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 Thread (164 posts)
Blazer6992  11/20/08 8:04:09 PM

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Joined: 4/27/05
Posts: 155

Shit Happens !!!

Just chill, we don't know a damn thing yet about this game yet. Relax, take a volume, take the whole bottle.

When we get with in 6 months or so and we know a lot more, then you can cry like a baby all you want.

In the mean time, don't get your panties in a bunch.

 

_Shadowmage  11/20/08 9:20:23 PM

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Originally posted by Midnitte

Originally posted by Kyleran

OK, I'll double back for you and take the SWG out of the equation. (since that's all you saw)
Games sell well. Open worlds don't. Bioware wants to sell a lot. They won't be making an open world.
Oh yes, regarding greed, remember what Gordon Gecko said, "Greed is good". Companies exist to make as much money as possible, no other purpose. They will develop games that they feel will accomplish this goal. (regardless whether they manage to actually do it)




I believe that to be largely false, most people start companies to make a living (as opposed to lots and lots of money!) and part of that has to do with making a good product. Something Bioware has done many times in the past. Whether or not that means Old Republic is good remains to be seen.




However you have to consider the fact that EA own Bioware and if the game costs $100 million to make - EA are providing the funds. As EA is a publicly listed company htye need to provide a return to their shareholders. Which means they want to make a reasonable return on their investment.

SO when they look around at what games are on the market , and how much revenue they bring in - if you were EA would you invest $100 million in a sandbox game( Eve , Galaxies, Darkfall etc), or a theme park game (WOW, War, AOC, LOTRO etc).

 
Midnitte  11/20/08 9:31:34 PM

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Joined: 6/11/06
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To not conform is to conform; Always question orders and demand a reason, least you become a Nazi.


Originally posted by _Shadowmage

Originally posted by Midnitte

Originally posted by Kyleran

OK, I'll double back for you and take the SWG out of the equation. (since that's all you saw)
Games sell well. Open worlds don't. Bioware wants to sell a lot. They won't be making an open world.
Oh yes, regarding greed, remember what Gordon Gecko said, "Greed is good". Companies exist to make as much money as possible, no other purpose. They will develop games that they feel will accomplish this goal. (regardless whether they manage to actually do it)




I believe that to be largely false, most people start companies to make a living (as opposed to lots and lots of money!) and part of that has to do with making a good product. Something Bioware has done many times in the past. Whether or not that means Old Republic is good remains to be seen.




However you have to consider the fact that EA own Bioware and if the game costs $100 million to make - EA are providing the funds. As EA is a publicly listed company htye need to provide a return to their shareholders. Which means they want to make a reasonable return on their investment.

SO when they look around at what games are on the market , and how much revenue they bring in - if you were EA would you invest $100 million in a sandbox game( Eve , Galaxies, Darkfall etc), or a theme park game (WOW, War, AOC, LOTRO etc).



I hope a sandbox game because Eve makes quite a bit of money and darkfall isnt out yet (and SWG is no longer "sandbox" in my mind). Out of the games listed for a "theme park game", WoW is the only one making money. [Though I miss the random bear noises from LOTRO beta!]

Guess it just remains seen if SWOR will reward us, certainly a decent amount of people wishing for a truly open game.

BCuse  11/21/08 12:22:55 PM

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Joined: 11/12/05
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Originally posted by Draccan

 People can attack sandbox all they want, but only games with lots of variety, depth, endgame etc. is worth my time.

The Internet, our powerful PCs, the technology of today BEG for a game that is truly EPIC and LARGE with CHOICES. People talk about simulation as if it was a bad thing, I don't.

Make a good game - with awesome gameplay, classes with SKILLs rather than levels - or even classless - make depth, endgame, player housing, a real player economy, make player vendors meaningful and not just an AH - give us a REAL deep crafting system and a hunt and fight for ressources - drop those damn instances that removes the players from the game world - engage us in a large open world -- and don't even THINK on making a Star Wars game where space is a frigging expansion - give us all that, and then ......... and then ................ then...

I WILL MAKE MY OWN FRIGGIN STORY _ THANK YOU EVER SO MUCH !!

 

Draccan

 


 

i agree with you!  But i do think we need more information about this game.  We've already waited this long might as well give it a shot.

 
SaibotKang  11/21/08 6:21:32 PM

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To the two guys debating skill and whatnot, that is rediculous. There is no "skill" required in any MMORPG. You see a number, you make it bigger by grinding, then you go PVP against other people who did the same and whoevers number is bigger wins. Hence, the winner is who has invested the most time in the game. I say this as a long time MMORPG player who is an avid PVPER in almost any Ive played. To say it requires skill is laughable.

 
Getalife  11/22/08 12:43:54 AM

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If its going to be in PVE spirit of Final fantasy MMO whats wrong with it? Bioware is good at story based MMO and thats what i want. Not another Warhammer RVR. Just pure story driven PVE with lots of quests. Sandbox is boring and dull.

 
gom276  11/22/08 1:44:18 AM

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The funniest thing about all these posts is everyone forgets that when a company like Blizzard set out to make an mmo everyone thought they were going to fail, the art was bad the game was going to be for kiddies, blah blah blah....  Well. 

Several billions of dollars later they are still the kings.  A company that had only made RTS and single player hack and slashers made the single most successful MMO in history.  So a little company called bioware which happened to make probably the single best star wars IP game ever with KoToR, get's their hands on the star wars IP again and decides this time to take a swing at an MMO using what they have learned from years of building some of the best console and PC RPG's on the market.  And the only company who has even a glimmer of a chance to truely pull off a story driven game.

I say go for it.  If they pull off anything remotely like KoToR with multiplayer I will be happy.  If they can keep the stories coming and give me 1000's of ways to keep being the hero for years to come I will gladly give them my $20.  I enjoy the sandbox games heck i grew up on them.  I was a WoW naysayer back in the day.. *eats crow*

Success in this industry is not measured by player satisfaction but in subscription numbers.  Some of the happiest player bases for games like Ryzom *sandbox* failed miserably.  Went out of business.

Which is why there are so many sandbox lovers on these forums.  All the games they love and played have all fallen off the map.  They feel that because what they love is not commercially viable due to all the *themepark* games success they will never have the games they truely want with the populations they need to keep a game alive.

There have been many great sandbox games mostly for more of us diehards who grew up with that style of game int he early years of MMO.  But with WoW's success and were not talking a minor success we are talking massive success the business world took notice and the days of indy house MMO's catering to a devoted few is long long gone. 

Now these people rage against the machine of commerce that has left them with no game to call home and any title that is viewed as a sellout will be attacked and trashed to justify their hatred for the commercialization that has destroyed the genre they so loved.

I was there once, I swallowed my pride when my brother gave me a WoW sub a few years ago and I tried it out.  To my surprise I had fun.  was it easy?  Yes.  But this die hard sandbox guy was softened up and found that I could have fun soloing and getting killed a 1000 times and not lose anything but some change on a repair bill.  That I could mindlessly enjoy a story instead of bashing my head in trying to find people to help me make my own.

As the world of MMO's has become mainstreamed our sandbox homes have become a thing of legend.  We can either end up grump old men crying about how when we were kids if you died in an MMO you might as well create a new toon since you would have to start all over again anyways.  Or we can grow and change with the times and find things we love about what the new games offer.  But if you insist on holding onto what was and not accept that which is.  You are going to end up like that grumpy old bugger that nobody wants to care for and ends up alone in a home for the elderly with no friends sitting in the corner mummering to yourself about how if they just made a sandbox MMO they would see.

They made them for years...  I played them all....  They never did anywhere near as good as the crappy mainstream games we get today.  Get over it they won we lost.  I look forward to the promise of darkfall, may it be everything they claim and may it get sub numbers to keep it alive long enough for me to die and lose everything at least 3 times.

Gom276
Prolific MMO player
Just can't say no to any mmo

Khalathwyr  11/22/08 2:08:18 AM

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Joined: 6/02/04
Posts: 742

Google is your friend.

Wouldn't it be the irony of all ironies if the new MMO Blizzard is working on is an update to the sandbox style with quests added in. Kind of "just to prove we can do it" title. So they end up taking all the themepark junkies with WoW and us old school sandbox lovers with the new title.

That'd be genius.

Mortal Online Interviews & Information

The Themepark Method of making MMOs is structured entertainment, akin to a puzzle. I prefer a legos style where I can build what I want and something new everyday.

ohsofresh42  11/22/08 2:11:03 AM