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Ubel12 11/30/08 9:53:42 AM
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Hard Core Member
Joined: 10/17/03 |
Well, as intresting as this may seem, this thread is actually making me want to play this MMO again. I tried it out, but I couldnt seem to get intrested in it at all. However, aftering reading this thread, I think I am ready for another shot!! I want to think the OP, and all the others for helping renew my intrested in DDO! |
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slask777 11/30/08 10:04:51 AM
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Elite Member
Joined: 11/15/06
Forum pvp ftw!!! |
A bloody troll and hater. Bleh... I enjoyed the few months I played this game before I got tired of it when it was new. It's not so bad as some of you want it to be. They did some stuff that broke the lore for the die-hard DnD fans though, but overall it was a little fun for a while. I have no idea how the game is now, but I don't think it changed that much since I played it. Ignore the advice of this hater and try the game for yourself. You're the best judge on what you like anyway, not some random hater on the internet. |
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signetring 11/30/08 6:32:38 PM
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Advanced Member
Joined: 11/21/08 |
Obviously none of you were at Gencon 2005 where Turbine had their D&D Online challenge. Beta accounts were given to players who could successfully defeat the Marut with a poorly equipped character. That was in August 2005, mind you. If I told you that I played it in August 05 even THAT would have been accurate. So its really laughable at the attempts to discredit me when the reality is, you can't argue with what Turbine has done to the game. Their piss poor development cycle (six months in between ANY updates? come on thats absolutely ridiculous in today's day and age). You can go on and on about all the wonderful and vibrant content but the fact is that each dungeon is just a repeat of the one before. Stand at the door, go inside, avoid the trap and kill the boss. Oh and by the way for those of you who are still learning about why D&D is such a waste... going into an instance and killing things nets you ZERO XP. The only way you get XP is by completing said mission, and it is a flat amount of xp each time (with small modifiers based on hitting all the objectives). That's right.. you go through entire zones and fight swarms of monsters for ZERO XP, and ZERO loot. If you're stuck in a pug that sucks donkey balls (as I suspect some of the posters here represent) then you are assed out and get nothing for your trouble. Nothing at all. Can't you see that the only reason they did it this way is because if they awarded XP per monster, players would hit caps EVEN quicker? I'm sorry but a week or two to level cap is ridiculously short on content. That's even WITH extensive gameplay mechanics that rate limit levelling. So you really can't sit here and defend Turbine's approach to this game. They have created an artificial environment with false checks and balances that has only one end result: Turbine's way or the highway. For all the enhanced gameplay and all the possibilities that you talk about, there is still only one way to beat the levels: Turbine's way. Bosses with their blanket immunities (a Frost Giant immune to Fire? Say what?) and scripted mechanics (sorry you must kill X, Y and Z before you call kill A B and C) make this game a complete borefest. And if you're lucky to get one of the above posters in your group, get ready for an even more annoying experience while they tell you how wonderful the game is and how grown ass men still get together on Tuesday nights to throw dice and drink Coors Light. Turbine has their niche alright, and it's a small, sad niche.
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BesCirga 11/30/08 6:39:24 PM
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Hard Core Member
Joined: 2/15/06 |
Originally posted by signetring
lol... I sense a hint of frustration. |
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signetring 11/30/08 6:47:24 PM
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Advanced Member
Joined: 11/21/08 |
Originally posted by slask777
For the first time I'm actually going to quote someone in this thread. You brought up a good point. The game was fun for a little while, when it became apparent how Turbine was going to handle it came up quite early on. Weeks after the game had been out, and after just about everyone had hit level 10, Sporkfire came online and addressed the community and basically was shocked that everyone had been burning through content faster than they had anticipated. Their ONLY remedy was to start slowing down the rate at which people could burn through content. By introducing immunities, more complicated (and in MANY cases, unnecessary) objectives, they could re-work old quests to slow people down. Rather than produce new content, they decided to make old content slower (they nerfed pretty much all major quest XP by a factor of half during the first few weeks in an attempt to slow people down). From the very get-go Turbine was a victim of its own success. Their business model was simply not built for rapid content development, and as such rather than just admit that and focus on other areas of the game, they artificially went back and made things harder. Forget new development--they said--just make the old content tougher. And there's where they spent a lot of their time. My point here is that I gave them their chance. I was in the biggest guild on our server, and is still one of the VERY few Founder's guild left in the game. So I have seen far more people go, than ever came into the game. So with that, I'll take my leave now, no point in beating a dead horse. Just needed to let you know that you are free to do whatever you like, but if you take my advice you'll be $14.99 richer.
There are far more and better places to get your fantasy fix these days. |
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signetring 11/30/08 6:50:24 PM
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Advanced Member
Joined: 11/21/08 |
Frustration? None at all, just telling people what to expect from this dud before they spend their hard earned money on it. Normally you join a game and expect it to get better. On the eve of their 3 year anniversary, this game has gotten worse. Overpromised, under delivered, that's what DDO's about. |
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moorewr 11/30/08 9:59:52 PM
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Advanced Member
Joined: 6/15/08
ddo:thelanis:pantalaimon |
Originally posted by signetring Let me correct a factual error for anyone still reading: This has not been accurate since Mod 4. There are numerous "Explorer" zones which give xp for accumulated kills as well as explorer way-points visited and rare bosses killed. You could nearly cap just with these.. there's a hole around level 8 where you would need to complete a few quests. Also, once again you seem oddly insistent that DDO be a WoW clone. No thanks. |
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signetring 12/01/08 6:06:50 AM
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Advanced Member
Joined: 11/21/08 |
Originally posted by moorewr
For those of you who aspire to achieve truth in its fullest context, allow me to point out this poster's attempt at puffing up these "explorer" zones for "accumulated kills" isn't something to be excited over. They are absolutely a joke. Think of yet another instance but instead of going in some dungeon it's a "large expansive area" outdoors. Funny though, it takes about 5 minutes to run the circumference of it, but I guess to some that's MASSIVE. Further more, the quests depend on killing a set number of monsters before any XP is awarded. On the low end, you have to kill 25 monsters before you get a tiny nominal XP award. The next achievement where XP is awarded is doubled every time until you get to 1500. By the time you get an XP award that's even a pittance worth the time and effort, you've killed 1500 useless monsters. You call this a game that's unlike any other? Maybe you're right about that, but it's not in a good way. At least in other games, you don't have to do the hundreds (or in this case a thousand+) kills before you get anything at all. At least in other games you can get incremental advances to your character for each kill, which depending on the time you have in game, could be all that's required to hit the next milestone. To make matters worse, no corpses contain loot, there are just a few low-level chests in these areas because they are so easily "farmable". Then, after you've hit the chest 7 times, you start getting level 0 and level 1 items, until the 10th pull where you get nothing at all. A side note of Turbine's awesome coding: | |