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Paragus1 11/24/08 7:15:07 PM
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Spotlight Blogger
Joined: 6/29/06
Co-Leader of Inquisition |
I just published a new article that has is up here on MMORPG.com as well as on MMOCrunch.com that discusses the state of the game 60 days after release from a players perspective. This was written as a constructive criticism by someone who wants to see this game succeed. So please try to refrain from flaming me or name calling. I am very interested in the opinion of the community here regarding the contents of this article and your feedback is appreciated. You can find it HERE. Thanks. |
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Rhannek 11/24/08 7:29:18 PM
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Novice Member
Joined: 10/07/06
Owned |
Very interesting read, thanks for the link. I left WAR a while ago because the PvE was not to my liking, tho a lot of my friends play on Skull Throne Order as well, you may know them, the guild "Ignition". |
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Paragus1 11/24/08 9:41:15 PM
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Spotlight Blogger
Joined: 6/29/06
Co-Leader of Inquisition |
I have seen Ignition around :) I am very concerned about that destro guilds that have been vanishing. Without them we will have no RvR. |
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Ngeldu5t 11/25/08 12:46:10 AM
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Elite Member
Joined: 10/14/05
Awaiting for a skill base game with consequences. |
Spot on OP,I left the game mainly for those same reasons. |
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snowchrome2 11/25/08 1:55:32 AM
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Advanced Member
Joined: 8/20/08 |
ooh hey guys, i play on skull throne also (though latly i been playing the test server more) |
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Aeroangel 11/25/08 2:07:18 AM
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Advanced Member
Joined: 11/10/08
Feminism is the radical notion that women are people. |
Great post. I was really hoping for WAR to succeed (was even a blind fangirl for it), but already began to see some of the problems you mentioned in the article while in closed beta- like I never even thought the contribution system might have worked like that, but I could tell something was definitely wrong with it. |
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Zekiah 11/25/08 2:11:01 AM
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Novice Member
Joined: 1/06/07 |
MMO companies have simply forgotten what makes a good, immersive MMO. |
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Endlos 11/25/08 3:53:25 AM
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Novice Member
Joined: 7/12/08 |
My totally biased, lazy, nitpicking opinion: Disclaimer: I just really don't feel like going to sleep yet, but don't have the time to read everything. I looked at the pictures, so my comments are only about the pictures: Picture 1: I don't know what "increases mastery path 3" means exactly. It puts a free point in Skirmisher? <shrug>. The balance pass coming up is changing SW's archery to be based on STR instead of Ballistics, to allow for easier itemization and flexibility in a SW (gearing for melee doesn't gimp your range and vice-versa) so, on the whole, that "WTF" item looks pretty good to me. Picture 2: Scens do matter for zone control. Not as much as they used to, but they still matter. What gives a better image of dominance: A group of people running around, taking over a bunch of control points uncontested, or a group of people beating the snot out of another group of people over a "strategic location" (hey some scens look... important...ish... from a lore perspective) Picture 3: I hate random number generators. I hate them, I hate everything about them. The reason being that you CANNOT design a RNG that is, well, random. They're all scripted in one way or another, which usually results in heavy streaking. Too tired to make poo reference. Picture 4: That is scary. |
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LondonMagus 11/25/08 4:37:09 AM
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Elite Member
Joined: 3/10/08
Existence is random! |
Interesting article, especially the part on itemisation, but I am still not sure about the 'Loaded Dice' theory. I have seen posts about that a few times before & almost all the evidence is based on personal anecdotes rather than hard data. This will probably always be the case because it would be extremely difficult to create anything quantifiable when the only test of "Do feel lucky today, Well do you, Punk" would be to endlessly repeat tasks in exactly the same way with everyone periodically leaving the zone to 'Reset the Dice'. Whilst random number generators are often slightly biased, it is fairly easy to come up with one that is a reasonable compomise & I find it hard to believe that Mythic couldn't do better than that. The real problem seems to be one of 'Selective Memory' & 'Soured Expectations'. People have a natural tendency to remember the bad things & once exposed to a negative concept often find it hard to forget. Many of these negative theories are effectively just 'superstition memes', like when people tell you about having terrible luck after breaking a mirror. Of course like any true sceptic, if someone had some real data I would be very interested to see it. |
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| If you can't "Have your cake & eat it too", then how can "The proof of the pudding be in the eating"? |
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Paragus1 11/25/08 8:45:40 AM
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Spotlight Blogger | ||