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 Thread (6 posts)
Korvenus  11/16/08 10:20:03 PM

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Hard Core Member

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Why Reinvent The Wheel?

I heard a while back that they were going to bring out a major patch that would add to the PVP aspect of the game. You could become a murderer if you wanted too and would have access to certain areas and towns. Anybody know of this?

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lugal  11/16/08 10:25:13 PM

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YOu could try reading the release notes that are posted here on the site, or the thread about the pvp patch.

 
Korvenus  11/16/08 10:42:47 PM

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Why Reinvent The Wheel?

Cant find either one. Do you have a link?

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Loke666  11/16/08 10:48:57 PM

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It is in the game now, yes. Heres a quote from the 29 oct patch:PVP / MASSIVE PVP

PvP Notoriety System

* The Notoriety system will be introduced in update. You can be flagged as a Criminal or Murderer depending on your actions in PvP.
* Criminals and Murderers can trade with their guild NPCs, and with shady merchants and bankers.
* Murderer Resurrection Points have been added, and are marked on the minimap. Murderers can only resurrect at these locations. Other players cannot see murderer resurrection points unless they are also murderers.
* PvP XP is now split between all attacking groups and individuals, based on their relative damage.
* Outlaw camps have been added in several adventure playfields and hubs, for use by Murderers
* Outlaw camp vendors sell green and blue potions.
* A player attacking another, who is of too low level to yield PvP XP to the attacker., will now be flagged as a criminal for a few minutes.
* The cost for using shady teleporters is relative to the number of murderpoints the player has.
* When you are in a playfield that is too high level for you, you will receive a debuff called Free Prey. While this debuff is on you, attackers are free to kill you without being penalized with criminal status or murder points.
* All guards should attack murderers now.
* Redeemer npcs in the Outlaw camps will give murderers quests which will enable them to reduce their murderpoints.
* When awarding PvP xp to a group of players, the base XP is now calculated based on the highest level character in the group (similar to how PvE XP is calculated).
* Guards can now use ranged weapons.
* It should no longer be possible to engage in pvp on pvp servers inside raid instances.
* No PvP xp reward will be given if a guard helped you kill someone.
* The criminal buff will be reset to 5 minutes if you hit your target again while you have the buff.
* All guards in Conall's Valley, Conarch Village, Old Tarantia, and Khemi will now attack players when appropriate.
* If you are a Murderer you will have access to a Criminal chat channel.
* Criminals will never get help from a guard (when attacked by players and NPCs).
* Innocents will get help from guards when getting attacked (by players and NPCs).

Link to all updates: forums-eu.ageofconan.com/forumdisplay.php
 

 
Korvenus  11/16/08 11:02:42 PM

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Why Reinvent The Wheel?

Thanks alot.

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FC-Famine  11/16/08 11:08:02 PM

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Age of Conan, Community Manager

Joined: 10/17/06
Posts: 51

Originally posted by Korvenus

I heard a while back that they were going to bring out a major patch that would add to the PVP aspect of the game. You could become a murderer if you wanted too and would have access to certain areas and towns. Anybody know of this?

 

You can find out more information here: community.ageofconan.com/wsp/conan/frontend.cgi

The focus right now is just as you explained it with the criminals having more "black market" type of areas open for them to help keep the system balanced. This would help open and expand systems such as bounty hunters and so on. Which would really help mature a very robust player-versus-player system overall. Something that adds a little more detail with each enhancement that can help add more meaning to player-versus-player in the long run.

However, that's just the ideas being shot around at the moment and im sure more on that will develop later on down the road.

Glen ''Famine/Soulwish'' Swan
US Community Manager - Age of Conan

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