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grafh 12/01/08 1:01:25 AM
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Novice Member
Joined: 12/06/05 |
ever start playing a game and out of the blue, you relate it to something youve seen befor? i was playing AOC one day, and i swear i didnt see another human player for about 10 minutes. i was instantly reminded of the movie 28 days later. after he wakes up in the hospital hes just walking around shouting hello and no one answered.
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TheHoweller 12/01/08 1:23:48 AM
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Advanced Member
Joined: 7/16/08
Grinding is the worst idea ever integrated into a game... I would much rather have fun. |
Originally posted by grafh
Isn't that the problem with most self-centered MMOs today? The IR-betr syndrome is a real problem for myself, when I play online. It's honestly sad when I can become better friends with people on an Age of Chivalry server in 20 minutes...Than in a 3 hour long instance within an MMO. But whatever, it's the trend I guess. I'll never understand why people aren't sociable when they're online playing a game...Even if you're shy, there's no reason to be. Whatever, I fold. |
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ArchAngel102 12/01/08 1:29:23 AM
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Advanced Member
Joined: 8/02/08 |
Why are ppl anti-social in Massively Multiplayer Online Games now? They didnt used to be. Is it just me? Am I the anti-social one? Is it vent and TS? Is it guilds? What is it? What changed?] Are there any sociology studies or intelligent articles on the lack of society in MMORPG's now-a-days? |
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Murdus 12/01/08 1:32:50 AM
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Hard Core Member
Joined: 3/05/07
I don''t know much, but I do know this: With a golden heart comes a rebel fist |
Kind of a misplaced thread, but you are absolutely right. Games that are solo-oriented, I don't mind.. but when they are MMORPGs, it just doesnt make any sense. I really dont like when I'm forced to solo because people aren't inclined to group anymore. Even if I'm getting less xp grouping than I would solo, I still do it because I consider myself a social person and talking with and meeting new people is one of my favorite activites while playing MMOGs. Unfortunately, developers are catering to the solo players because they pay money, as everyone else, though they don't want any less subscribers than game X. This problem is going the through world outside of gaming as well. Not solo vs. group.. but catering to that one group and trying to satisfy everyone, but less than half-assing each department. We should be making exceptions to products, not products based off exceptions. Know what I mean? |
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IAmMMO 12/01/08 1:36:28 AM
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Elite Member
Joined: 5/17/08 |
Originally posted by TheHoweller
Isn't that the problem with most self-centered MMOs today? The IR-betr syndrome is a real problem for myself, when I play online. It's honestly sad when I can become better friends with people on an Age of Chivalry server in 20 minutes...Than in a 3 hour long instance within an MMO. But whatever, it's the trend I guess. I'll never understand why people aren't sociable when they're online playing a game...Even if you're shy, there's no reason to be. Whatever, I fold.
Also there are a lot of established guild communities that move from MMO to MMO and are somewhat anti social. If you are recruited by the odd friendly officer in these guilds you often end up dealing with players that have attitudes that your below them because you happen to be a greenhorn to their community. You say hi guild chat when you first log in and only get a one or two replies, a long time member logs in not long after says hi then get a flood of hellos. I'm sure many of you have experience this anti social side to many established guilds who go from MMO to MMO. |
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TheHoweller 12/01/08 1:41:08 AM
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Advanced Member
Joined: 7/16/08
Grinding is the worst idea ever integrated into a game... I would much rather have fun. |
Originally posted by Murdus Yeah, I think the fundamental flaw was when games began to reduce XP gained, while in groups. I remember in Diablo 2, experience was increased because the difficulty was increased while more people were in the game (perfect way to encourage grouping) I understand why it's not this way now, but really...There should be a way to fix it. Instancing a game ensures the possibility. I understand the adamant hatred for instancing as it takes you "out of the game" but really, isn't being out of the game and getting to know someone, more fun? EDIT* To add... In response to this, above me... "....Also there are a lot of established guild communities that move from MMO to MMO and are somewhat anti social. If you are recruited by the odd friendly officer in these guilds you often end up dealing with players that have attitudes that your below them because you happen to be a greenhorn to their community. You say hi guild chat when you first log in and only get a one or two replies, a long time member logs in not long after says hi then get a flood of hellos. I'm sure many of you have experience this anti social side to many established guilds who go from MMO to MMO...." I do have to say this happened in most every guild I was associated with in WoW. The game was entirely anti-social to me. Every guild had its own totem-pole of favored people, and individual amounts of internet-drama. I honestly thought WoW was great, the problem was finding fun people to play with. But whatever, I'm sure they're still having a blast getting to OMGZORZ lvlz 80s+ But yeah, I'm having more fun with the 125 bucks I've saved, easily.
Did I mention I found my second 360 on EBay for 200 dollars? Call of Duty WaW for free, baby, yeah! |
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lifehue 12/01/08 2:12:00 AM
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Novice Member
Joined: 8/11/03 |
I really think that many factors are effecting the antisocialism. Some say that mass pvp would change that, but I have to disagree, we all have seen how WAR is, join in kill kill kill then leave. Sorry I didn't mean to point fingers, I just thought that was a good example. From what I have experienced these are some of the factors that I have noice (correct me if I was wrong): - Greed (loot and what not) - Conflict in intreset (one person gets a group does what he needs to be done with a group for himself and then leave the rest without offering to help them. you might call it self centered or maybe selfishness) - Guilds ( many, but not all, Guilds that call themselves Elite tend to be antisocial or unfriendly toward a person that is consedered a newbie to the guild. I noticed that some small/casual guilds are the same as well. Though some tend to become more social toward new members as the guild starts gaining some trust toward the new members. I can't say I blame them though) - Games are being dumbed down and being more and more solo oriented ( Then again I can't complain here since once a game starts to get a bit older and people have reached much higher level, how do you expect low level people to level up or have fun in the game when there aren't many lower level people to even group with, which in my openion is the main reason why many games are being dumbed down with time and some companies take the short cut and have the game easier from release ) So in the end it's not the games' fault for antisocialism, it is our fault, the gamers. Many of us don't have the time, want to log in finish what we needs to do, then log out, or even just log in save the effort and just play with people you trust and know, like real life friends, old game friends, guild members and so forth. Sorry That was one huge block of text so I'll end it here with saying this is all just my openion in this matter. |
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winter 12/01/08 2:28:30 AM
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Hard Core Member
Joined: 8/08/03 |
Originally posted by grafh
Ok I'm lost what does this have to do with Darkfall? The games not out yet so you can't really say the player base will be anti-social, though the FFA loot and possiblity of extreme ganking does make me wonder. Also while DF will supposbily have a huge world I wouldn't say it will be empty till we see what kind of player population they get. If by any chance your posting from some secret beta experience i'd still give Df the benifit of the doubt in that I really don't think it has all that many beta testers yet, so yes it would feel lonely I assume at this stage. Mmeh the DF fans call me a vapor troll so I guess Ii must be. |
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Vyrolakos 12/01/08 5:12:03 AM
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Novice Member
Joined: 11/25/06 |
Surely, the more 'sandbox' a game is, the more likely it is to appear empty? Unless 12 million WoW players suddenly decide to inv | |