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 Thread (157 posts)
Dr.Rock  11/26/08 4:42:02 AM

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I love monks, apart from handwrap effects not all being there (which I believe is fixed in Mod 8, which we may actually get tomorrow in EU), finishing moves duration being a bit short, and no greencloth wraps, I am not sure what needs fixing?

I have been playing since Jan 06, and can't find another MMO to match DDO for quality of content. No plans of going anywhere else.

 
thark  11/26/08 5:14:36 AM

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Originally posted by signetring
Trust me it would be even worse if they tried to actually DEFEND the game. It is simply indefensible.
The only thing DDO was ever good at was being a failure. If you play it, and you like it, that's great for you. Like I said, I'm thrilled you get something out of it.
This post was not written for those who love the game, but for those who are seeking to try it out. My advice is to pick up another box and play it. You'll get far more out of it.
Someone mentioned character creation being a strong point, but what they didn't tell you is that since the game has been released, there has only been ONE new class and ONE playable race added to the game, and they were added over a year apart from each other. The playable race was a CLONE of another existing race (Elves were in game, they added Dark Elves with the same skins, just darker tones and different stats).
The Monk class mechanics still need major work, and the Monk as a viable class has all but deteriorated as 6 months has gone by since their release and polish has not been applied yet.
Great idea, poor execution. Move on.
 
 

All I can see is that you wan't DD:O to become or get the features from other MMO's, and most of them are clearly not needed in this game IMO..


Again, DD:O for me is a game where you enjoy D&D Modules in dungeoons with friends´, nothing more nothing less. And that can be done fine in this game.
And if you stick to my formula you will have a great time aswell..

Maybe the game will only last me 6 months or so, but that is good enough, I could always come back if more content would be added.

Maybe It was a bad choice to even call it an MMO, as It clearly sends some odd signals to some players..

People should really try the game, atleast now with the rewamped starter areas and all, It's obviously not for every player around and If you are looking for your standard MMO you need to look elsewhere..

/junker

 
Dr.Rock  11/26/08 6:58:49 AM

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Originally posted by Dr.Rock

I love monks, apart from handwrap effects not all being there (which I believe is fixed in Mod 8, which we may actually get tomorrow in EU), finishing moves duration being a bit short, and no greencloth wraps, I am not sure what needs fixing?

Spoke too soon looks like December now before we get the October Mod.

 
craynlon  11/26/08 7:09:38 AM

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i like ddo and i have the deepest respects for turbine to continue the developement with a rather small subscibers base compared to lotr (or wow)
each module i see a good improvement and i mean technical improvement and not some shifting around of skills or numbers.

would i rather have forgotten realms then eberon or a more open world ?
yes but ddo still has some unique features, stays true to d&d and is far from another run in the mil wow clone. as somewhat fan of pen&paper dd i can only shake my head in puzzlement that one of the points of criticism was they didnt have level 200 chars yet.

if your bored, visit my blog at:
http://myvirtualweek.blogspot.com/

mindspat  11/26/08 10:09:16 AM

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Originally posted by signetring

This post was not written for those who love the game, but for those who are seeking to try it out. 

 


 

You refuse to answer questions and much of what you've typed reads like a blatant lie.  

 
signetring  11/26/08 12:59:33 PM

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I'm sorry, did someone asked questions in between their flames? Had someone been intelligent enough to ask questions in an intelligent fashion, such as breaking them out and asking for commentary, I would have been glad to provide.

No, rather people are quite happy in posting their opinions about my opinion, and personal attacks, , or how I am WAY wrong because their isolated (and limited) experience shows otherwise.

Then, it's always funny to hear people call someone a troll when they offer nothing useful to the conversation. Is that not the essence of trolling? My original post stands, and refuting it or attempting to dissect it will only further the strife generated by such scrutiny. Since it can be neither proved nor disproved, let it be.

A please, do tell, why is it that any opinion that is not your own is suddenly wrong and the subject of attack by an invisible minority? Couldn't you just as easily move on to another thread, where you have an opportunity to provide useful (as opposed to useless) feedback?

 

 
BesCirga  11/26/08 9:33:23 PM

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Originally posted by signetring

Writing commentary about video games always poses this challenge: how does one communicate the obvious fact that a video game is a waste of time? This may sound redundant, but in the case of Dungeons and Dragons Online, there was never an MMO that had such potential that fell by the wayside so quickly. From the initial launch, to the difficult times right after, Turbine proved that the only thing worse than a bad launch is a bad finish.

Now, the end sentence is really how you come off as; not a DDO hater, but a customer, who have played since launch, and now, have become unhappy with how it developed. Is this correct, or have you really played a game you are this unhappy with for 3 years?
With these two options in mind I have to ask you. Do you think your OP has any credibility to a potential DDO buyer/trial user as a “stay away from this game” warning?

 

Any new game will have a new feel and what appears to be endless possibilities, but rather than letting the game blossom and grow into its own, Turbine made a huge mistake. They made this game as a purely linear game with no options at all with the storyline.

This is not a fact; this is a matter of opinion (not counting the linear bit), which isn’t really a good reason to warn other people not to try a game. I think the game has grown into its own, and that Turbine has done a nice job developing DDO. This is why we have free trials...

As for the linear bit, DDO is as linear as the next level based MMO. (If not less) If you want a non-linear experience, you need to create a sandbox game. Are you telling me you want a DnD game without levels?
 

The entire game is an instance. Why they felt the need to break out individual servers with a 100% instanced game is beyond me. The biggest impact of this is an empty game. Where normal MMO's tend to sputter because of pickup play, D&D was almost made for pickups. I have never met a more pretentious and annoying group of gamers in my life. They seem to thrive on not having any organization whatsoever. The game simply does not allow it. The guild functions and features simply do not even allow a basic feel of guild mechanics. No guild vaults, no guild rankings, no advantages whatsoever except a name. When you combine a small server broken down with players who prefer guilds and those who don't, you effectively halve the available playerbase. They should have taken a lesson from Guild Wars and at least made one big server with instanced city zones (which they have in game, but you never seen more than 1 or maybe 2 instances, ever.)

In this paragraph you first blast the instance system, then you rapidly jump over to flame the poor community, then swiftly move on to the guild functions and jump right back into complaining about the instances again. How to even start answering this?

Instances: DDO is heavily instanced. If you don’t like instances in your gaming, you probably won’t like DDO. That is a fact. But because of the instances, Turbine can, and have, created some of the best quest content available in an online RPG game. Have the instance system been a game-breaker for you the last 3 years?

Community: No complaints. There is however a problem for newbies concerning veteran players rushing the quest dungeons/areas.

Guild System: I haven’t even given the guild system in DDO a thought. If you see it as a problem - ok, but this is not a problem in DDO alone. Every MMO has guilds that don’t do PUGs and affectively reducing guild less people chances of finding PUGs. This is a known issue in every MMO. If you won’t play DDO because of this, you should probably stay away from all MMOs with guilds in them. Guild rankings...vaults... meh. I play in guild because of one thing; the community it brings.
 

So an empty game is the first whammy. Then comes the slow pace of development. The game launched with 10 levels of character progression, and nearly 3 years later, they have only added 6 more. It took players only 3-5 days to max out the first time around, and with 3-4 months in between ANY new quests, every level cap raise they've had took only a few days (or in some cases hours) to hit the max. The problem with this becomes very obvious after only a few days gameplay. After out-pacing the missions, you find yourself either repeating the same dreary missions over and over, or you spend your time in lower level zones grinding out underpowered loot or looking cool in front of lower level players.

DDO probably has a low subscription number, but it has enough faithful players for Turbine to keep developing the game, and for players to find groups for questing without any real problems. The times my groups didn’t fill up rapidly, or at all, can be counted on one hand. I have played on and off since launch.

True, the real power-levellers hit level cap, after a cap raise, really fast – as they do in all MMOs. But how you can compare levels in DDO to others MMOs is beyond me.

As for slow development – what game are you comparing to?
 

As far as aesthetics go, the game looks really dated. There are cookie cutter armors that just look horrible, the colors and the skins look like they have only had one pass from the day the game launched. Having played the game from the first day, I can honestly say Turbine is definitely lacking polish.

Opinion... This again is why they have a free trial so people can make up their own mind about the graphics, amount of polish, art style of armours etc. You are coming off as a person who is trying to push his own opinions over to others, and not adding anything useful as for why THEY should stay away from DDO. I made up my own mind and can honestly say; I like the art-style and graphics in DDO. I love the robes, hate some of the humanoid armours, and love the look of all Warforges.

Some very simple features that you would expect in an MMO are simply not there. To make matters worse, they haven't made up for it in any other areas. There's never been an MMO where you paid so much for it and received so little. The game has the depth of a dixie cup stuffed with cotton balls.

And still you played for 3 years! What does that say about you?

Its true DDO isn’t your traditional MMO, but they have made up for it with quality quest content, unique combat system, and deep and non-linear character development. (Probably more)

But in essence this was just another ranting paragraph. You didn’t even bother to name the features you think DDO is lacking...
 

The lack of gameplay, the lack of polish (for a nearly 3 year old MMO), and the lack of a good solid player base (there's always permadeathers and roleplayers) make this a game you would do well to stay far, FAR away from.

 

There are way better places to get your fantasy MMO fix these days. D&D Online plays like a 1st generation MMO with no endgame (except 4 or 5 raids with varying levels of repeatability). Too many player options lead you into groups with two-weapon wielding clerics and fighter classes with less hit points than a wizard. All in the name of D&D? Your D&D fix is best found in a good book.

Good luck finding your next game. May I suggest; if you don’t like your next MMO, try leaving it before you burst into a ranting pile of text filled with “trollish” (admitting it or not, you were hoping to start a flame-war here, which I stated in my first post in this thread) opinions on MMORPG.com. You might find it healthier.
My second and last post here.

 

 


 

Okey, ill bite.

 

 
NightBandit  11/26/08 9:38:45 PM

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Flies kill, so keep them zipped up...!!

Originally posted by Loke666
Originally posted by Dr.Rock

I would always advise people to try things for themselves, and to ignore strong opinions either way. It is very easy to mislead.

 

That is true, but the big question is: Why shouldn't people get Guildwars instead? Same instances, but only one server for each language(we