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 Thread (52 posts)
Deathstrike2  10/20/08 11:28:14 AM

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Hard Core Member

Joined: 2/04/06
Posts: 1463

It takes a village to raise a child, but it takes a viking to raze a village!

Originally posted by AlloughN

Or maybe its time to get a different type of MMO company. One that cares for the role play experience of each and every player, not of the individual fans or the mainstream WOW players. One that is more like a good friend than a parent.


 

This here might be your problem.  There's no MMO company that's your friend or your parent.  You know why?  They're a company, and like any company, they're there to make money. 

Here's a thought though.  If you have no Star Trek MMO currently, and Cryptic puts one out with some of the features you want, but not all, isn't that better than nothing?  You can cry about how disappointed you are or you can be thankful they're creating the only Star Trek MMO out.  One will leave you feeling bitter while the other will make you happy.  It's all about perspective.

 

 
AlloughN  10/20/08 11:35:19 AM

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Star Quest Online Correspondent

Joined: 12/13/07
Posts: 99

A team can never lose, even if it is defeated, as long as it remains a team.

Crying is for after, I'm not whining about not getting what I want. All I am asking is for Cryptic to consider it.

And I will play it, just because its Star Trek.


And your right, there is no big coporation that even thinks of its players, its money.

But, there are some indie companies that are your friends, I think the big companies could learn a lesson or two. I hate to keep bringing up SQO, but its devs are role models, they are on the forums everyday, chatting with their players. Sometimes they even log in the game and play with us. I'm not suggesting Cryptic play alongside us, but I am suggesting they listen more to the players, STO will be a hard to build, and the would be players have a lot of really good ideas.

 
Zertyr  10/21/08 9:20:34 AM

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Apprentice Member

Joined: 4/01/05
Posts: 253

"The who increases knowledge, increases sorrow." /Bible

ill play the game whatever is said or happens, im too chicken to bail out on not testing it :)

 

 

 
AlloughN  10/21/08 11:21:23 AM

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Star Quest Online Correspondent

Joined: 12/13/07
Posts: 99

A team can never lose, even if it is defeated, as long as it remains a team.

Originally posted by Zertyr

ill play the game whatever is said or happens, im too chicken to bail out on not testing it :)

 

 

lol, I'll be playing it to, at least for a while. I'm just pleading that they dont make it a WOW in space type of game. 

 
Petrosis  10/22/08 5:54:53 AM

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Novice Member

Joined: 11/26/05
Posts: 7

no NGE/SOE, lol

I think a reasonable solution to the ship dilemma is to make it flexible for all. Like this:

You can have crew of players in the ship ... full compliment or at least the most important posts. May be like this: smaller ships group of 6-7 players to fill all stations, for bigger ships ~12 players.

But to prevent endless waiting on Starports to find enough players for your crew in order to get in space it can be flexible, by replacing the empty stations by NPCs, who will react moderatlely, thus leaving advantage to ship who have the full crew of players. You still can fly alone and NPCs will help you, but its better to have alive crew.

I don't see anything complicated in such system. There are games where you can walk in your ship while flying.

================================
Petar Stoilov <KTD>, Bounty Hunter
SWG veteran, Bria server

Kerebo  10/22/08 11:34:04 AM

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Novice Member

Joined: 4/08/08
Posts: 127

Semper Fi!

lets all just hope for the best and not judge it until we can play it and see ourselves

 
Faxxer  10/22/08 12:36:41 PM

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Elite Member

Joined: 11/19/05
Posts: 898

Star Wars Galaxies, R.I.P. NGE was your final death blow.

I need to say some things...

 

1.  DO NOT tell me that there is a limit on any posible type of game.  If they can THINK it, they can create it.  It simply comes down to them drawing some imaginary line in the sand and saying "this is where we won't go"...  I KNOW ANYTHING can be done.  We have thousands of satelites in orbit for crying out loud, we've been to the damn moon, don't tell me we "can't do that because it's too hard"

The company looks at the ideas, then the cost... then they throw out ideas to increase profitability.  GREED is the ONLY answer for why some feature is not in a game.  Because they want money sooner rather than later.  PERIOD.

We need GAMERS.  NOT SUITS.  GAMERS need to be the ones in control of design, and get the suits off their backs with imaginary time lines.  let them do it right, and the numbers will come in.  just not the numbers THEY want.

again, look at second life... still growing, still growing....the concept of FREE ANDOPEN model SELLS.  sandbox SELLS.  but give dev teams what they need to do it right... TIME.

 
chuxor  10/26/08 5:21:19 PM

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Novice Member

Joined: 4/29/07
Posts: 1

its always a good day to die in virtual reality.

one can only hope for the best... not just another EVE .

 
Camthylion  10/27/08 2:57:31 PM

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Novice Member

Joined: 10/25/08
Posts: 123

Franticly awaiting Darkfall! Don''t tell me failfall forum troll!... or i''ll cut you down.

I rarely say this but this game is going to be a epic fail...   with all the other MMO out there and ones releasing this game stands no chance of surviving... hopefuly im wrong for those who want to play this but this game does not appeal too me at all and I play basicly all MMOs that are on the market!

 
oakthornn  10/29/08 1:21:50 AM

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Elite Member

Joined: 5/19/04
Posts: 424

http://www.myspace.com/shauwn
Be my friend!

I also enjoy playing and developing a character as opposed to being a starship. Why cant we have both? It's like eating cake with nothing to wash it down, or buying a car with no wheels.

I feel the options shou