy it while you can because when it ends (and it will, trust me), you will be saying the exact same thing we're saying. The game is boring; it gets boring real quick and the stale nature of the whole game comes through. I'm a long time MMO player. I started back when UO came out. I don't think the problem with the genre is the players; it's the designers. |
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AlienShirt 11/10/08 8:56:08 PM
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Hard Core Member
Joined: 7/01/04 |
Sadly I have three characters in the upper 20s as well and just stopped my subscription earlier today. Will wait and see what 1.05 and 1.1 brings. |
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mbd1968 11/10/08 9:13:23 PM
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Apprentice Member
Joined: 2/21/07 |
I've read a few threads like this today and I've been thinking about what is wrong with the game and it finallyt came to me while I was watching tv as I didn't feel like playing. Simply put, the game lacks depth. It's enjoyable at the start as part of the gameplay are either new or done differently to other games that it's a breath of fresh air. Unfortunately, if you ry a few other classes and repeat the same things in different zones or faction you begin to realize it's just repetition with different skins. I loved the PQs at the start but due to the lack of player it comes down to "God, I've got to grind a crap load of stage 1's again for influence..." until it finally comes to you... Why am I doing this when I'm not having fun anymore... The quests aren't structure well either, you grab the first load and go to complete them and when you hand them in you find out that the second stage of each quest is where you've just been to do the first stage from another quest giver... running from one end of a zone to teh otehr constantly is completely pointless, as a Project Manager it just makes me think why the fuck can't these NPCs plan there shit a bit better, they're gonna be at war for a hell of a long time if they don't... I wonder if the Dark Elf High Command is in need of omy services... they only have 6 days to make there mind up as I too decided to cancel my subscription tonight. I'm going to try LotRO for a while. Good luck to all who continue, I'll come back next year to see how things are progressing... |
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| Current: LotRO, WoW |
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Moodah 11/11/08 5:42:47 AM
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Apprentice Member
Joined: 6/12/08 |
I don't think the problem is just war or the players, its the problem of the entire genre where developers are just unable to think outside of the box and each generation of games every couple of years does not bring anything fundamentaly new, except minor tweaks. Gamers do not want to do the same thing over and over again, and sooner or later comes a critical treshold where they just don't want to do it anymore. I leveled my anarchy char to 220, I left my WoW char at 70, why the hell whould I want to go through the exactly same process again with a different skin. The process HAS to change enough so that it feels different and in current wave of MMOs it just does not. Instead becoming deeper and deeper and offering more and more options, they are becoming more and more shallow with less and less options. WoW is not to blame for it, because wow does very good what it is supposed to do. Companies and developers with unreasonable thinking that if they offer what wow offers with some minor tweaks is going to guarantee the success are to blame. Why would anyone in their right mind after lets say maxing a char in a couple of previous generations of games, lets say EQ, AO, WoW etc, go through the exactly same process in a new game - there is no logic behind it. The expirience of the new game has to be fresh for you to do it and that is the fundamental reason people are becoming boring and dumping the new MMOs faster and faster. It's the "been there - done that" feeling. It's just mind boggling how the developers are just plain unable to process that fact. |
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Autodidact82 11/11/08 6:37:52 AM
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Apprentice Member
Joined: 2/12/08
"Sleep on...fly on. |
I got a level 24 Sorc, and pretty much getting more and more bored with the game, each passing day. T3 Pretty much suck's, especially on a Open RvR server, IMO. The community in this game sucks. I should actually say what community!?? Getting people to do ORvR never happens. Every jackass seems more worried to grind scenarios and get to 40 as soon as possible. I rather take my time and explore the world, do some ORvR... where the fun is. Oh well, Just wish my friends wanted to quit. It make it so much easier for me to say goodbye to this game. |
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Omega3 11/11/08 6:04:26 PM
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