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 Thread (43 posts)
girlgeek  11/11/08 1:28:25 PM

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“Mickey Mouse to a three-year-old is a six-foot-tall RAT!”
~Robin Williams

Hmm.  I have never even HEARD of CoS, and can't find anything about it on MMORPG.com.  Maybe I just didn't take enough time to hunt?

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THE ABOVE POST IS MY OWN PERSONAL OPINION. Duh.
Now Playing: WoW, EQ2, EVE. Presently in closed beta for two upcoming MMOs, really looking forward to The Agency, Runes of Magic, Aion and TCoS releases. Still debating a return to Vanguard. I also play FPS games, such as Unreal 3 and Painkiller, and some single player games like Vampire the Masquerade Bloodlines. I'm addicted.

skipeth  11/11/08 2:28:24 PM

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girlgeek, be sure to check out the CoS webpage and read the lore and faq pages.

 
Jatar  11/11/08 6:13:51 PM

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Citadel of Sorcery dev team member

Originally posted by noobzor

im wondering if the following creatures will be in CoS

Vampires (classical)

Gnolls (not so well known)

zombies (do i have to answer)

dragons (must, absolutley a MUST)

Mimics (just to keep players on their toes when opening chests)

and thats all i can think of right now

 

CoS will not have any of these monsters (accept dragons), as the game design is a whole new world and mythos, meaning, we mostly have all of our own creatures made specifically for the game. Also, no Elves, dwarves halflings, etc.

We do have a couple of familiar fantasy creatures as in dragons, demons, and gargoyles, but they are our own take on these. Most of the other creatures you will never have heard of before. We did this because we don't want people to have preconceived ideas about the creatures and people of the world.

 

Though we may mention some of the creatures now and then, we won't be giving out details on them before the launch of the game so that you can discover them during game play.

 

 
Jatar  11/11/08 7:52:25 PM

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Citadel of Sorcery dev team member

Originally posted by girlgeek

Hmm.  I have never even HEARD of CoS, and can't find anything about it on MMORPG.com.  Maybe I just didn't take enough time to hunt?

www.citadelofsorcery.com

We're also listed on MMORPG in the game list:

Citadel of Sorcery

 
crazyst3ve  11/12/08 2:13:50 AM

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 from me there is only one way to describe what i have read:

INSANE

big gratz to dev team for thinking of all these ideas before we even mentioned them! not many devs can do that, usually they put what they want and not want the players are looking for. respect!

 
skipeth  11/12/08 11:46:42 AM

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WTF no elves??  How am I supposed to be a whiny emo Drizz't clone full of angst as I am completely incapable of my own character development.

But in all seriousness, I would have been far less interested in this game if you had kept to the standard Tolkien fare of races.  This would have been evidence for a lack of creativity and originality, which are the fundamental traits required to pull off the quest system.  Of course, it is easy enough to take the Tolkien/D&D races, give them new names and models but leave them fundamentally unchanged.

The Lore of CoS clearly distinguishes itself apart from the Tolkein world model.  I find it very intriguing that the varied races are derived from men.  Each race is actually interesting and unique.

As for zmobies, I saw no mention of undead of any kind in the lore.  I expect there will be very little in the way of well known critters.  For that matter, I expect that the demons will be quite varied and interesting.  Not the standard listing of demons from the monster manuals.  I will probably be spending a lot of time at the library.

 
noobzor  11/19/08 9:01:21 AM

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am not afraid of death just the process of...

i would like to see differant types of ways to enchant your (i'll just say blade because that is easy're) Blade other than that particular way of enchanting and then monograhming (or whatever it is called) but aswell...

... they'res is a sword master who can best you in 3 blows in which your swords meet, so what you do is you (i'll be useing Baldurs gate origanal version skill system mixed with my bright idea) Glyph your sword. by this i mean well that will go nowhere anyways Glyph is a trap spell where as soon as something touches the glyph it explodes, then put that on your sword (note be sure to have a magical sheild of some sort or a big shield you can hide behind) and reap the benifits of one hit KO

this of course be one time and one time only, and would really dmg your equipment. (mayby next time i'll run around him and instead of beating his brains out for zombie chow, at the expense of your equipment)

 
skipeth  11/19/08 10:56:08 AM

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If you did that in my D&D campaign, the glyph would blow your hand off and you'd be out several days while you get your hand regen'd.

Although not available in Baldur's Gate, there is a D&D 3.5 prestige class called Spellsword that allows you to fire off a spell as part of a successful melee attack. Buy 2 swords of spell storing (3rd level). Your opening attack against boss guy is two melee attacks and three lightning bolts.

The CoS Q&A on equipment describes the process of improving items through questing.  The enchanting you are describing I think would be more like buffs(non-permanent effects).  Such as applying poison to a weapon for a single attack or adding elemental damage.

And Jatar just posted on the weapons? thread about adding single shot spell buffs. sweet

 
noobzor  11/20/08 12:10:50 AM

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am not afraid of death just the process of...

thanks skipth. when i was reading your post i thought of permanent (forgive the typos) enchantments, i think it would be cool if at all possible enchant your weapons with defensive skills like a magic reflect for example.

wizard casts his ultimate one hit KO move on you and you have a sword with a magic reflect on it and your wearing your toga and sword, thats it.

 

Forum Poll

what do you do?

A. step aside (smart)
B. block it (or die trying)
C. run forward waving you sword wildly (trying to be cool?!?!)
D. trun tail and run (coward... correction, dead coward)
E. take a batting postion and aim for a homerun (cool)
any i cant think of. (creative but none of the above)
(login to vote)

 
skipeth  11/20/08 2:40:26 PM