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Ashlura 11/19/08 2:28:15 PM
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Novice Member
Joined: 12/02/06 |
I have been playing WAR for a little bit now. I was one of the beta testers, elder testers, and so on. Before any of you say 'play the game to end game' realize that I have as far as levels. I am level 40/42 on one server and I have played a few classes to 24 or so. The game is lacking the social aspects you would expect in an MMORPG. To be quite hoenst, I see a lot of the games lately that lack the RPG portion and with this game, you get the feel of a lack of MMO as well. So I would consider it a MO.- Multi-player Online and that's about it. The World is dead, the cities are dead, and there is basically nothing to do but BGs or in this game they call them Scenarios. An instanced form of PvP where you can level and enjoy BG style PvP taken from WoW. I believe that the World PvP would be great, if there was anyone around to fight, but there just isn't. I think there's a lot of greatness in the World PvP but the scenarios have taken away once again from World PvP leaving this game to emulate WoW. Dead Worlds that seem like a waste of time creating. It would've been better just to make it like Fury and have people battle in instances and that is it because that is all people are doing. I miss the days of UO and I miss the days that the game made you dependent on crafting classes and other people in order to survive. In UO you were able to solo and you could definitely explore the World around, but you often times got ganked and this is what this game is missing. And yes- I chose a PvP Server to play on so it was possible. The game just lacks the essence of MMORPG IMO and I look forward to games of the future bringing back the feel of a persistent World that was fun to be a part of. People have /whined over the years for quick fast paced combat and they have received it. I just wish they would've stuck with console games and left our genre alone. Darkfall seems to be the last effort to what a game should be like and hopefully it delivers. I look forward to SW:TOR as well, but I fear the creation of classes instead of a skill game will leave us with another form of WoW with a twist leaving out the entire reason to even play MMORPG's = people. This is just my opinion and I am sure others love this game. I enjoyed it for a bit. I have logged in about 900 hours total with Beta and post release so I am not a n00b when it comes to WAR. It just lacks. |
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popinjay 11/19/08 3:37:42 PM
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Hard Core Member
Joined: 9/07/07 |
Before you finish, you might want to edit your post to include: 1.The computer specs you have. Failure to do or list any of the above will render your opinion worthless and baseless, and your post will be placed into the "troll" category by the fanbois. Just a suggestion. :) |
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| ***************************************** Mythic Community Coordinator: "I'll reiterate this again; Hundreds of players will still be able to participate in Fortress sieges. Most sieges that we've seen in the last 3 weeks have not exceeded the cap we have implemented. Now go destroy each other (in game) and tell us how it was!"
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lifeofagony 11/19/08 4:13:32 PM
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Apprentice Member
Joined: 12/01/05 |
I do agree that scenarios have hurt the game but just in the past week ive seen a big zerg in ORvR.Just last night spent 4 hours in ORvR.Took 8 BOs, 1 keep and defended 1 keep.Went from RR 19 to RR 20 in that time.I think the game is very new still and is going to grow into a well community game,its just very new. |
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amorone 11/19/08 4:20:01 PM
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Advanced Member
Joined: 7/20/04 |
On Ostermark, I'd say the game is really taking shape now. Realm pride is growing. There are BIG nightly open RvR battels all throughout ALL tiers with sides trying to lock down areas. On the Order side, we have great communication going now for T1-4 between not only guilds, but various alliances and even non-guilded players (ie. Alliances makes sure to spread word on region chat too). So you are seeing more and more coordinated efforts across tiers. I am sure Destro is doing the same on their side as it is a continual see-saw. This has made the game soooo much more fun even now.....and we haven't even begun to take capital cities yet. I would just say give it time. This game is far "larger" than a lot of people realize. |
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LiquidWolf 11/19/08 4:33:07 PM
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Apprentice Member
Joined: 4/18/07
Currently Playing: |
Originally posted by amorone
The problem is people don't want to give it time when they have already given it money. This is not a world that grows, expands, changes, or becomes better the more time a player puts into it. My character is not something I get attached to, like to stay with through the hard times or the good times. The player had BETTER get what they want, regardless of what it will do to the game. This is a themepark a player pays 15 dollars a month to attend...This is entertainment, and a player better be entertained or the company can watch a player go to some other themepark to spend their money. - This is the mentality I see in the population of MMO's today... or perhaps the player has already put in a year or two into some other MMO, and expects this new one to do exactly what the old one did.... but better. It takes effort, the ability to compromise, and the desire to have find ways to have fun... But many people who play MMO's today don't have this. |
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popinjay 11/19/08 4:50:08 PM
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Hard Core Member
Joined: 9/07/07 |
Guilty as charged. This was me with Warhammer. It was just taking too long to get things going all the while hearing, "wait for it.. wait for it". LOTRO was great out the box and I played 2 characters to max there before the content got light. So it went on the shelf while people there said "wait for it". I am now resubbing to LOTRO cause theres new classes to play and new content to experience. I could do the same with WoW (3- 70s there) but I'm tired of playing WoW. I still thought it was fun and a good game (not great), but I'm just tired of it. I never felt it was my job to keep titles going with my fees if they weren't providing the fun. FFXI was the one game that made me stay for almost 4 years cause you couldn't just max a character in one month or two, unlike most of these out now today (including War). That sense of difficulty was key and kept the fees going. I was also having fun along the way. War was fun for about a month and some. Then it just got too slow to warrant my fees propping up the game with little choices for other things while waiting for more people to maybe join. |
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| ***************************************** Mythic Community Coordinator: "I'll reiterate this again; Hundreds of players will still be able to participate in Fortress sieges. Most sieges that we've seen in the last 3 weeks have not exceeded the cap we have implemented. Now go destroy each other (in game) and tell us how it was!"
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Rommie10-284 11/19/08 5:26:20 PM
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Novice Member
Joined: 12/07/05
"You`re full of doody Uncle Bugs!" |
And another problem, which may be a permanent flaw, is that people won't pay to lose. If one side is dominating consistently, the losing side will either re-roll to the winning one (good for Mythic short term, but speeds up the problem) or move on to another game where they can "win" regularly (bad for Mythic, and also speeds up the problem) and not feel defeated on a constant basis. The winning side is going to run out of opponents, and wonder what to do next. Sadly, there are guilds dedicated to this outcome, as they don't care about an individual game, just their gameplay. They are happy to pillage a game to failure and move on to the next one - *they* get what they want, to hell with everyone else. How do you cater to a playerbase that won't pay to lose, and has a dedicated portion happy to drive off your customers? My view of MJ is dimming, but I have sympathy for him trying to meet these design challenges.
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Ashlura 11/19/08 7:16:46 PM
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Novice Member
Joined: 12/02/06 |
I guess it's just how I feel about it. I can't say it's a horrible game and no one will play it. It's just not for me. I have played a few games in my past. [b]Games Played[/b] I have tested quite a few too that I never ended up playing. Like I said, I have over 900 hours or so in the game. I have played on four different servers just to see if it was my server. The last server I played was Dark Crag. Of course UO is my favorite of all games as it was my first. Every MMO I have played I have compared them to UO. SWG was decent but lacked PvP. WoW was decent and kept me for about a year or so and CoH was decent but it got boring after about 6 months. I played UO for 5 years off and on and if it had graphics like AoC and didn't add Trammel, I would still be playing it. I guess this is why Darkfall is my hope of all hopes for MMOs. Maybe I am just growing away from gaming or maybe my expectations are just too high. |
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vampypants 11/19/08 8:42:03 PM
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Novice Member
Joined: 11/11/08 |
I wish I didn't agree with the OP, I mean I signed to this forum to defend the game from the whiners and the moaners, but the problem with Warhammer is that you just reach a point when you realise that the game as it stands is just a whole lot of nothing. Which is not to say that it isn't fun to play because it is. When I started playing I would describe my state as s | |