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VirgoThree 11/24/08 12:05:24 AM
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Advanced Member
Joined: 12/09/03 |
Originally posted by PatchDay
MMOs arent the same as other games, they are supposed to capture players for years on end, as such they need to have all the options.
No they don't. They just need to focus on their niches and do it well like EVE/CCP. This way you can be profitable with a small team. I don't want to play a 100% PVE focused MMO but I bet someone reading this would go nuts for that But I disagree with the guy above me on one thing I think your blogs are great, great reads. Think I commented on the Huxley one awhile back.
I agree that more MMO's need to focus on specific niche markets. No MMO out there can cater to all playstyles not even WoW and it would be foolish to try to. Once a company tries to cater to all playstyles the end result becomes watered down. The reason being the majority of the costumers will dictate what is the most accepted way to play the game and any good developer will atleast cater to that. Look at EVE, it is a prime example of niche market and it is a success because of it. EVE does not look remotely like any other MMO on the market and they cater to their customers needs. They can atleast stand out from the herd of clones and provide content that no other MMO currently provides. I do not play EVE myself because it does not suit me, but I applaud them for being different and more focused. |
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winter 11/24/08 12:07:56 AM
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Hard Core Member
Joined: 8/08/03 |
Originally posted by Bladin
theres really no problem here as i see it. Vote with your wallet if you don't like the game, but due remember people are different and have different tastes, and different tolerance levels. (some people like seafood some hate it) You picked WAR as a game that should never have been released. Personally i have guild mates that have been playing it since release and still enjoy it and haven't bitched at all. (Guess they and you have different standards/tastes) If we and the companies lived by your standards their would not have been one MMO released since what WoW? Dev "Oh dang we're 90% done the games pretty good but not quiet finished but theres no budget left, guess well just trash it." Basically rather then letting people have the choice/option your asking everyone to adhere to your standards and create some kind of MMO barren wasteland. I honestly doubt Blizzard would have even attempted WoW if they had been contractually obligated to produce 100% prefect MMO on first attempt. Others have already pointed out that while WoW had polish it too had problems and was no where near ready for the surplus of players in originally gathered. MMO's mirror nature and life to a certain extent. few are truelly ready or completely prepared for challenges we face, there will be many experiments some better some worse. In the end the stronge will survive and the weak won't. Vote with your wallet and allow others the same choice, don't try and force your views/opinions/standards on everyone else and you'll probably be alot happier. Fanbois and Trolls are just 2 sides of the same coin you'll never get ride of all of either. Call it a strange quirk of human nature. |
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tvalentine 11/24/08 12:11:34 AM
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Elite Member
Joined: 4/01/06
“The things you own end up owning you.” -Tyler Durden |
i never expect much from a MMORPG release, so when the release sucks i'm not as disapointed as all the fanbois reading and believing every single word said by the developers who "dont lie because the company has other reputable games on the market" (lol AOC and WAR). If you expect too much, then you will be disapointed and you will be makeing threads like this on the forum. If you dont expect much you dont get your hopes crushed, because there are no hopes to be crushed. |
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Grunties 11/24/08 12:14:19 AM
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Elite Member
Joined: 9/16/07 |
Originally posted by originalegg
I think some very interesting parallels can be drawn between this topic and human development. As children, we are coddled by our parents and able to make many mistakes without consequence, but we also have no freedoms. As teenagers, we are provided more freedoms and start to feel the first sting of real consequences, but ultimately parents are still responsible for our well being. A failure of the teenager is often seen as a failure of the parent. Teenagers are famous world wide for thinking their lives during this phase are more important and difficult than everyone else. It is not until adulthood that our own mistakes and the consequences are fully felt, are fully ours alone, but also when we obtain the glory of total freedom. I think these three phases of life are analogous to the different kinds of mmos out there. Some are nothing more than a ride on rails, pre determined experiences with no way to make mistakes. This is like the child. Some give you more freedom but only weak repercussions for mistakes. This is like the teenager. And some give you total control but total accountability for actions. This is like the adult. I won't list what games I think fit in which categories :) And I am not insinuating one typeof game is better than any other. There are plenty of adults that wish they could be teenagers or kids again. As there are children that wish they could be adults. So it follows, there are all types of people that are looking for different things out of life. So it would make sense that the more types of games out there, the greater chance everyone can find something they like. The only enemy in all this are the people trying to make the genre have less to choose from, because something doesn't fit the world they want to play in.
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| Waiting for: A skill-based MMO with Freedom and Consequence. |
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DeserttFoxx 11/24/08 12:14:47 AM
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Hard Core Member
Joined: 5/11/04
Cry Havok; and let loose the dogs of war. Acta Non Verba |
Originally posted by VirgoThree
No they don't. They just need to focus on their niches and do it well like EVE/CCP. This way you can be profitable with a small team. I don't want to play a 100% PVE focused MMO but I bet someone reading this would go nuts for that But I disagree with the guy above me on one thing I think your blogs are great, great reads. Think I commented on the Huxley one awhile back.
I agree that more MMO's need to focus on specific niche markets. No MMO out there can cater to all playstyles not even WoW and it would be foolish to try to. Once a company tries to cater to all playstyles the end result becomes watered down. The reason being the majority of the costumers will dictate what is the most accepted way to play the game and any good developer will atleast cater to that. Look at EVE, it is a prime example of niche market and it is a success because of it. EVE does not look remotely like any other MMO on the market and they cater to their customers needs. They can atleast stand out from the herd of clones and provide content that no other MMO currently provides. I do not play EVE myself because it does not suit me, but I applaud them for being different and more focused.
Why do people call eve a success but stick their noses up at WoW.. lets face facts here, WoW is the only MMO to have subscribers in the millions, so clearly trying to cover all bases wins the niche vs mass appeal arguement. |
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| ______________________________ "The difference between Canadians and Americans are, Canadians live in the real world, Americans just live in America." - David Kelly |
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Grunties 11/24/08 12:25:35 AM
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Elite Member
Joined: 9/16/07 |
Originally posted by DeserttFoxx
What is the niche vs. mass appeal argument exactly? That one produces a more fun game? Or a greater financial success? What constitutes a win in this fictional war between mmos? To answer the former, you insinuate that one very specific type of gamer is the only one that matters, since everyone has their own tastes, and not everyone likes WoW. I don't think anyone argues with the financial success of WoW. But many feel that catering to too many playstyles at once results in a watered down experience for many. WoW has certainly been described as such. Wow is good at certain things. Niche games are good at other things. Which game is better depends entirely on which things you feel are important, and which arent. |
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| Waiting for: A skill-based MMO with Freedom and Consequence. |
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PatchDay 11/24/08 12:36:27 AM
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Hard Core Member
Joined: 8/13/08 |
Originally posted by DeserttFoxx
It's all relative. If a studio can put together a small team and acquire a great little niche, they can do well for themselves. Look at CCP which is on TV now advertising EVE, making other games, and buying other studios.
What's a success?
Blizzard has to share the dibs with all their stockholders and their owners. A small studio that can kickout a moderately successful MMO can kick back on those royalties and expand aggressively similar to CCP Becoming clearer now? Whats easier to make- a WoW clone that the WoW fans will ignore anyway or something thats aimed at a niche?
Going after WoW is just too risky. See, if you liked WoW the smart thing to do woulda been to support WAR/AoC. But since you guys pissed on it guess what titles are getting funded now?
Earthrise, Champions Online, APB, WELL Online, Jumpgate Evolution, etc.
Its your own fault. Guess where my money be going? EVE Online. So that will help show publishers many of us want something fresh |
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Maligar 11/24/08 1:13:55 AM
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