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 Thread (27 posts)
Kunou  11/15/08 5:28:13 PM

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MMORPG.com Community Manager

Joined: 9/28/03
Posts: 2618

"It''s OK... I''m a leaf on the wind! Watch how I soar!"

We wanted to do a continuation of today's Dev Chat so I figured I'd gather up some community questions to send their way. So, post your questions here and I'll go through em and send off a bunch to the fine folks behind Runes of Magic and see what we can learn!

Richard "Kunou" Cox
Community Manager
"There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."

CryoCode  11/15/08 5:36:10 PM

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Novice Member

Joined: 9/12/05
Posts: 2

will guilds get capes, tabards or cloaks to show there guild symbol?

amorphicevil Xfire Miniprofile
vbathory  11/15/08 5:37:15 PM

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Novice Member

Joined: 7/04/05
Posts: 4

I have a couple of questions.

 

Is there talent trees in rom if so can you explain how they work if not how can you improve your skills?
 

what kind of guild tools will there be ingame?will there be calendars so guild leaders can schedule raids,pvp etc in game?

 
Asvarox  11/15/08 6:04:05 PM

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Novice Member

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Are you going to support fansites and such? If so, how?

 
Lunarhound  11/17/08 2:16:59 PM

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Apprentice Member

Joined: 4/05/08
Posts: 1

Do you plan on improving the beginning of the game at all? I really like the "pioneer" storyline set-up, but right now, it doesn't amount to anything. You just get plopped into the world with no explanation.

How about a new tutorial that takes place on a ship, on its way to the continent, or at least making a port near the Pioneer Colony and placing players at the docks as if they've just arrived, instead of plunking them down outside the pioneer colony with no reasoning behind it.

For that matter, how about some sort of opening cut scene to explain things, and set the mood? These things would go a long way toward getting new players excited about starting their adventures.

 
Kerensky_RoM  11/27/08 7:59:46 AM

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Advanced Member

Joined: 11/17/08
Posts: 11

Hi everyone,


Sorry I haven't dropped by earlier - bit of a busy time for us. The Open Beta is coming closer and closer and we are preparing a few events and contests to go with that.


Now, I'd like to thank you for your questions and before I go answering the ones, I can answer right away, I would like to apologise if not everything I write makes 100% sense. Although I have been studying English and have (as some might know) lived in the UK for a couple of years, I am far from perfect and might not always hit what I want to say spot-on. So please let me know if I don't make sense. :)

Let me start with some kind of good, old-fashioned apology...

I know that many of my answers to your questions might sound a bit... thin and are not quite what people want to hear. I would really love to give you more concrete information, but there is a good reason I can't: Runes of Magic is still in the making - and we still take our community's feedback into consideration. In our case "Open Beta" is not simply a marketing stunt to hype the game, it's a statement that there a still rough edges and features that are being worked on.

We are commited to making a game that appeals to the western players in terms of depths, gameplay, features and story and so we are really looking forward hearing your feedback.

And here is what I can tell you so far.


CryoCode: At the moment it is already possible for guilds to chose a symbol. With the introduction of the guild houses we will depict these symbols on the houses. We don't show guild symbols on the capes as yet but from what I have heard so far, there will be more places where guilds can fly their colours.


Vbathory: Runes of Magic doesn't feature skill trees. When advancing in level, players unlock their characters' skill one by one.

Guild tools are not yet fully implemented - they are being worked on but we don't expect to have them ready when the open beta starts in early December. The mentioned calendar feature is on the to-do-list.


Asvarox: Fansites are an important pillar of our community (guess you heard that before :) ) and we are already working with a number of fan sites across Europe. When RoM goes into open beta we can and we will intensify our cooperation and will run events, competitions, give-aways and much more with our fansite partners.

If any of you are running a fansite, please drop me a PM and let me know so I can get in touch with you. :)


Lunarhound: A good idea, which I will gladly pass on to the developers. At the moment Runewaker and we are focussing on improving overall gameplay, balancing and adding continously more content (more quests across all level ranges, raid dungeons and instances, and more features in general) to the game. Some might have already heard that Runewaker is working on new races and classes...
 

Thanks a lot - I'll drop by much more often now.

Kerensky

Jörg "Kerensky" Koonen
Community Manager Runes of Magic

mmorpgames  12/02/08 12:53:48 AM

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Apprentice Member

Joined: 9/28/08
Posts: 26

Bored Bored Bored...Tell Me A Game So i can Download?

Hi! is World of Warcraft the same as Runes of Magic? What are the differences? because from what i see is that RoM looks like WoW? correct me if im wrong...

Will it take long to level up? Will quests be needing groups to complete a quest? Is there a storyline to the Game?

Are the maps huge? Yes i know i should download the game but the game file is alot! so i won't want to waste my time downloading a game that isn't going to be good..


 i just read the FAQ lol...well can you just answer the first question?

 
Kerensky_RoM  12/02/08 5:25:08 AM

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Advanced Member

Joined: 11/17/08
Posts: 11

Originally posted by mmorpgames

Hi! is World of Warcraft the same as Runes of Magic? What are the differences? because from what i see is that RoM looks like WoW? correct me if im wrong...

Will it take long to level up? Will quests be needing groups to complete a quest? Is there a storyline to the Game?

Are the maps huge? Yes i know i should download the game but the game file is alot! so i won't want to waste my time downloading a game that isn't going to be good..


 i just read the FAQ lol...well can you just answer the first question?

 

On your first question: Runes of Magic is a game of its own. :) Runewaker took a lot of good ideas from other successful games but they didn't simply "rip off" but used the inspiration and refined the ideas.

The general idea was to have a game that runs on as many rigs as possible so the system specs are relatively low. On my provisional office machine (AMD 3800+ (single core) w/ GeForce 7500) I can run it without issues - it doesn't look as pretty as on my colleague's machine, but I can play the game well enough. (I hope the high-end box will arrive this side of christmas :) )

We have group quests and solo quests - e.g. instances are designed for full groups - while there are plenty of quests for solo players.

A storyline? Of course. :)

The maps are quite big - comparable to any full-sized MMORPG I know. I can't tell you if you like it or if you might think "it's any good" - but I assume that if you like Fantasy MMORPGs, you will find Runes of Magic measuring up to your standard. :)

 

Jörg "Kerensky" Koonen
Community Manager Runes of Magic

trancejeremy  12/04/08 6:36:57 AM

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Hard Core Member

Joined: 1/30/08
Posts: 314

I'd like to know if the patching process will ever be friendlier to those with slower connections? Or even just friendlier to people who can't let something download for 10 hours in a row uninterupted. (Right now I'm not speed capped by my ISP and patching is still insanely slow to download)

I want to try the closed beta (have a key and all), but can't patch it, because I can't do it in one sitting and it seems to start over at the begining every time. Most other MMORPGs I've played will update one file at a time, so if you stop, it merely continues at the last file.

 
Kerensky_RoM  12/05/08 6:25:34 AM