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hardcase 11/25/08 1:27:48 PM
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Hard Core Member
Joined: 3/13/04 |
Version 1.29 is being released today. Servers will down for a long time as they do the major update. |
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Woopin 11/25/08 2:36:08 PM
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MMORPG.COM Staff
Joined: 3/14/07 |
Was going to post this beat me to it :) 5 Hours is the downtime for the update. Campaign will continue where it was left off. ----- ================================ Training: Quick Help: New Planes: Rudder Response Audit: Incendiary Rounds: Infantry: Planes: Ships: ATGs: Tanks: Brigades: UI/HUD: Map: EWS: Chat: Scoring: Terrain: Our thanks to our newest Builder additions (I hope I didn;t miss any but email me if I did - gophur): Keymapper:
Widescreen: Anti Addiction (China releases only): Windows Support: Mac: unity Upgrade: Known Issues: |
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| ---------------- R.I.P. * Laura "Taera" Genender * |
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Caligulug 11/25/08 11:01:25 PM
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Advanced Member
Joined: 11/20/05 |
Another patch, another laughable attempt at crs to please no body. Yay they killed the infantry game a little more by adding new buildings that CANNOT be entered. What a fu**ing joke CRS. 7 years now we have been asking for infantry anti tank weapons and still all we have is the very retarded and unrealistic sapper that every one hates and the ATR (anti tank rifle) which is all but useless after tier 0.
Still no bazookas or panzersheiks. For 5 years though they have been telling us that they are all modeled and will be in the game "soon".
This company is a joke. Always has been. |
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hardcase 11/26/08 12:54:12 PM
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Hard Core Member
Joined: 3/13/04 |
I got a major FPS increase in 1.29. In town infantry was 80 to 100 plus minus during fights. Some reproted no change in fps but when asked you find out they are running LCD monitors with 60hz locked refresh rates with vertical syncing turned ON.
This wil lhold their FPS to refresh rate/N where N is any interger from 1 onward so that they never see more than 60 fps but in the 1.28 their fps dropped to 30 then 20 as N as their cards ability to driver fps dropped to 59 or 29. With 1.29 they typed that they had a steady 60 fps which never dropped which tells me their they are seeing a fps increrase because their fps from the card never dropped to 59 or less. |
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Tontoman 11/26/08 4:32:27 PM
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Apprentice Member
Joined: 5/13/07 |
Nice to see the big ATGs getting some movement help, those were a killer getting around any berm. Hows the new rule with the sachel charge setting delay working out in practice. Have ATGs come back into use or still the sapper ruling the outer edges of the battlefield? T. |
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bigtime102 11/26/08 6:57:22 PM
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Apprentice Member
Joined: 9/18/05 |
This is what you get for paying for 1 year worth of subscriptions, some training videos and a some tweaks. What a deal! But i give the patch notes writter guy credit for fluffing it up a bit, i bet he had no problem writting 1000 words essays about nothing. |
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Tontoman 11/26/08 9:07:46 PM
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Apprentice Member
Joined: 5/13/07 |
Well a lot of tweaks. - Changed the field of view to be based on the verticle instead of the horizontal Just noticed this. I take it this can mean a massive FOV for triple monitor users. That's going to make the flyboys happy. A lot less work on the hat button looking around. Would be cool tanking also. |
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Colt1945 11/27/08 2:50:43 PM
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Novice Member
Joined: 12/15/07 |
I enjoy the new patch, its a step toward Unity II, all you need to be is patient. |
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DragonShark 11/27/08 9:23:15 PM
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Advanced Member
Joined: 2/16/04 |
Originally p | |