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MMOman101 11/22/08 1:20:09 AM
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Novice Member
Joined: 2/05/08 |
Great post.
I switched to WoW and picked up that mentality. WoW kind of breeds it. The areas are relatively small and to get into the highest level instances you need to have specs and gear. Although some of the most fun I had was doing PUG when I had great gear and we were doing an instance that me and a friend of mine could 2 person. being able to get in a group and just chill was nice. Like I said though WoW, especially after BC , made min maxing almost a must. The heroic instances were completely gear dependent and skill in the game was not nearly as important as gear. I am not playing anything now, for that exact reason. I really wish I could find a game where I can play for fun and group for fun. I ahve been looking but it seems all of the MMOs out there now do not encourage grouping and playing for enjoyment.
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Ngeldu5t 11/22/08 1:59:04 AM
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Elite Member
Joined: 10/14/05
Awaiting for a skill base game with consequences. |
Originally posted by vesavius
Take heart, I am not lost to the good fight, but what I surely gave up, is expecting everyone else is going into a game with the same child-like sense of adventure like me, and I will surely be way more careful and selective now whom I take into my circle of friends as I used to be. Some are just deformed, they are like mentally "crippled" people, and certainly some MMOs have caused this attitude. I prefer to seek my save island of like-minded these days rather, and I understand by and large this is a fight we can not win. We can only prolong it until eventually the tide of times change as they always do.
ok, good :) I think where we differ on this though is that I honestly don't belive the fight is lost. I believe that the current backlash against the superficial solo ez mode mmorpgs that we haver seen over the past couple of years has opened the door to a more social community based game, and a lot of people out there want something deeper and more engaging. All it takes is for one indie company to realise this and secure itself the niche of 300,000 subs that a co-op community fantasy game could easily grab in today's climate. Hell, if they bought one of the older engines of the many failed games, which I sure a few companies out there wanna off load right now in order to recoup some of their loss, they could be ready to go in 1-2 years with a fraction of the dev costs. All it takes is companies to stop using the freakish blip that is WoW's sub numbers as a target, and realise you can make a very healthy profit with a fraction of those numbers. At the very least, in the meantime I am willing to keep an eye open and pop into the forums every so often to see whats what.
That's what I have been saying to some friends lately our salvation will come from an indie company.I want to believe that CCP + White Wolf can give us a meaningful and engaging world based on WoD. Seeing games like Mortal Online or Darkfall Online struggling to be competitive is enough to uphold the flame for me.After the solofest in WAR,I don`t trust any big publisher anymore. I don't play DDO anymore but this game has been the only one where I have really enjoyed grouping and socialising.I remember once I joined a pug and tell the guy if it was a problem for them to have a lower level cleric as healer and he answered that it was not a problem and that we will do our best as a group.we got stuck at some point in the dungeon due to bug,the leader contacted a GM.We spent about 30 mins waiting but it was not a problem we just talked while making fun of the situation.The GM fixed the problem and we continued our dungeon run. But in todays MMOs people would have bitched,make a whining thread + insults.People are in such a rush that they forget that they are playing for fun. |
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Ngeldu5t 11/22/08 2:17:39 AM
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Elite Member
Joined: 10/14/05
Awaiting for a skill base game with consequences. |
Originally posted by Beatnik59 /Agreed |
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Fennris 11/22/08 2:57:57 AM
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Apprentice Member
Joined: 2/04/07 |
D&D always supported solo play. It also supported and encouraged some solo-missions/adventures. It usually wasn't as much fun as playing with a group but that was just the social factor of "the more the merrier". There were classes and limitations, but there were also tons of options; playing multi-classed, dual-classed, hiring henchmen, certain magic items, having NPCs along, playing smart, etc.. I truly believe that the classes were there for variety's sake and to allow players to pursue their own roleplaying ideas, not because of some grande gotta have a tank/nuker/healer-dynamic. With a few exceptions, the healing I remember in D&D was of the reducing downtime variety, not actual combat; priests could and did melee and they had devastating offensive spells as well. And mages were crappy at first but they were invulnerable death machines after level 6 or so. And warriors didn't taunt... MUDs were built after D&D invented RPGs, and they had classes for variety's sake as well. Several games, even D&D, had rules to allow people/players/GMs to invent their own classes as well or they skipped the whole class thing altogether. I remember no co-op mandate; it was just more fun with more friends and that's the angle that the advertising and most commercial modules targetted. The point of ALL of these games was/is for people to play with each other. However, you can play with/against each other without being in a group/team. And just because someone isn't joined at the hip with someone else every single minute they are active doesn't mean that person might as well be playing a solo game. Just like you can play team sports/games that aren't in any way massively multiplayer... EQ was successful not because of its class dynamic, or its grouping design/mandate - it was successful because it had great graphics, it was relatively simple to learn and get started with, and because it was the first major commercial offering of its kind. It had no competition. AC1 came along afterwards and it was good but it was far more complicated (things like figuring out spell component combos, even at low levels, were very annoying) and it had inferior graphics so people saw no reason to switch. Other than UO which was one step above a text game (but people played it a lot anyways), that was it. So EQ set the standard... |
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vesavius 11/22/08 6:02:45 AM
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Hard Core Member
Joined: 3/08/04
''Get me a beer and money sandwhich. Hold the bread.'' - DR & Quinch |
Originally posted by Fennris
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klapdoor 11/22/08 6:46:40 AM
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Apprentice Member
Joined: 9/19/04 |
Originally posted by vesavius | |